Search found 333 matches

by kranser
Tue Mar 10, 2009 9:40 pm
Forum: Regulation Play
Topic: Please reconsider splits on puzzle bobble-style games
Replies: 41
Views: 5862

Re: Please reconsider splits on puzzle bobble-style games

Thanks Haze on the 50 spuzbobl screenshots - glad you got some of the chak'n cut scenes included.

Thanks for unofficially letting us know when we might expect to see the changes too.

Kranser.
by kranser
Sun Mar 08, 2009 8:59 pm
Forum: Regulation Play
Topic: Please reconsider splits on puzzle bobble-style games
Replies: 41
Views: 5862

Re: Please reconsider splits on puzzle bobble-style games

I guess, since the change requires all CHDs to be updated, they feel it'd be better to do it at the start of a new cycle, rather than at the end. All I see in u6 was something about flags for metadata checksums, which currently do nothing. Yes - that's what I was referring to. I was wondering if th...
by kranser
Sun Mar 08, 2009 7:05 pm
Forum: Regulation Play
Topic: Please reconsider splits on puzzle bobble-style games
Replies: 41
Views: 5862

Re: Please reconsider splits on puzzle bobble-style games

Hopefully, as mahlemuit has already said, Super Puzzle Bobble will make an appearance in 0.130. It'll be after 0.130 (which is due out this week). So most of you will be waiting for 0.131. So you don't think they will push the CHD changes and the new driver through in the same release - and they wi...
by kranser
Sun Mar 08, 2009 12:30 pm
Forum: General
Topic: Saint Dragon - Question about the last level
Replies: 22
Views: 3830

Re: Saint Dragon - Question about the last level

1. Puzzle bobble score is always 62.323.720pts. Player SOLID S.S (very expert in puzzle games). This score is possible if you use a double super bonus (1.300.000pts+) in each stage (or almost in each stage). Yes, I've done the maths also, and I wonder how it can be possible to do average of 1.3M tw...
by kranser
Sun Mar 08, 2009 9:39 am
Forum: Regulation Play
Topic: Please reconsider splits on puzzle bobble-style games
Replies: 41
Views: 5862

Re: Please reconsider splits on puzzle bobble-style games

spuzzbob ??? not in Mame to my knowledge Hopefully, as mahlemuit has already said, Super Puzzle Bobble will make an appearance in 0.130. Concerning routes, number is 2^5=32 routes. Too much for split, and I don't see why one (BEINTZ) and not others. Let's play the one which gives more points. You c...
by kranser
Fri Mar 06, 2009 9:20 pm
Forum: Regulation Play
Topic: Please reconsider splits on puzzle bobble-style games
Replies: 41
Views: 5862

Please reconsider splits on puzzle bobble-style games

I have posted on this before, but I have now analysed this further and would like opinions on my findings. Some racing games (i.e. Outrunners buggy boy) and maze games (i.e. Camel Try) have different routes are these routes are recognised by MARP as MARP splits the high score depending on the route ...
by kranser
Tue Mar 03, 2009 7:30 pm
Forum: Playbackability
Topic: Massimo Gaspari's tnzsjn recording
Replies: 9
Views: 1955

Re: Massimo Gaspari's tnzsjn recording

...and with MAME 0.129u5 some tnzs clones have changed rom name again!
by kranser
Tue Feb 10, 2009 7:13 pm
Forum: Regulation Play
Topic: MAME 0.129 New Games
Replies: 31
Views: 5236

Re: MAME 0.129 New Games

I don't want anything, I was just talking about split in general, and games accessible only with codes in particular. To be frank I even haven't test codes in tgm2 yet (as far as I understand, I think jm2003 just want split for "big"). And Chad is right, it's up to BBH now Yes Phil from my understa...
by kranser
Tue Feb 10, 2009 4:41 am
Forum: Regulation Play
Topic: MAME 0.129 New Games
Replies: 31
Views: 5236

Re: MAME 0.129 New Games

*** PL *** wrote: >If a player has to enter special codes I won't do a split. Ok Pat - I respect that. But how often do special codes result in an entirely different game - instead of the usual extra powers, extra characters, etc... I'm referring to the Big mode here and not the other special codes ...
by kranser
Mon Feb 02, 2009 6:10 am
Forum: Regulation Play
Topic: MAME 0.129 New Games
Replies: 31
Views: 5236

Re: MAME 0.129 New Games

I'd agree with the special extra TGM2 splits. I've played the item mode and the big block mode and the gameplay is definitely different to the standard play. Is the 20G mode very similar to the timed-death-attack game? If so they maybe we only need this split for TGM2 and not for TGM2P. I couldn't g...
by kranser
Sun Jan 25, 2009 7:39 pm
Forum: Regulation Play
Topic: pbobbl2o needs split
Replies: 2
Views: 964

Re: pbobbl2o needs split

Thanks Pat!!
by kranser
Sat Jan 24, 2009 5:49 pm
Forum: Regulation Play
Topic: pbobbl2o needs split
Replies: 2
Views: 964

pbobbl2o needs split

pbobbl2o needs a split for -vs mode. And old recordings from pbobble2-vs (prior to MAME 0.129 I think) should be copied to pbobbl2o-vs.

Thanks,
Kranser.
by kranser
Thu Jan 15, 2009 4:41 am
Forum: Regulation Play
Topic: MAME 0.129 New Games
Replies: 31
Views: 5236

Re: MAME 0.129 New Games

I agree we need a split for tgm2p and also for tgm2 as the Master mode has a target of 100 - whereas the normal mode has a target of 300. Split as follows: tgm2-nor "Tetris the Absolute The Grand Master 2 [Normal]" tgm2-mas "Tetris the Absolute The Grand Master 2 [Master]" tgm2p-nor "Tetris the Abs...
by kranser
Wed Jan 14, 2009 5:08 am
Forum: Regulation Play
Topic: MAME 0.129 New Games
Replies: 31
Views: 5236

Re: MAME 0.129 New Games

I agree we need a split for tgm2p and also for tgm2 as the Master mode has a target of 100 - whereas the normal mode has a target of 300.

Kranser.
by kranser
Tue Jan 06, 2009 8:49 am
Forum: General
Topic: Pacman Ghost behaviour fixed!
Replies: 1
Views: 1007

Pacman Ghost behaviour fixed!

Don has solved the mystery of why Pinky and Inky have different behaviours when Pacman is facing up.
Check it out on http://donhodges.com/pacman_pinky_explanation.htm

Kranser.