Search found 3815 matches

by mahlemiut
Wed Aug 09, 2017 1:26 am
Forum: General
Topic: Viewing MARP scores in MAME
Replies: 9
Views: 5478

Viewing MARP scores in MAME

From MAME 0.189, you'll be able to see the top MARP scores listed within MAME. It can be tested out by building MAME from the current source on github, if you want. To use, you need to download the Top3 output from MARP - either save scores3.htm via your browser, or just download with a utility such...
by mahlemiut
Sun Jul 30, 2017 7:36 pm
Forum: Regulation Play
Topic: MAME 0.188 Game Changes
Replies: 15
Views: 7444

Re: MAME 0.188 Game Changes

[bsr@x wolfmame]$ cat playback.bat @echo off if exist cfg\%1.cfg move cfg\%1.cfg cfg\%1.bak if exist hi\%1.hi move hi\%1.hi hi\%1.bak if exist nvram\%1.nv move nvram\%1.nv nvram\%1.bak if exist diff\%1.dif move diff\%1.dif diff\%1.bak mame64 %1 -playback %2.inp %3 %4 %5 %6 %7 %8 %9 -nvram_directory...
by mahlemiut
Sat Jul 15, 2017 7:43 pm
Forum: Regulation Play
Topic: 1943 cheat or not?
Replies: 7
Views: 4414

Re: 1943 cheat or not?

In general, codes you can use on the arcade are okay for MARP, so long as they don't make the game stupidly easy (ie: invincibility or lots of lives, etc...)
by mahlemiut
Sat Jul 08, 2017 7:24 pm
Forum: Regulation Play
Topic: babypac2: saulonpb's trick to gain more points
Replies: 43
Views: 10004

Re: babypac2: saulonpb's trick to gain more points

Well, you managed to break Kale. Congratulations.
by mahlemiut
Tue Jul 04, 2017 7:36 pm
Forum: Regulation Play
Topic: Archive these games -topic
Replies: 303
Views: 70255

Re: Archive these games -topic

You're missing the asterisk.
by mahlemiut
Sat Jul 01, 2017 9:18 am
Forum: Playbackability
Topic: Exzisus (Japan, conversion) [exzisusa]
Replies: 4
Views: 3271

Re: Exzisus (Japan, conversion) [exzisusa]

Who said he was cheating (in this INP)? This is the playbackability forum. Most of saulonpb's INPs are boring to watch. I'm not looking for an insomnia cure yet. Also, I'm not a ROM collector, no way do I have nor do I care to have every single ROM in existence (even if I do have access to them).
by mahlemiut
Sat Jul 01, 2017 8:12 am
Forum: Playbackability
Topic: Exzisus (Japan, conversion) [exzisusa]
Replies: 4
Views: 3271

Exzisus (Japan, conversion) [exzisusa]

http://replay.marpirc.net/inp/0/8/b/snp ... olf183.zip

Doesn't playback for me, loses sync around 180k.
by mahlemiut
Tue Jun 13, 2017 7:15 am
Forum: Regulation Play
Topic: Request: WolfMAME Linux Binaries
Replies: 8
Views: 5381

Re: Request: WolfMAME Linux Binaries

On Arch Linux, you can use: sudo pacman -S git base-devel sdl2 sdl2_ttf qt5-base fontconfig python If you don't have sudo installed, then you can switch to root, and then do the above, minus the call to sudo. Remember that Python is required for the build process, although any moderately recent 2.x ...
by mahlemiut
Thu Jun 01, 2017 8:52 pm
Forum: Playbackability
Topic: :)) 100 million score in garoubl by saulonpb
Replies: 12
Views: 4596

Re: :)) 100 million score in garoubl by saulonpb

Your mommy can score a perfect on Grant? That's... impressive. :)
by mahlemiut
Wed May 31, 2017 9:05 am
Forum: General
Topic: Wolfmame on Android and/or Raspberry
Replies: 2
Views: 3384

Re: Wolfmame on Android and/or Raspberry

MAME does target Android, but it is not all that useful, in that it lacks any sort of touch screen support. I think MAME is buildable on a Pi, although the performance is not likely to be all that great. I'd expect it to take a while to build also, unless you do a cross-build on a PC. You are largel...
by mahlemiut
Fri May 19, 2017 8:26 am
Forum: General
Topic: Old WolfMAME versions
Replies: 8
Views: 5882

Re: Old WolfMAME versions

It's been a long, long time since I last used UPX (many years). I stopped using it because it started to generate unusable EXE/DLLs. If you have UPX handy, then it should be able decompress files as well with the -d switch.

UPX is still developed - https://upx.github.io/
by mahlemiut
Fri May 19, 2017 8:07 am
Forum: General
Topic: Up to which Wolfmame versions are still 32-bit
Replies: 1
Views: 3265

Re: Up to which Wolfmame versions are still 32-bit

0.184 was the first released 64-bit binary. You can still build 32-bit versions from the source, if need be.
by mahlemiut
Sat May 13, 2017 7:35 pm
Forum: Playbackability
Topic: galpanisk, galpanise: more comedy from saulonpb
Replies: 7
Views: 4307

Re: galpanisk, galpanise: more comedy from saulonpb

PP. wrote:So I use a random mame version and the command window will tell me? Thanks.

But if an inp won't even start?
Should still show it. So long as you're not running it from a double-clicked icon or the Run option, where the console disappears on exit.
by mahlemiut
Sat May 13, 2017 5:26 am
Forum: Playbackability
Topic: galpanisk, galpanise: more comedy from saulonpb
Replies: 7
Views: 4307

Re: galpanisk, galpanise: more comedy from saulonpb

PP. wrote:How can someone check the mame's version of an inp?
Run MAME from the command prompt, playing back an INP will tell you exactly what version was used.
console.jpg
Hopefully don't need a giant red arrow to show what to look at... (and yes, I know it's not Windows, but the same idea applies)
console.jpg (435.67 KiB) Viewed 4253 times
by mahlemiut
Sun Apr 30, 2017 4:57 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 41635

Re: Benchmarks

Updated to use -window -nomaximize (removes some video hardware slowness). Still 64-bit 0.185. pacman 3999.63 malzak 541.17 ddragon 962.72 invaders 2621.93 tbyahhoo 337.64 stunrun 556.88 mrdrillr 228.16 cotton2 302.80 beastrzr 331.38 puzzloop 350.09 sfiiin 919.39 strider 1357.95 rsgun 267.01