The big list of games with problematic playback
Posted: Fri Jan 06, 2006 3:40 am
I think we really need a thread here that has a definitive list of all the games in MAME that have issues with INP playback. The eventual aim being to submit this list to MAMETesters and maybe someone will even fix them.
I'll maintain the list in this post, listing those games with the "0.63 bug", and those with other issues.
Remember also, that these must be checked with a regular, official MAME build. I'm sure MAMEdev doesn't want bug reports that are specific to some derivative build.
Another thing to remember, is that -nosound will no longer make much (if any) difference to playback. So games that previously required -nosound to playback correctly, are now likely to be completely unplaybackable.
And now, the lists...
0.63 bug
Rampage (mcr3.c)
Super Mario World (Nintendo Super System (nss.c) [solved - caused by out of date ROM]
Lansquenet 2004 (neogeo.c)
The various KOF bootlegs (neogeo.c)
KOF '96 and clone (neogeo.c)
KOF '98 and clones (neogeo.c)
Puzzle Bobble 2 (Neo Geo) (neogeo.c)
[Neo Geo problem solved. Caused by memory cards. Delete all memory card files (memcard.000, memcard.001...) before recording please. Or better yet, set memcard_directory to NUL (or /dev/null for *nix users)]
from earlier post on the 0.63 bug (these need to be verified on a recent version of MAME):
Depth Charge
Angel Kids
stocker (fixed?)
tron
tapper crew
VblockBreak (and clones not listed)
Mortal Komat and gang (fixed?)
metalclash
zwackery
paradise
and the nba gang
Enduro Racer
General playback problems
All games using a lightgun (eg: Operation Wolf) - requires a steady frameskip, game goes bonkers if the frameskip is changed or is paused.
Raiden (raiden.c) - sound related for sure, but playback works in AdvanceMAME only (something to do with sound synchronisation).
Super Real Mahjong P7 (ssv.c) - sound related, but not tried recently. Does playback work in a more recent MAME version?
Rampart (rampart.c) - sound related. -nosound previously required, but of course, that no longer works.
All Sega System 1 games (and maybe System 2 as well?) - requires a steady frameskip.
Waterball (blmbycar.c)
F1 Grand Prix Star II (cischeat.c)
Psycho Soldier (snk.c)
Growl / Runark (taito_f2.c) - previously required -nosound
Biomechanical Toy (gaelco.c)
I'll maintain the list in this post, listing those games with the "0.63 bug", and those with other issues.
Remember also, that these must be checked with a regular, official MAME build. I'm sure MAMEdev doesn't want bug reports that are specific to some derivative build.
Another thing to remember, is that -nosound will no longer make much (if any) difference to playback. So games that previously required -nosound to playback correctly, are now likely to be completely unplaybackable.
And now, the lists...
0.63 bug
Rampage (mcr3.c)
Super Mario World (Nintendo Super System (nss.c) [solved - caused by out of date ROM]
Lansquenet 2004 (neogeo.c)
The various KOF bootlegs (neogeo.c)
KOF '96 and clone (neogeo.c)
KOF '98 and clones (neogeo.c)
Puzzle Bobble 2 (Neo Geo) (neogeo.c)
[Neo Geo problem solved. Caused by memory cards. Delete all memory card files (memcard.000, memcard.001...) before recording please. Or better yet, set memcard_directory to NUL (or /dev/null for *nix users)]
from earlier post on the 0.63 bug (these need to be verified on a recent version of MAME):
Depth Charge
Angel Kids
stocker (fixed?)
tron
tapper crew
VblockBreak (and clones not listed)
Mortal Komat and gang (fixed?)
metalclash
zwackery
paradise
and the nba gang
Enduro Racer
General playback problems
All games using a lightgun (eg: Operation Wolf) - requires a steady frameskip, game goes bonkers if the frameskip is changed or is paused.
Raiden (raiden.c) - sound related for sure, but playback works in AdvanceMAME only (something to do with sound synchronisation).
Super Real Mahjong P7 (ssv.c) - sound related, but not tried recently. Does playback work in a more recent MAME version?
Rampart (rampart.c) - sound related. -nosound previously required, but of course, that no longer works.
All Sega System 1 games (and maybe System 2 as well?) - requires a steady frameskip.
Waterball (blmbycar.c)
F1 Grand Prix Star II (cischeat.c)
Psycho Soldier (snk.c)
Growl / Runark (taito_f2.c) - previously required -nosound
Biomechanical Toy (gaelco.c)