Search found 31 matches

by Alpha
Mon Aug 06, 2007 8:49 am
Forum: General
Topic: Shinobi - tips, tricks, faq
Replies: 145
Views: 95817

INNUENDO wrote:But, why you didn´t catch the life on hostage on 2-2?? :(
Good question! I think I lost my concentration for a few minutes after that 200K score reach in 2-1, which was stress-provoking-close to the limit :?. But in 3-1 my concentration was back 8O
by Alpha
Wed Aug 01, 2007 4:57 pm
Forum: General
Topic: Shinobi - tips, tricks, faq
Replies: 145
Views: 95817

destructor wrote:Alpha, after watch your replay I don't believe that I didn't found method for more points on stage 1-2. Now 200k on 2-1 is easy.
Congrats for beat my score :)
Thanks! Why do I have the feeling you'll beat my score soon ;-)
by Alpha
Wed Jul 25, 2007 6:47 pm
Forum: General
Topic: Shinobi - tips, tricks, faq
Replies: 145
Views: 95817

destructor wrote:Huh, hello Alpha. Good to see you here again ;)
Yeah, work + my son are limiting my MARP adventures :roll:
But my son already says 'MAME', or was that 'mama' ;-)
by Alpha
Wed Jul 25, 2007 2:42 pm
Forum: General
Topic: Shinobi - tips, tricks, faq
Replies: 145
Views: 95817

Congratulations Destructor!!! Mathematics is the key it seems ;-) I don't think I can beat your score. Well done! ALP
by Alpha
Mon Feb 05, 2007 5:31 pm
Forum: Regulation Play
Topic: mk2chal
Replies: 2
Views: 2171

Re: mk2chal

Weehawk wrote:I counted 31 rounds won, none lost, and 11 Flawless.

That would be 321 if I understand the scoring correctly.
So the new rules do not only apply to the original mk2 game, but also to it's clones!? In that case I have a recording to do :P
by Alpha
Sat Feb 03, 2007 10:04 pm
Forum: Regulation Play
Topic: mk2chal
Replies: 2
Views: 2171

mk2chal

Hi, the first in mk2chal is not scoring 320 as advertised. Moreno is having an odd number of winning rounds (only 1 round is won against Kintaro), so a score of 320 is not possible. I do not confirm scores, so I use this channel. Sorry Moreno, but it's in my best interest! :wink: Please delete this ...
by Alpha
Sun Oct 29, 2006 1:39 pm
Forum: Regulation Play
Topic: Auto-fire what do I do if I think its been used
Replies: 6
Views: 3552

Re: Auto-fire what do I do if I think its been used

What do I need to do if I think auto-fire has been used in a recording? As Alpha made a recording of SFEXP scoring 1,960,100 a very impressive score but when I watched it using the input viewer in wolfmame 0.109 it looks like auto-fire is being used as every time a button is pressed it keeps flashi...
by Alpha
Mon Jan 30, 2006 4:28 am
Forum: Playbackability
Topic: killer instinct 2
Replies: 9
Views: 5160

mahlemiut wrote:I would presume so. The diff file contains changes written to the HD image.
Could somebody tell me what I need to delete/create/fix in order to make sure my recording plays back for most of you guys, before I put my soul into recording a 74 hit combo :wink:

Thanks,
Frederik
by Alpha
Thu Feb 17, 2005 1:44 pm
Forum: General
Topic: Source of WolfMamePlus
Replies: 27
Views: 12714

so why don't you submit a patch for that F3 thing, that would be cool for everyone to use, where's the source for it? on your site i hope, lol. I have the feeling that (some of) you don't really like it that this thread was (re)born :? Anyhow, if I made that 'F3-change', and it works fine, I will c...
by Alpha
Wed Feb 16, 2005 6:36 pm
Forum: General
Topic: Source of WolfMamePlus
Replies: 27
Views: 12714

mahlemiut wrote:
Alpha wrote:4 - Edit and possibly even hack the code
That's a good reason not to.
Editing does not have to be a bad thing. I'd like to make some changes to the source, so that pushing F3 during a record does not just reset the game, but also starts a new recording.
by Alpha
Wed Feb 16, 2005 7:26 am
Forum: General
Topic: Source of WolfMamePlus
Replies: 27
Views: 12714

I'll be the first to admit I don't really know much about this side of things but surely it defies the point of having a secure mame to use for MARP if you just give out the source code. What are the benefits of 'compiling it yourself'? Some (good?) reasons to distribute the source: 1 - Learning C ...
by Alpha
Tue Feb 15, 2005 11:52 am
Forum: General
Topic: Source of WolfMamePlus
Replies: 27
Views: 12714

Source of WolfMamePlus

Hi all, I see new versions of MAME being released frequently together with the source code (http://www.mame.net). Why isn't the source code available for every WolfMamePlus version :? ? Isn’t it part of the open source community to distribute the source as well for every new/adapted version? If some...
by Alpha
Tue Aug 17, 2004 6:29 am
Forum: General
Topic: mame .85 problem
Replies: 4
Views: 2448

Chad wrote:One thing i had to do was to get rid of the line that had "Standard" in mame.ini which would prevent any game from running in mame85.
Thanks, your suggestion did the trick 8) I never would have found that myself :!:
by Alpha
Mon Aug 16, 2004 8:51 pm
Forum: General
Topic: mame .85 problem
Replies: 4
Views: 2448

mame .85 problem

Hi all, Being an irregular gamer, I'm a tiny little bit frustrated with this new mame version [.85] :twisted: I used .83 with no problems. I downloaded .85 tonight but it wouldn't start any game. After some reading, I figured out I had to replace the ctrl folder with a new one. After doing this, my ...
by Alpha
Fri Jul 02, 2004 7:17 am
Forum: General
Topic: Neo Geo / Spinmasters
Replies: 3
Views: 2360

Buttermaker wrote:Update neogeo.zip.
I feel like I'm going to ask a newbie question but here it is: how do I update the neogeo.zip file? Download a new version of the file?

Thanks,
Fre