Search found 730 matches
- Mon Jun 06, 2005 2:01 am
- Forum: Golden Era Game of the Week
- Topic: The "On Deck" game
- Replies: 65
- Views: 92649
I've heard that Jeff Peters could marathon Time Pilot on factory settings without any leeching (although I'm a bit skeptical) Might be a good opportunity to test this. I challenge the assertion that it is easy to see and judge leeching on the game. I would say that if I cannot see it, it is not in ...
- Sun Jun 05, 2005 3:32 am
- Forum: Golden Era Game of the Week
- Topic: The "On Deck" game
- Replies: 65
- Views: 92649
Is there a problem with current marp rules then? Hard to come up with better rules, because nature of the game. ...This has been discussed at regulation forum not so long time ago. Mame default settings are allowed at marp. No leeching. Given the following constraints: 1) GEGOTW submissions must be...
- Sat Jun 04, 2005 4:07 am
- Forum: Golden Era Game of the Week
- Topic: The "On Deck" game
- Replies: 65
- Views: 92649
- Sat Jun 04, 2005 3:52 am
- Forum: Golden Era Game of the Week
- Topic: The "On Deck" game
- Replies: 65
- Views: 92649
So, how would it play out if: 1) You could only shoot 1 parachute in between shooting planes. 2) You could only shoot one bomber in between shooting planes. 3) Once the mothership appeared you had to kill it before shooting more than 10 more planes (or 20 or whatever) ? Minor correction, you don't ...
- Sat Jun 04, 2005 3:06 am
- Forum: Golden Era Game of the Week
- Topic: The "On Deck" game
- Replies: 65
- Views: 92649
Re: Time Limit
How about a time limit on each level. You want to leech, go for it. But you better finish that level in the time allowed. Louie What about just limiting the number of parachutes you can shoot in between planes? And what exactly ends the level? Number of planes shot? Besides parachutes, you can leec...
- Sat Jun 04, 2005 3:00 am
- Forum: Golden Era Game of the Week
- Topic: The "On Deck" game
- Replies: 65
- Views: 92649
As seen in this week's announcement for Solar Quest, TimePilot is tentatively scheduled for next week. Gastrainga (Zhorik in this forum) is again sponsoring this game. It is currently being contested in TG's Deca, but on settings which allow leeching (staying on one level indefinitely), We will be ...
- Mon May 02, 2005 12:29 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 4/23/05: Mario Bros.
- Replies: 30
- Views: 23236
Louie, I'm using the competitive controller of choice of most Eastern Europeans, the K-BRD (I use the 104 model). This state of the art controller has more programmable buttons than any other controller I've ever seen, and the buttons come in a variety of sizes which is great for customizing your la...
- Sat Apr 30, 2005 9:11 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 4/23/05: Mario Bros.
- Replies: 30
- Views: 23236
Thanks to all of the competitors this week! To echo Tech-D.jp, I genuinely enjoyed this. Props go out to Louie for his winning score. His inp is a lot of fun to watch, knowing that he needs to beat 188K. He lets things get out of control on Phase 14, then pulls through without dying, only to die in ...
- Mon Apr 25, 2005 9:02 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 4/23/05: Mario Bros.
- Replies: 30
- Views: 23236
Rick, I was probably at least one of the people who told you that I'm not sure that difficulty Hard is really harder than difficulty Medium. I've played a lot of Medium and just a bit of Hard, but I was able to get comparable scores on Hard. Hardest is definitely significantly harder than any of the...
- Sat Apr 23, 2005 12:40 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 4/23/05: Mario Bros.
- Replies: 30
- Views: 23236
- Fri Apr 22, 2005 8:58 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 4/23/05: Mario Bros.
- Replies: 30
- Views: 23236
I'm sponsoring the bounties this week, and will not be competing (although I'll submit for fun). NOTE: For the this weeks GEGOTW challenge, please be sure to use difficulty HARDEST and not difficulty Hard or the default of difficulty Easy! NOTE: For the further bounty of beating the TG record on TG ...
- Fri Apr 01, 2005 1:03 pm
- Forum: Regulation Play
- Topic: [POLL] MULTIPLE BUTTON MAPPING (take2)
- Replies: 50
- Views: 28690
MARP username: gastrainga My votes: 1. YES 2. YES (Although I would support special rules on a few games: e.g. Assault, Crazy Climber) 3. YES -gastrainga PS - asn007's vote on rule 3 don't make sense. I think he got confused, since it doesn't make sense to vote no on rule 2 and then no on rule 3 (ac...
- Thu Mar 31, 2005 1:55 am
- Forum: MARP Tournament
- Topic: TOURNAMENT 9 (with a twist) - TIME TO VOTE FOR GAMES
- Replies: 51
- Views: 50920
- Sat Mar 26, 2005 11:33 pm
- Forum: Regulation Play
- Topic: Allowing diagonals?
- Replies: 45
- Views: 23396
I'm definitely voting against the proposed rule in its current incarnation. If there was an exception for diagonals I might abstain instead. I use keyboard 95% of the time, and I have never submitted a recording using double mapped keys, but I have used them for private play (e.g. Robotron). I think...
- Tue Mar 22, 2005 2:22 am
- Forum: Regulation Play
- Topic: Acceptable Settings for 1942/MARP Rule 2h
- Replies: 12
- Views: 4160
Which TG settings
Ok, if TG settings are allowed, what is the canonical reference source for them? For at least some games, http://cubeman.org/tgts.txt and searching at http://www.twingalaxies.com give different settings for the MAME track. For example, Bump N Jump is listed at cubeman.org as: Difficulty Hard, 3 Man ...