Search found 728 matches

by Zhorik
Wed Nov 24, 2004 4:42 pm
Forum: Regulation Play
Topic: Jungleh
Replies: 12
Views: 1813

Jungle Hunt Regulation Play

I'm fairly sure the TG settings play the same as the original arcade factory settings for Jungle Hunt/King did. I played this game in the arcade to pretty high scores (400K+). The monkey (Jungle King) or gorilla (Jungle Hunt), does move up and down on the vine, but not once you are on the same vine ...
by Zhorik
Wed Oct 27, 2004 2:20 pm
Forum: Week Challenge Championship
Topic: WCC4 is going to begin !!!
Replies: 46
Views: 13602

Discouraging last minute submissions

Another approach to try and discourage last minute submissions is to have a random element in the cutoff time. The idea would be to have a random cutoff time somewhere between, for example, the 5th and 8th day. It isn't practical to hold onto INPs for long, since you risk getting cutoff without noti...
by Zhorik
Sun Oct 10, 2004 11:21 pm
Forum: Regulation Play
Topic: Hyper Sports NVRAM
Replies: 122
Views: 22163

i think you guys answered my question as YES even though you said no. when i meant both players scored the same olympic score i meant they did exactally the same things, the player playing with out the nvram actually placed the pole in the right position or did the exact same moves to get the mole ...
by Zhorik
Sun Oct 10, 2004 1:47 pm
Forum: Regulation Play
Topic: Hyper Sports NVRAM
Replies: 122
Views: 22163

Mole points

that's a good question. I have a question too, there are two recordings. Player 1 plays for moles with an nvram gets a certain score X, and Player 2 not playing for moles with out an nvram (BUT gets the same olympic scores as Player 1) gets a score X-k. If player 2's recording is adjusted time wise...
by Zhorik
Sun Oct 10, 2004 2:23 am
Forum: Regulation Play
Topic: Hyper Sports NVRAM
Replies: 122
Views: 22163

NVRAM and Hypersports

I understand that the moles are an important part of the game, and it isn't just a matter of "making scores higher". Its important to realize that depending on how "well" you play getting moles, it effects how much higher you score. Its not like all scores that get 400K without NVRAM would score the...
by Zhorik
Sun Oct 03, 2004 11:34 am
Forum: Golden Era Game of the Week
Topic: Golden Era Game of the Week 9/25/04: Congo Bongo
Replies: 28
Views: 25513

Congo Bongo Difficulty Settings

The difficulty setting definitely affects the number of jumps you have to make to get the monkeys off your back on the first phase. It is Easy = 2 Jumps, Medium = 3 Jumps, Hard = 4 Jumps and Hardest = 5 Jumps. I don't know what else the difficulty setting affects.

-George
by Zhorik
Sun Oct 03, 2004 1:35 am
Forum: Golden Era Game of the Week
Topic: Golden Era Game of the Week 9/25/04: Congo Bongo
Replies: 28
Views: 25513

Congo Bongo TGTS

DBH, you mention that TGTS are more difficult than MAME defaults. MAME seems to default to Medium according to the Dip Switches, which is the same listed difficulty given in the TG writeup on Jason's world record, and is the same difficulty listed on Mark Longridge's TG MAME site. I'm sure if Jason ...
by Zhorik
Mon Sep 27, 2004 8:32 pm
Forum: Golden Era Game of the Week
Topic: Golden Era Game of the Week 9/25/04: Congo Bongo
Replies: 28
Views: 25513

Maximizing Points per stage

Jason's score for each stage is really impressive. 33600 for the first stage alone! The top MARP score and my few games typically score only 20k for the first. Does anybody know what technique he is using to rack up so many points per stage? My only thought was that he was leeching (or whatever you...