oldtimes wrote:Sorry,i need an explication about default settings. You wrote "not necessary changes". Does it mean that it's possible to keep them on normal or change to other difficulties?
Agodzilla explanation is right! Just start your game and you have the correct (default) settings.
mahlemiut wrote:Also, do note that this game has 12 difficulty levels, but the International versions can access only the upper 8, and the Japanese versions get the easier 8.
I know in MAME the Japanese ROMsets are easier than the other, hower the above information is new for me. Is it related to Arcade versions right? Or just MAME?
That Sheep-Cloud Japanese (
http://otoya.sheep-cloud.net/index.shtml ) site does not have SSF2T dipswitches, but according to this manual (
http://www.crazykong.com/manuals/SuperSFIITurbo.man.pdf ), USA+Canada version has only 8 levels. I think I understood well, however I would like to confirm the information, thanks.
Agodzilla wrote:@TRB:
Can we use the option "start mode" in option menu?
Good catch Agodzilla. It's for players that perform commands better in the right side instead of lef side.
It's allowed to use Player-2 side and controls (MARP rules also permits). And for SSF2T it's not allowed by default, so you need:
- enter "Service Mode" (press F2);
- enter "3 System Configuration" (press 1P Button 1);
- change "Start Mode" to "ON";
- select "Exit" (press 1P Start);
- select "9 Exit" (press 1P Button 1);
- start your game.
BBH wrote:I feel bad for those of you that aren't fighting game afficionados, because SSF2T is generally considered to have one of the hardest CPU AI's in fighting game history.
Thanks for the tips BBH. SSF2T is very hard versus CPU, despite some cheap tricks continue being accepted by the CPU, like jump/kick>jump/kick>jump/kick, and down+(StrongKick>StrongKick>StrongKick) mainly for players that have slide. Good luck to everyone, and wait for some other hard games for the final rounds of K9.