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tnzs
Posted: Thu Sep 04, 2003 12:54 pm
by Francois Daniel
Posted: Thu Sep 04, 2003 1:02 pm
by Francois Daniel
Posted: Thu Sep 04, 2003 1:07 pm
by Francois Daniel
Re: tnzs
Posted: Thu Sep 04, 2003 10:35 pm
by Chad
good eye! easily detectable autofire signature from the marp tools.
Posted: Mon Sep 08, 2003 1:15 am
by Chad
i cant get any of these m34's to work either... third?
Re: tnzs
Posted: Wed Feb 25, 2015 5:32 am
by Barthax
Unable to playback any of the three. Each has been zeroed.
Re: tnzs
Posted: Sat Feb 28, 2015 1:51 pm
by Chad
http://marp.retrogames.com/inp/5/1/c/js ... _m34b7.zip
this one is still left unzeroed, did you check this one barthax?
In retrying it again, I can get it to playback to 22k, but then emulation loops into an infinite clock tone sound.
Re: tnzs
Posted: Sat Feb 28, 2015 1:52 pm
by Chad
http://marp.retrogames.com/inp/5/1/c/js ... _m34b7.zip
http://replay.marpirc.net/r/tnzsjo
this one is still left unzeroed, did you check this one barthax?
In retrying it again, I can get it to playback to 22k, but then emulation loops into an infinite clock tone sound.
Re: tnzs
Posted: Mon Mar 02, 2015 7:23 am
by Barthax
Must have missed it! I've not been able to get this one to playback: no coin is inserted. DOS 0.34b5, 0.34b6, 0.34b7, 0.34b8, 0.34 (final), MAME32 0.34b7 and 0.34 (final). Regardless, the "playback" locks after some time (still cycling attract mode).