Search found 3803 matches

by mahlemiut
Tue Mar 06, 2018 7:13 pm
Forum: Regulation Play
Topic: Super Off Road rev 3
Replies: 2
Views: 358

Re: Super Off Road rev 3

Unfortunately, you can't check your score until all credits are used up, it will simply start a new game immediately after the continue timer. If you do nothing at initial entry, it goes into demo mode, and eats up a credit (you can take control if you want). Best way to just use 1 credit would be t...
by mahlemiut
Sat Mar 03, 2018 6:37 pm
Forum: Regulation Play
Topic: Super Off Road rev 3
Replies: 2
Views: 358

Super Off Road rev 3

http://replay.marpirc.net/inp/d/a/6/xyn_offroad3_1038000_wolf195.zip This version defaults to 4 credits per coin (it actually just uses the same default EEPROM data as the other revision, including the Track Pack, so the format of the data stored likely changed between rev 3 and 4). Should we allow ...
by mahlemiut
Thu Feb 01, 2018 7:57 am
Forum: General
Topic: WolfMAME 0.194
Replies: 1
Views: 433

Re: WolfMAME 0.194

Update: Kale has provided me with a Windows binary, so it is now available at github. https://github.com/mahlemiut/wolfmame/releases/tag/wolf194 I'll update the news page tomorrow probably, I'm a bit short on time at the moment. EDIT: Fixed archive, exe was put in the wrong place and I failed to not...
by mahlemiut
Wed Jan 31, 2018 1:49 am
Forum: General
Topic: WolfMAME 0.194
Replies: 1
Views: 433

WolfMAME 0.194

Just a note to say that binaries for WolfMAME 0.194 won't be immediately available, due to the MinGW cross-compiler I use deciding to no longer work. I'll have to come up some other way to get a working cross-compiler. I'll build a full native (Linux 64-bit) version, and if that works (no reason it ...
by mahlemiut
Tue Jan 30, 2018 5:43 am
Forum: Regulation Play
Topic: TK2012 / PP
Replies: 76
Views: 7274

Re: TK2012 / PP

Maybe when Zwaxy writes a "Ban this user" button. I think it would take altering the scripts to effectively ban someone.
by mahlemiut
Fri Jan 19, 2018 6:27 pm
Forum: Regulation Play
Topic: TK2012 / PP
Replies: 76
Views: 7274

Re: TK2012 / PP

TK tells me that he used 0.78 for pacgal-fast because the fast feature in not in later versions (I guess that's why it's archived?). Not that that explains any others, however.
by mahlemiut
Fri Jan 05, 2018 9:40 pm
Forum: General
Topic: Marp upload Links are not working
Replies: 1
Views: 384

Re: Marp upload Links are not working

Looks like the automatic redirection for /r/gamename URLs isn't working anymore. :/
You can use the search page for now to look up specific games.
by mahlemiut
Thu Jan 04, 2018 9:40 pm
Forum: Regulation Play
Topic: TK2012 / PP
Replies: 76
Views: 7274

Re: TK2012 / PP

It's the easiest method, really. There is no simple function for moving recording from one account to the other. Zwaxy could probably do it via MySQL perhaps, but he's not exactly active much these days. They were willing to do the move, so why not?
by mahlemiut
Wed Jan 03, 2018 4:35 pm
Forum: Regulation Play
Topic: TK2012 / PP
Replies: 76
Views: 7274

Re: TK2012 / PP

I guess the "Transfer is now complete" comment means it is over now?
by mahlemiut
Sun Dec 24, 2017 6:17 am
Forum: Regulation Play
Topic: Contra
Replies: 1
Views: 412

Contra

http://replay.marpirc.net/inp/d/d/2/jrl ... olf192.zip

I'm thinking this very likely violates the special rules against leeching. Especially on the tunnel stages. And probably most other stages at that.
by mahlemiut
Mon Nov 13, 2017 5:21 pm
Forum: Regulation Play
Topic: TK2012 / PP
Replies: 76
Views: 7274

Re: TK2012 / PP

I told TK, at least, that having INPs on multiple accounts wasn't allowed. He, to his credit, apologised, and they are going through the process of deleting those scores of PP's that TK recorded, and uploading them to TK's account where they belong. Which seems to be quite the number.
by mahlemiut
Thu Oct 26, 2017 6:20 pm
Forum: General
Topic: Recording AVIs
Replies: 4
Views: 862

Re: Recording AVIs

-aviwrite <filename> or if you're using BGFX, -bgfx_avi_name <filename> To keep the video as a specific resolution (ortherwise you'll have issues with systems that have variable resolutions), use -snapsize <width>x<height>. Output will be stretched/shrunk to fit. Do note that AVIs are not encoded, a...
by mahlemiut
Fri Oct 06, 2017 10:03 pm
Forum: Playbackability
Topic: sfchampion - ffreveng: slow speed
Replies: 56
Views: 4654

Re: sfchampion - ffreveng: slow speed

PP was banned again, this time permanently, since he so seemed to really want it.
by mahlemiut
Sat Sep 30, 2017 6:11 am
Forum: Regulation Play
Topic: dinoa.zip download
Replies: 2
Views: 871

Re: dinoa.zip download

saulonpb2 wrote:someone knows where to find ???
We can't help you find ROMs, but Google is your friend.
by mahlemiut
Fri Sep 22, 2017 7:26 pm
Forum: Playbackability
Topic: bea99_chwy_41000_w189
Replies: 7
Views: 773

Re: bea99_chwy_41000_w189

I came across this issue when watching cgraplop2 INPs. Essentially coin inputs can be missed when skipping frames. Running unthrottled is fine, however. So for any DECO cassette game, at least, just be weary when using frameskip or fast-forward when watching or recording INPs.