And about FINAL FIGHT

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INNUENDO
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And about FINAL FIGHT

Post by INNUENDO »

Hey, I think you can answer Barry. What´s the Gamest score on this game??

And somebody here knows HOW I CAN TAKE THE GOLD BAR and the trashes and barrels?? I never can do this. please, help me ok?? Thanks again and again. hehehe :wink:
Long life to good games
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GHEMANT
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Post by GHEMANT »

the final fight record from gamest are:

cody: 5.260.100
haggar: 5.497.800
guy: 5.408.260
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Post by MDenham »

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Post by destructor »

After long time again GOLD BARS and DIAMONDS :)

First I copy all old info.
GHEMANT wrote:alchemy technique in final fight:

destroy all barrells/cabinets with any attack, then in 1/10 Sec. press Up lever and fire button simultaneous
destructor wrote:I training more Final Fight and...
My technique to get diamonds and gold bars:
A = button1
Up = cursor/joy up

1. hit barrel (or something) with A.
2. press UP

You can hold or not button A or UP, this have no difference but easiest is:
press A and hold -> press UP and hold too.

But this is very hard to get diamonds or g.b..

If I use this technique A+RIGHT+UP then I get diamonds or g.b. too. I think important is time between pressing A and UP ... but maybe something other. But this is impossible to still pressing A and UP in good time, we are people, not terminators.
Here must be some trick to easy get diamonds or g.b.
Patwos wrote:"I have come to the conclusion regarding the law of alchemy that, as long as some sort of response is made (button is OK) the moment the object(?) breaks, it is OK.

What I mean is that, by knowing the timing of destruction, and by using the lever or the button, we can almost always score. The reason why Cody is hard to score appears to be because he has a much shorter alchemy response time (which is the duration of a split second) than other characters. In Cody’s case, the timing of alchemy is right after (almost the same moment) the punch. Compared to that, Guy is faster, and Hagger is slower. ( talking about the punch.)

The numbers of Diamonds and the objects which can turn into gold, from the first screen, are 11,14,9,6,38,49 (total of 127). Among those, 1,1,2,2,6,6 (total of 18) definitely have the stuff in them. That means it is possible to score as many as 1,090,000 points just from the alchemy."
-------------------

Today insted Haggar I used Cody for this trick.

Where is key? Key is in timing between press punch and press next button OR between destroy object (trash, barrel) and press next button. I'm more sure that time is counted from hitting object than from press punch - A.
Next button can be JUMP button or any joystick DIRECTION.

Code: Select all

1. Press A
2. TIME
3. Press B or move joystick.
You can hold A and next button, it's never mind if you release it but better still press button B (see example below).
Otherwise hardest is TIME, we must do point 3 in right time.

I think you can press B more than one time and key is if you hit B in right TIME. Example (right time is 0,3sec):

Code: Select all

A - hit object
B (0,1sec after A)
B (0,2)
B (0,3) - hit
B (0,4)
Player P21 for this trick first press A for destroy object and next press B and next UP direction.
http://marp.retrogames.com/r/ffightj
Two buttons (I count direction as button) are not required after press A. One button is enough. But what is easiest in P21 method:

Code: Select all

A
B - too fast
UP - hit
or

Code: Select all

A
B - hit
UP - too late
Pressing two or more buttons one after one is more close to autofire than pressing fast one button only.
It is why when you fast circle joystick trick looks easier. Example:

Code: Select all

A
UP
RIGHT 
DOWN - hit
LEFT
UP
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Post by GHEMANT »

however, official and correct technique is:

HAGGAR and GUY: press punch (destroy item) then, in 0,033 sec. press punch

CODY: press punch (destroy item) then, in 0,033 sec. press LEVER UP +punch.
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Post by destructor »

GHEMANT wrote:however, official and correct technique is:

HAGGAR and GUY: press punch (destroy item) then, in 0,033 sec. press punch

CODY: press punch (destroy item) then, in 0,033 sec. press LEVER UP +punch.
I test it with different buttons (directions) after press punch and all works the same, except punch. You say that after press punch I should press punch again. Sorry but with punch I never get diamonds or goldbars. :roll: Maybe you made mistake and should be JUMP, not PUNCH?
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Post by GHEMANT »

I see a old video and JUMP is not used

I see punch (to destroy object) and gold bar appear. Not other movements are visible (like left or right direction, or jump or down).
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Post by destructor »

Do you see hands of player on this video? Today I tried 1mln times using punch only and success. If I use B/direction I made items very often. I think something wrong is with this your video. Maybe player have special electronics under A button.

Can you cut a small part this video (for fast download) and show for me?

EDIT
Method A - B - UP works very well. With Haggar is a bit harder to learn but after learn timing my 80% hits was diamonds and goldbars. UP must be immediately after B. After UP can be DOWN too, it's fast move joystick in another direction.
Still no luck using A button.
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Post by GHEMANT »

destructor wrote: Maybe player have special electronics under A button.
player have autofire on button A. In Final fight 90% of players use autofire in Japan, and this video is one of this.
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Post by destructor »

I tried with autofire on A button too, no success, 1mln tries. With autofire on B button all works fine.
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Post by Chad »

do they install these autofire buttons into the machine, or do the players use devices to hit buton real fast?
-skito
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Post by GHEMANT »

destructor wrote:I tried with autofire on A button too, no success, 1mln tries. With autofire on B button all works fine.
eh eh :) is normal if you use autofire on mame emulator.

default autofire on mame is not good because it's very slow

for use autofire on A button, you must use autofire with 30 shoot/s with stick.
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Post by GHEMANT »

Chad wrote:do they install these autofire buttons into the machine, or do the players use devices to hit buton real fast?
difficult question for me. I know that many command bridge are modify with extra buttons, I suppose for final fight there are 3 buttons:

button 1 = attack
button 2 = jump
button 3 (extra button not default) = attack autofire
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Post by destructor »

GHEMANT wrote:
destructor wrote:I tried with autofire on A button too, no success, 1mln tries. With autofire on B button all works fine.
eh eh :) is normal if you use autofire on mame emulator.

default autofire on mame is not good because it's very slow

for use autofire on A button, you must use autofire with 30 shoot/s with stick.
Heh. I don't know if diamonds and GB are possible with button A but for sure are possible (EASY to do) with button B or with directions :D
If someone will made D or GB using A button only or have replay with it (replay for watch by me :)) please report it here :)

EDIT
I check more using pause (P) and step by frame (shift + P) and P21 replay (he deleted it from MARP because he has A and B button under one key).
And now I have more correct info :D

HAGGAR TIME
TIME is counted from press A, not from hit object! TIME between press A and button B/direction MUST be 11 frames.
Example.

Code: Select all

frame  0 - A
frame  1 - A (because you are not Terminator and A is still pressed, you can hold A even until frame 11 it's never mind)
frame  2 - A
frame  3 - A
frame  4 - nothing
frame  5 - nothing
frame  6 - nothing
frame  7 - nothing
frame  8 - nothing
frame  9 - nothing
frame 10 - UP
frame 11 - B (and still UP is pressed)
If you miss frame 11 then no diamond or goldbar. Otherwise in frame 11 insted B button can be joystick direction.
Example with miss frame 11:

Code: Select all

frame  0 - A
frame  1 - A (because you are not Terminator and A is still pressed)
frame  2 - A
frame  3 - A
frame  4 - nothing
frame  5 - nothing
frame  6 - nothing
frame  7 - nothing
frame  8 - nothing
frame  9 - nothing
frame 10 - B
frame 11 - B
frame 12 - UP
In example above player hit B in frame 10 and next move joy UP in frame 12. Frame 11 is missed.

Game have 60 frames per second then 11 frames is:
11/60 = 0,183 sec

Now, when I know what time in frames is required I can check theory with A button, GHEMANT ;) I will check it now :D

EDIT
Sorry GHEMANT but when I hit A in frame 11 no diamond or GB. I still have on HD replay for CANAME where player have autofire for button A but he don't use A button to made diamonds or GB, he press A button once and next he circle joy and hold button B - under B button he have autofire too. Then button A for sure doesn't works.

How easy test it?
1. Stay with HAGGAR near object
2. Press P (pause, I use wolf106),
3. Press A (and hold until next point because if you release it during pause, no signal will send to MAME)
4. Press SHIFT+P (step by one frame) - A button is visible in this frame by MAME
5. Now you can release A
6. Press SHIFT+P 10 times. Next frame will be 11 from hit A!!!
7. Press B or joystick to any direction and HOLD until point 8 because will be no signal if you release it during pause
8. Press SHIFT+P, you can release B (or joystick direction now).
9. Press P - you will see diamond or GB now ;)

Time to check GUY and CODY times now.

GUY - 5 frames.
5/60 = 0,083 sec
CODY - 5 frames too.

How work autofire in wolf106 on button A for example.
Delay = 1

Code: Select all

frame 0 - A
frame 1 - nothing
frame 2 - A
Delay = 2

Code: Select all

frame 0 - A
frame 1 - A
frame 2 - nothing
frame 3 - A
frame 4 - A
frame 5 - nothing
Delay = 3

Code: Select all

frame 0 - A
frame 1 - A
frame 2 - nothing
frame 3 - nothing
frame 4 - A
frame 5 - A
frame 6 - nothing
frame 7 - nothing
Bit useless for any tests :P 'A' should be once only after 'nothing's.
GHEMANT wrote:I see a old video and JUMP is not used

I see punch (to destroy object) and gold bar appear. Not other movements are visible (like left or right direction, or jump or down).
GHEMANT wrote: player have autofire on button A. In Final fight 90% of players use autofire in Japan, and this video is one of this.
I thought about it today, and I know :) Player has to button A connected Up direction, when he use right autofire settings then Up direction always hit in 5th or 11th frame. Why Up direction? When I watch some replays player after punching always throw enemies from one side to other, it is normal when you hold Up and use punch or when you press Up and punch at once after some punching.
Last edited by destructor on Mon Sep 10, 2007 2:43 pm, edited 7 times in total.
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Post by destructor »

Summary.

Method for get Diamonds and Gold Bars from objects (barrels, chests ...) depend from TIME between hit A and next hit button B or joystick direction (button A can't be used for it!). TIME is different for characters.

TIMES:

GUY

5 frames = 0.083 sec

CODY

5 frames = 0.083 sec

HAGGAR

11 frames = 0.183 sec


For example: how is counted 5th frame for GUY:

Code: Select all

hit A
frame 1
frame 2
frame 3
frame 4
we are in frame 5 now! - hit B or move joystick to any direction
After hit button A you can hold this button, you don't must release button A. During frames 1 to 4 you can do what you want, hit buttons or move joystick. Most important is frame 5 when you must hit something different than button A and different than key from previous frame.
Example:

Code: Select all

hit A
frame 1 - Up, A
frame 2 - Up, A 
frame 3 - Down, A
frame 4 - Down
we are in frame 5 now! - hit B or move joystick to any direction but Down direction will not work now because Down was in previous frame!
Good luck in training your timing ;)

Thanks to P21@Team2ch.jp for clear and beautifull replay where I analyse Haggar time!
Thanks to MAME Team for MAME, and thanks to person who add frame by frame run game in MAME emulator.

I search correct info about this trick from 20 july 2004, today is 9 september 2007. Finally I found it! \:D/

PS. My info is different than japanese? Hmm... probably I'm better cheater :lol:
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