Search found 3809 matches

by mahlemiut
Sat Jul 01, 2017 8:12 am
Forum: Playbackability
Topic: Exzisus (Japan, conversion) [exzisusa]
Replies: 4
Views: 1349

Exzisus (Japan, conversion) [exzisusa]

http://replay.marpirc.net/inp/0/8/b/snp ... olf183.zip

Doesn't playback for me, loses sync around 180k.
by mahlemiut
Tue Jun 13, 2017 7:15 am
Forum: Regulation Play
Topic: Request: WolfMAME Linux Binaries
Replies: 8
Views: 3504

Re: Request: WolfMAME Linux Binaries

On Arch Linux, you can use: sudo pacman -S git base-devel sdl2 sdl2_ttf qt5-base fontconfig python If you don't have sudo installed, then you can switch to root, and then do the above, minus the call to sudo. Remember that Python is required for the build process, although any moderately recent 2.x ...
by mahlemiut
Thu Jun 01, 2017 8:52 pm
Forum: Playbackability
Topic: :)) 100 million score in garoubl by saulonpb
Replies: 12
Views: 2425

Re: :)) 100 million score in garoubl by saulonpb

Your mommy can score a perfect on Grant? That's... impressive. :)
by mahlemiut
Wed May 31, 2017 9:05 am
Forum: General
Topic: Wolfmame on Android and/or Raspberry
Replies: 2
Views: 1652

Re: Wolfmame on Android and/or Raspberry

MAME does target Android, but it is not all that useful, in that it lacks any sort of touch screen support. I think MAME is buildable on a Pi, although the performance is not likely to be all that great. I'd expect it to take a while to build also, unless you do a cross-build on a PC. You are largel...
by mahlemiut
Fri May 19, 2017 8:26 am
Forum: General
Topic: Old WolfMAME versions
Replies: 8
Views: 3828

Re: Old WolfMAME versions

It's been a long, long time since I last used UPX (many years). I stopped using it because it started to generate unusable EXE/DLLs. If you have UPX handy, then it should be able decompress files as well with the -d switch.

UPX is still developed - https://upx.github.io/
by mahlemiut
Fri May 19, 2017 8:07 am
Forum: General
Topic: Up to which Wolfmame versions are still 32-bit
Replies: 1
Views: 1521

Re: Up to which Wolfmame versions are still 32-bit

0.184 was the first released 64-bit binary. You can still build 32-bit versions from the source, if need be.
by mahlemiut
Sat May 13, 2017 7:35 pm
Forum: Playbackability
Topic: galpanisk, galpanise: more comedy from saulonpb
Replies: 7
Views: 2126

Re: galpanisk, galpanise: more comedy from saulonpb

PP. wrote:So I use a random mame version and the command window will tell me? Thanks.

But if an inp won't even start?
Should still show it. So long as you're not running it from a double-clicked icon or the Run option, where the console disappears on exit.
by mahlemiut
Sat May 13, 2017 5:26 am
Forum: Playbackability
Topic: galpanisk, galpanise: more comedy from saulonpb
Replies: 7
Views: 2126

Re: galpanisk, galpanise: more comedy from saulonpb

PP. wrote:How can someone check the mame's version of an inp?
Run MAME from the command prompt, playing back an INP will tell you exactly what version was used.
console.jpg
Hopefully don't need a giant red arrow to show what to look at... (and yes, I know it's not Windows, but the same idea applies)
console.jpg (435.67 KiB) Viewed 2076 times
by mahlemiut
Sun Apr 30, 2017 4:57 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 34381

Re: Benchmarks

Updated to use -window -nomaximize (removes some video hardware slowness). Still 64-bit 0.185. pacman 3999.63 malzak 541.17 ddragon 962.72 invaders 2621.93 tbyahhoo 337.64 stunrun 556.88 mrdrillr 228.16 cotton2 302.80 beastrzr 331.38 puzzloop 350.09 sfiiin 919.39 strider 1357.95 rsgun 267.01
by mahlemiut
Sun Apr 30, 2017 4:43 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 34381

Re: Benchmarks

Grabbed a 64-bit SDL WolfMAME 0.127, and oddly enough, I still get 580% on pacman. Modern OSes use up this much more CPU time? Seems weird.

EDIT: Ok, adding -nomaximize makes it run much faster. Intel must have crappy texture stretching or something.
by mahlemiut
Sat Apr 29, 2017 6:51 pm
Forum: General
Topic: Benchmarks
Replies: 80
Views: 34381

Re: Benchmarks

Will pull 0.126 from the old box eventually, and hope that it'll run (it should). Might give a better idea as to how much speed is lost simply through MAME shifting from C to C++14 and various emulation improvements over the past 9 years.
by mahlemiut
Sat Apr 29, 2017 4:26 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 34381

Re: Benchmarks

Well, here we go. All I'll say is, MAME seems slower - especially with older drivers that don't need huge power to run. System: 3.7GHz Core i3-6100 Intel HD Graphics 530 8GB RAM Arch Linux (kernel 4.10.11) WolfMAME 0.185 (SDL, 64-bit self-compiled) Commandline options are the same as before. All val...
by mahlemiut
Sat Apr 29, 2017 3:45 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 34381

Re: Benchmarks

Well, I did finally get a new (cheapo) system about a month ago, probably about time this thread was updated. :)
by mahlemiut
Fri Apr 14, 2017 9:33 am
Forum: Playbackability
Topic: Vaz - dsaber -32040
Replies: 106
Views: 19303

Re: Vaz - dsaber -32040

That's certainly possible, especially with games that use DIP switches. Games that store settings in NVRAM, though, set their own defaults usually (or have an option to do so), and can still differ between regions.
by mahlemiut
Fri Apr 14, 2017 9:27 am
Forum: Regulation Play
Topic: Pacmania question
Replies: 25
Views: 5724

Re: Pacmania question

My answer is more aimed at PP, who seems to have a bit of trouble figuring this out. ;)