Search found 76 matches
- Wed Feb 09, 2011 5:10 am
- Forum: MAME Time Trial
- Topic: 2011 Time Trials - Grand Final - Galaxian
- Replies: 32
- Views: 45397
Re: 2011 Time Trials - Grand Final - Galaxian
this game is damn hard. I cant even clear the first stage
- Sat Feb 05, 2011 5:31 am
- Forum: MAME Time Trial
- Topic: 2011 Time Trials - Round 4 - Vs. Slalom
- Replies: 35
- Views: 48568
Re: 2011 Time Trials - Round 4 - Vs. Slalom
can you get any closer to the goal without completing?
almost cleared stage 4.... im done. Controls still make my face go
3 stages complete, 0 minutees, 21 secsonds, 00 milliseconds (wolf106)
302,100 ?
almost cleared stage 4.... im done. Controls still make my face go
3 stages complete, 0 minutees, 21 secsonds, 00 milliseconds (wolf106)
302,100 ?
- Fri Jan 28, 2011 6:45 pm
- Forum: MAME Time Trial
- Topic: 2011 Time Trials - Round 3 - Joust
- Replies: 32
- Views: 45576
Re: 2011 Time Trials - Round 3 - Joust
I live to play another day.... the controls in this game makes my face go like this
- Thu Jan 27, 2011 6:04 am
- Forum: MAME Time Trial
- Topic: 2011 Time Trials - Round 3 - Joust
- Replies: 32
- Views: 45576
Re: 2011 Time Trials - Round 3 - Joust
dont have much time to play this week. will have a crack at it tonight. from past experiences I know that I suck at Joust
- Fri Jan 14, 2011 7:49 am
- Forum: MAME Time Trial
- Topic: 2011 Time Trials - Round 1 - Knights Of The Round
- Replies: 55
- Views: 74421
Re: 2011 Time Trials - Round 1 - Knights Of The Round
only got time for a few games tonight. hopefully beat boss #2. Usually get to him without dying and a full healthbar. but get my ass kicked as I keep messing up blocking.
hopefully I will make it to level 3 tonight
hopefully I will make it to level 3 tonight
- Thu Jan 13, 2011 3:11 pm
- Forum: MAME Time Trial
- Topic: 2011 Time Trials - Round 1 - Knights Of The Round
- Replies: 55
- Views: 74421
Re: 2011 Time Trials - Round 1 - Knights Of The Round
dont know what im doing wrong but it keeps saying that tt2-game1 isnt a mame short name?
- Thu Jan 13, 2011 9:02 am
- Forum: MAME Time Trial
- Topic: 2011 Time Trials - Round 1 - Knights Of The Round
- Replies: 55
- Views: 74421
Re: 2011 Time Trials - Round 1 - Knights Of The Round
bah, still need to find wolfmame 106 and a working rom.
- Sun Jan 09, 2011 10:21 am
- Forum: MAME Time Trial
- Topic: Time Trials 2011 introduction
- Replies: 38
- Views: 53543
Re: Time Trials 2011 introduction
ugh, just noticed it doesn't start till midnight
- Thu Jan 06, 2011 3:11 pm
- Forum: General
- Topic: Tips on how to not desync while recording inp?
- Replies: 13
- Views: 7544
Re: Tips on how to not desync while recording inp?
success, it doesnt save nvram no more. awesome. thanks for the helpmahlemiut wrote:The folder name to use is NUL, which is effectively the MS-DOS/Windows equivalent of a black hole. It works the same as the Unix file /dev/null.
- Wed Jan 05, 2011 7:52 pm
- Forum: General
- Topic: Tips on how to not desync while recording inp?
- Replies: 13
- Views: 7544
Re: Tips on how to not desync while recording inp?
got wolfmame141 + mamegui+ installed
still cant figure out how to set the nvram folder to null`? If I write null it just creates a folder called 'null'.
still cant figure out how to set the nvram folder to null`? If I write null it just creates a folder called 'null'.
- Tue Jan 04, 2011 10:44 am
- Forum: MAME Time Trial
- Topic: Time Trials 2011 introduction
- Replies: 38
- Views: 53543
Re: Time Trials 2011 introduction
now that wolfmame141 is out, will that change anything?
- Tue Jan 04, 2011 4:36 am
- Forum: General
- Topic: Tips on how to not desync while recording inp?
- Replies: 13
- Views: 7544
Re: Tips on how to not desync while recording inp?
If the game in question saves scores to NVRAM, yes, but most games will store only game settings. Personally, I use scripts (which are included with the WolfMAME binaries), which rename any .cfg, .nv and .dif file while recording or playing back. For playback to work, you need to run the game from ...
- Tue Jan 04, 2011 2:55 am
- Forum: General
- Topic: Tips on how to not desync while recording inp?
- Replies: 13
- Views: 7544
Re: Tips on how to not desync while recording inp?
frameskip was set to 'draw every frame' so I let that be. removed multithreading and vsync. Seemed to fix my problem. If it happens again I will mess with the nvram. but removing nvram, doens't that screw with high score support?
- Mon Jan 03, 2011 6:01 am
- Forum: General
- Topic: Tips on how to not desync while recording inp?
- Replies: 13
- Views: 7544
Re: Tips on how to not desync while recording inp?
multithreading and frameskip, check.
so anything but autoframeskip?
so anything but autoframeskip?
- Mon Jan 03, 2011 2:59 am
- Forum: General
- Topic: Tips on how to not desync while recording inp?
- Replies: 13
- Views: 7544
Tips on how to not desync while recording inp?
Ive been having a problem lately with about all my recordings losing sync? I can't seem to figure out what causes this, so is there any optimal settings for not losing sync? The games where Ive experienced this lately are in Contra, Metal Slug 3, Metal Slug x, Street Fighter 2 CE just to name a few....