About the counterstop

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

Moderators: mahlemiut, seymour, QRS

Post Reply
User avatar
Krj
Button Masher
Button Masher
Posts: 57
Joined: Thu Aug 01, 2013 2:51 pm

About the counterstop

Post by Krj » Mon Aug 12, 2013 6:12 pm

Hi, could someone explain what is exactly the counterstop?

I searched but I only discover that, in some games, there are some "situations" that make the player to do infinite points.
I know that there is the countestop in bubble bobble and wonder boy in the monster land but I did not find any infos or videos about it.

Regards

User avatar
TRB_MetroidTeam
MARPaholic
MARPaholic
Posts: 1054
Joined: Fri Oct 22, 2004 4:50 am
Location: PR - Brazil

Re: About the counterstop

Post by TRB_MetroidTeam » Mon Aug 12, 2013 6:19 pm

It's when the score is 9,999,999 or 999,990 for example.
Welcome to MARP Krj! Stay tunned for the competitions here, and have fun!
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions

User avatar
Krj
Button Masher
Button Masher
Posts: 57
Joined: Thu Aug 01, 2013 2:51 pm

Re: About the counterstop

Post by Krj » Mon Aug 12, 2013 6:21 pm

I know, but what is the non-legit techique to achieve that score?
Could you link me any inp or video of some games like the two in my previous post?

User avatar
mahlemiut
Editor
Posts: 4128
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand
Contact:

Re: About the counterstop

Post by mahlemiut » Mon Aug 12, 2013 8:54 pm

For Bubble Bobble, you just keep playing. A 1 player game never ends, so you keep going until you hit 9,999,990. I'm sure there are a few (probably older) INPs showing this on MARP... EDIT: Here's one: http://replay.marpirc.net/inp/8/f/a/zek ... _win59.zip (Needs MAME 0.59) More here: http://replay.marpirc.net/r/boblbobl
For WBML, it most likely involves leeching those grey fireball things, which are worth about 30k each. Probably in round 10, also, since the time limit is restored for each screen you enter, and you can loop back as often as want.
- Barry Rodewald
MARP Assistant Web Maintainer
Image

User avatar
MJS
MARP Knight
MARP Knight
Posts: 367
Joined: Mon Jul 29, 2002 10:07 pm
Location: Buenos Aires, Argentina

Re: About the counterstop

Post by MJS » Mon Aug 12, 2013 9:15 pm

Krj wrote:I know, but what is the non-legit techique to achieve that score?
Could you link me any inp or video of some games like the two in my previous post?
For Wonderboy in Monsterland, watch my wbmlb replay and you'll understand how it's done (round 11).
I didn't stay long enough to reach 9,999,990 just because I didn't want to (I stopped when the 30k enemies stopped giving awards) but you can see there's little risk involved.
In fact there is more than one place in rnd.11 where you can leech as much as you want from the 30k enemies, but that place you can see on my replay is the safest in my opinion.
It's worth mentioning that it can't be done on all versions, e.g. on the current wbml parent set, it can't be done because time doesn't reset between "scenes" so you will eventually die if you stay too long.
I suggest you play the parent set, which prevents players with too much free time (like me, lol) from doing this.
Another way to discourage people from doing it (if we want to adjust MARP rules) is simply to use the GOLD for scoring.

User avatar
Krj
Button Masher
Button Masher
Posts: 57
Joined: Thu Aug 01, 2013 2:51 pm

Re: About the counterstop

Post by Krj » Tue Aug 13, 2013 5:17 am

Thanks guys. :D

_Zaphod_
Button Masher
Button Masher
Posts: 41
Joined: Sat Oct 21, 2006 4:57 am
Contact:

Re: About the counterstop

Post by _Zaphod_ » Thu Sep 04, 2014 12:01 am

WHen you max out a counter in a game, and it refuses to go higher, that's a counterstop. It is the maximum possible score for a game.

Some counterstops are legit, and some are reached through infinite leeching.

The following are legit counterstops.
1) Bubble Bobble, unless you are leeching bubble pops, which takes AGES, and can really only be done safely on one level. it's faster, safer, and more point rich to just play honestly.
2) Sega Tetris. this game is routinely counterstopped in japan on arcade hardware. both with just the score counter, and with the lines and level counters as well. It can be counterstopped rapidly by using foreknowledge of the poweron state to string together bravos that score 10x points, or it can be counterstopped the hard way, by not getting bravos, and playing until you have sore 999,999, 99 levels, and 999 lines. The game generates a 1000 piece sequence at start of play, and then loops it, guaranteeing that it can be played forever if you know the sequence.

Novice
The greatest info supplyer
Posts: 491
Joined: Sun Mar 24, 2002 8:28 am
Location: earth
Contact:

Re: About the counterstop

Post by Novice » Thu Sep 04, 2014 6:47 am

https://www.youtube.com/watch?v=m3SjAJN2qCQ

generally, 6 digits are enough.
but 7 digits are not enough for top players.


https://www.youtube.com/watch?v=_93AXd99Jks

Maximum score.2653800.

Pac-land, famous (but very difficult to see) 25,480,000 is maximum score. (kill screen)
http://nicoviewer.net/sm15705509

a marper sending stupid comments. this play recorded actual game center event(a live relay broadcast) 2009.
no autofire.
https://www.youtube.com/watch?v=MPzcaQb0JjM
DEFence CONdition
WAR 1<< >>7 PEACE

Post Reply