Search found 50 matches

by verty
Tue Dec 09, 2008 2:33 pm
Forum: MAME Championships
Topic: K7 - ROUND 6 - Out Runners (orunners)
Replies: 43
Views: 13077

Re: K7 - ROUND 6 - Out Runners (orunners)

Thanks everyone, I enjoyed competing in K7. I'll keep an eye out for anything similar in the future.
by verty
Mon Nov 17, 2008 5:38 am
Forum: MAME Championships
Topic: K7 - Round 4 - Gunbird 2 (gunbird2)
Replies: 26
Views: 9535

Re: K7 - Round 4 - Gunbird 2 (gunbird2)

Wow, low scoring game.
by verty
Sun Nov 09, 2008 6:12 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Read into it what you will but I'm quitting K7. I'll make no excuses, I can't cut it with wonder3.
by verty
Sat Nov 08, 2008 1:11 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Dan, your 15 million run on wonder3 is incredible, well done! =D> I'll be lucky to get 5 million.
by verty
Sat Nov 08, 2008 7:43 am
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Well it seems that when a group of colors is formed, the controls stop responding for a short while. After having it stop me 4 times in a row, I'll not play this game again. One thing I demand from games is that the controls respond fairly.
by verty
Fri Nov 07, 2008 6:17 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

I'm kinda surprised no one has copied Dan's strategy for magdrop3. Free points people, plus it wouldn't be too hard to beat his score after that. I haven't been playing much lately. I'll record a 700k tomorrow and then focus on wonder3. I played it a little tonight but I've been having control issu...
by verty
Tue Nov 04, 2008 4:18 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

I'll just add that I meant only that the very first board of his game is the same. I haven't looked to see if the other stages are the same or how to make them the same. That's something to figure out.
by verty
Tue Nov 04, 2008 1:48 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

I notice Vertex-Dan forces the same starting board each time (on Magical Drop 3). I'm new to marp, so I don't know, is this allowed? For now I'll assume it's fine.
by verty
Sun Nov 02, 2008 10:22 am
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

I've been unable to access marp today, the server seems to be down (some DNS problem). Therefore, I'm posting my latest INP here.

wonder3 - 1364640
by verty
Thu Oct 30, 2008 7:13 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

My Chase HQ demo still has problems when played back with frameskip 0 (which I'll always use from now on just in case), so it is more substantial than just that. Don't pull = Sokoban + Dig Dug Nah, it's more Pengo without the wall-humping. ;) Why couldn't we be playing Nyan Nyan Panic instead? Simi...
by verty
Thu Oct 30, 2008 9:38 am
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

My Chase HQ demo still has problems when played back with frameskip 0 (which I'll always use from now on just in case), so it is more substantial than just that.

Don't pull = Sokoban + Dig Dug
by verty
Tue Oct 28, 2008 6:29 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

I just played Pat's replay 4 times consecutively: 636k, 5m2, 636k, 2m8. It seems quite random.

Added: Oh boy, my own latest demo does the same thing. This is a problem. (as Notman said)
by verty
Tue Oct 28, 2008 1:35 pm
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

That's the quota. Whoever brings that number down to 0 first before one player loses by having the balls go over the edge, automatically wins.
Thanks, BBH, pretty simple really.
by verty
Tue Oct 28, 2008 4:40 am
Forum: MAME Championships
Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Replies: 114
Views: 25393

Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Magical Drop III is pretty confusing, the CPU opponent never seems to play well but is awarded with great bonuses it seems. I also don't know the relevance of those two numbers that count down. No matter though, I'll figure it out soon enough.
by verty
Sun Oct 26, 2008 5:29 pm
Forum: MAME Championships
Topic: K7 - Round 2 - Metro-cross (metrocrs)
Replies: 32
Views: 11884

Re: K7 - Round 2 - Metro-cross (metrocrs)

But I thanks Verty for posting his inps, I liked his choice to make immediately pts fast, with his "time saving" approach at 4th stage, instead trying leeching everything since first stage Thanks, massimiliano. I did that because kicking the cans wasn't reliable, I often had to run up/down very far...