Search found 98 matches

by Q. T. Quazar
Wed Sep 01, 2010 1:18 pm
Forum: Playbackability
Topic: Stompin'
Replies: 5
Views: 3923

Re: Stompin'

4450... that's three. changed.
by Q. T. Quazar
Tue Aug 31, 2010 12:42 am
Forum: Playbackability
Topic: The New Old Audit (win36 and win37 cycle completed)
Replies: 3
Views: 2796

Re: The New Old Audit (win36 and win37 cycle completed)

... and the win34 cycle, which was mostly already done. win33 was done previously. that brings us up to the 'newer' winmames :)
by Q. T. Quazar
Mon Aug 30, 2010 4:16 pm
Forum: Playbackability
Topic: The New Old Audit (win36 and win37 cycle completed)
Replies: 3
Views: 2796

Re: The New Old Audit (win36 and win37 cycle completed)

win35 cycle is now also complete.
by Q. T. Quazar
Sat Aug 28, 2010 3:29 pm
Forum: Playbackability
Topic: The New Old Audit (win36 and win37 cycle completed)
Replies: 3
Views: 2796

The New Old Audit (win36 and win37 cycle completed)

Both win36 and win37 are now fully audited, to the (near) best of my abilities. There were a few things I couldn't track down, and I haven't done a full sound check (or specific frameskip requests)--hopefully second auditor can do those. Anyway, it's a few thousand confirms, and only a few hundred l...
by Q. T. Quazar
Sat Aug 28, 2010 3:19 pm
Forum: Regulation Play
Topic: Empire City / Street Fight + clones settings/score wipe
Replies: 17
Views: 12523

Re: Empire City / Street Fight + clones settings/score wipe

I imagine the MCU handles the coins, there is no sign of any real 'protection' in the driver except for it being very fussy about the coin latch. IOW it won't make any real difference to gameplay, unlike in some cases. ah. quite clearly my understanding of the MCU's function was not quite clear of ...
by Q. T. Quazar
Sat Aug 28, 2010 12:22 am
Forum: Regulation Play
Topic: Empire City / Street Fight + clones settings/score wipe
Replies: 17
Views: 12523

Re: Empire City / Street Fight + clones settings/score wipe

actually, my understanding is a bit fuzzy, because i thought MCUs were used to communicate between different processes--like a manager or moderator of sorts. i thought, and i could be wrong here, that they were often used to synthesize a 'protection' element with regular gameplay--but Barry knows be...
by Q. T. Quazar
Fri Aug 27, 2010 1:48 pm
Forum: Regulation Play
Topic: Empire City / Street Fight + clones settings/score wipe
Replies: 17
Views: 12523

Re: Empire City / Street Fight + clones settings/score wipe

If I remember my comp. sci., it's basically a bridging microprocessor.
by Q. T. Quazar
Thu Aug 26, 2010 7:36 am
Forum: Playbackability
Topic: macross2-beg
Replies: 2
Views: 1766

Re: macross2-beg

i'm #3... tried in versions m3237b9, b11, and b13. score zeroed, resurrecting a lower one underneath that is also unconfirmed. (lower one plays back fine; confirmed)
by Q. T. Quazar
Thu Aug 26, 2010 2:05 am
Forum: Regulation Play
Topic: Sam3 and Sam32 same player
Replies: 1
Views: 1798

Sam3 and Sam32 same player

not a huge deal--player only submitted on one game... but he should be merged if possible.
by Q. T. Quazar
Sun Aug 22, 2010 9:06 pm
Forum: Regulation Play
Topic: Saturday Night Slam Masters
Replies: 25
Views: 9804

Re: Saturday Night Slam Masters

ok, so after checking... i think i have this right one grouping is: slammast-tb is still archived -- needs to be unarchived slammast-sm is unarchived -- fine, but no-one has submitted scores for it slammastu-tb is not archived -- it's fine as is slammastu-sm is unarchived -- fine, but no one has sub...
by Q. T. Quazar
Fri Aug 20, 2010 10:14 pm
Forum: Playbackability
Topic: Wizard of Wor
Replies: 11
Views: 7090

Re: Wizard of Wor

i'm strike 3 on ROUGH's 21300 score.
by Q. T. Quazar
Fri Aug 20, 2010 8:26 pm
Forum: Regulation Play
Topic: Empire City / Street Fight + clones settings/score wipe
Replies: 17
Views: 12523

Empire City / Street Fight + clones settings/score wipe

I remember way back (.72 cycle) Luja mentioned that this game had gotten a settings change--that would be from Easy to Normal and bonus lives from 10/30 to 20/40--maybe other things. I also noticed in MAMEInfo that this game's MCU has now been properly decapped, but the changes are not yet in effect...
by Q. T. Quazar
Fri Aug 20, 2010 2:37 am
Forum: Regulation Play
Topic: Saturday Night Slam Masters
Replies: 25
Views: 9804

Re: Saturday Night Slam Masters

Muscle Bomber Duo is a sequel (of sorts) to Saturday Night Slam Masters / Muscle Bomber. Not exactly the same game, although with only 5 months between releases, it's not like they made massive changes. yes, but not my point. after reviewing Sportsdude's Muscle Bomber Duo, currently listed under 'S...
by Q. T. Quazar
Thu Aug 19, 2010 3:23 pm
Forum: Regulation Play
Topic: Saturday Night Slam Masters
Replies: 25
Views: 9804

Re: Saturday Night Slam Masters

and am i totally missing sth, or does Muscle Bomber Duo and clones not even have a single match mode?

SNSM gives you the choice at the start... do you have to flip a dip in MBD, or is it even present? i don't have the .139 so can't check at the moment.
by Q. T. Quazar
Thu Aug 19, 2010 3:13 pm
Forum: Regulation Play
Topic: Saturday Night Slam Masters
Replies: 25
Views: 9804

Re: Saturday Night Slam Masters

actually, i think there's a better debate here about whether the two game styles are fundamentally different enough to warrant a split... but i digress; not that important. thanks, Pat.