Now Zwaxy REALLY has to update MARP for 64-bit scores...

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Now Zwaxy REALLY has to update MARP for 64-bit scores...

Post by mahlemiut »

... Giga Wing's been XORed ...

And I suck at it too. :)
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Post by sikraiken »

sweet.
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Re: Now Zwaxy REALLY has to update MARP for 64-bit scores...

Post by MDenham »

mahlemiut wrote:... Giga Wing's been XORed ...

And I suck at it too. :)
I SUCK WORSE!

I think my best right now is like 9 billion.
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Post by mahlemiut »

*senses an opportunity to make Kaidi feel even worse*

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Post by MDenham »

mahlemiut wrote:*senses an opportunity to make Kaidi feel even worse*

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Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
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Post by mahlemiut »

MDenham wrote:Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
Bug in MAME, it doesn't display the zeroes in-game. I've fixed that and sent it to MAMEdev.
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unf
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Post by gameboy9 »

scoring enough points there? Imagine if there was a contest where the winner got one dollar for every point s/he scored...
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Post by gameboy9 »

Oh... by the way... I hope we all agree to divide the score by one million until the 64-bit scores come into play, right?
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Post by mahlemiut »

That'll make my scores look even crappier. :)
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Post by sikraiken »

Why don't we just chop off some of the digits (like 10 or so?) instead? :) That's -sort of- like dividing by a million.
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Post by mahlemiut »

That would make it even worse. Dividing by a million is more than enough.
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Post by Kale »

mahlemiut wrote:
MDenham wrote:Heh. And what with Giga Wing's habit of sticking spaces into the score on random occasions, the score might be higher than advertised in that picture. :-/
Bug in MAME, it doesn't display the zeroes in-game. I've fixed that and sent it to MAMEdev.
I'm curious,why doesn't display the zeroes?A tilemap bug,right?
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Post by Haze »

some of the cps1 games such as magic sword require the hardware to ignore the tilecode which happens to contain the 0 on gigawing, cps2 probably doesn't, or theres a register controlling it.
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Post by mahlemiut »

Most CPS-2 games use an ASCII-like character set for the 8x8 tiles, and the tile ignored is 0x20 (32), which is usually a space. There is no point in MAME wasting time in moving memory for an empty space, so MAME simply ignores it. Basically it's there to speed up the rendering of that tilemap or something. Giga Wing obviously doesn't use an ASCII-like character set.
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