K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

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http://sawys.ifrance.com/K7.htm

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BDF
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Welcome Mélodie ... bye bye K7!

Post by BDF » Fri Oct 17, 2008 11:19 am

I am sorry to leave the competition :( but Mélodie is born on oct. the 9th :D and i have no time to play neither sleep.
I could try to qualify but i will not have time to play after so i would just stole somebody else's fun.
See you on K8.
Jerome

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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by GHEMANT » Fri Oct 17, 2008 11:33 am

Hello sawys, about your players list add new informations:

Phil Younger from USA
Danny Cunningham from USA
Alex Weir from Ireland

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sawys
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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by sawys » Fri Oct 17, 2008 1:17 pm

GHEMANT wrote:Hello sawys, about your players list add new informations:

Phil Younger from USA
Danny Cunningham from USA
Alex Weir from Ireland
Done ! Will be in line sooner when i will update the leaderboard.

EDIT : DONE ON 17 Oct 08 15:14
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D

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Re: Welcome Mélodie ... bye bye K7!

Post by GHEMANT » Fri Oct 17, 2008 1:28 pm

BDF wrote:I am sorry to leave the competition :( but Mélodie is born on oct. the 9th :D and i have no time to play neither sleep.
I could try to qualify but i will not have time to play after so i would just stole somebody else's fun.
See you on K8.
=D> congratulations

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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by Zhorik » Sat Oct 18, 2008 1:12 am

Just a reminder that there are only a little over 16 hours left in this round which ends Saturday at 17:59 GMT!

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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by GHEMANT » Sat Oct 18, 2008 4:51 am

leaderboard is update

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massimiliano
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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by massimiliano » Sat Oct 18, 2008 6:26 am

Hi, here some info Ghemant left on the italian forum, he asked to someone with some time to spend, to translate it here, I did it fast, but the content should be this:

"The tournament its quite ended and techniques to rise points are quite all discovered, here some thought about tumble pop:

The new western record is now 1.388.900.
The world record is 1.719.400 made in 1992, and I think he didn't used the secret technique I found, which could lead to another million (but I won't reveal how, for personal reasons) anyway that was a close to the extreme play, considering the knowledge of the time.

This is the theory which lies behind the game: you must start ONLY from Russia (clowns) e you must "milk" EVERYTHING to the extreme, letting the devil enter the stage everytime (time over character).
You must gain 1UPx8 absolutely, collecting 7x10000pts diamonds.
More, you need to use a special technique to gain a BLUE GIANT DIAMOND (2000pts) from all the containers spitting enemies (just a final blow with a certain number of adversaries, for what I understand, otherwise they will leave only a small diamond, I'm not sure about details, but I remeber there was a repeatable way to do that).

In this way, when you reach one of the final stages (Eating Plant) and sacrifice all lives by time, milking pts on all the plants, doing a perfect leeching, and obtaining not less than 20.000pts in every one of the ten life, leads to at least 200.000.


So in this way, you should reach 1.500.000 during the game + another 200.000 with the life sacrifice. That's probably how the WR was made in '92.

Looking at this, the Tumblepop record should be one of those cases where the limit of the game has been reached."

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destructor
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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by destructor » Sat Oct 18, 2008 6:53 am

Target A for this game is not good. Without this target replays could be very interesting.

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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by kranser » Sat Oct 18, 2008 7:48 am

Thanks for the score increasing info massimiliano. I guess the other tip is to not get the letters that make up tumblepop until most of the enemies have been killed. In essekappa's excellent replay, he does skip some stages by getting the completing letters early on. I guess it's possible (if you know where the letters are) to wait until the stage is nearly finished before uncovering the last needed letter - anyone know if this is easy to do?
Kranser.

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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by destructor » Sat Oct 18, 2008 7:54 am

kranser wrote: anyone know if this is easy to do?
Very easy.

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sawys
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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by sawys » Sat Oct 18, 2008 8:11 am

GHEMANT wrote:leaderboard is update
Same for me !
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D

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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by sawys » Sat Oct 18, 2008 8:12 am

Zhorik wrote:Just a reminder that there are only a little over 16 hours left in this round which ends Saturday at 17:59 GMT!
Maybe an error... 19:59 GMT and not 17:59 GMT
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D

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Phil Lamat
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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by Phil Lamat » Sat Oct 18, 2008 8:21 am

massimiliano wrote:In this way, when you reach one of the final stages (Eating Plant) and sacrifice all lives by time, milking pts on all the plants, doing a perfect leeching, and obtaining not less than 20.000pts in every one of the ten life, leads to at least 200.000.
Pfff ... don't you think game isn't boring enough ?
Once again, pleasant game but ridiculous scoring which allows that.
Bonus for remaining lifes when finished would have been better.
Bloody programers :evil:

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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by mahlemiut » Sat Oct 18, 2008 8:43 am

Phil Lamat wrote:Pfff ... don't you think game isn't boring enough ?
Once again, pleasant game but ridiculous scoring which allows that.
Bonus for remaining lifes when finished would have been better.
Bloody programers :evil:
The scoring system is fine, it just needs to be made harder to be able to kill dozens of enemies quickly. That plant boss' AI needs a good tweaking.
- Barry Rodewald
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Zhorik
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Re: K7 - Round 1 - Part 3 - Tumble Pop (tumblep)

Post by Zhorik » Sat Oct 18, 2008 11:40 am

sawys wrote:
Zhorik wrote:Just a reminder that there are only a little over 16 hours left in this round which ends Saturday at 17:59 GMT!
Maybe an error... 19:59 GMT and not 17:59 GMT
You are correct. It was an error. This round ends today at 19:59 GMT! Sorry for any confusion.

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