K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

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http://sawys.ifrance.com/K7.htm

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mahlemiut
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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by mahlemiut » Wed Nov 05, 2008 7:45 pm

NotMan wrote:Uh...what? Does that means no confirmation and leaderboard updates until Nov. 10??? Who is going to check the player's score is correct, playback problems or cheating.

Well...guys (K7 coordinators). There are 3 of you and you guys better work as the team to keep the spirit of tourney going and keep the players happy, afaik. If you guys want to do that as Marco said. I may consider dropping out the tourney if those K7 coordinators don't work at team or being lazy not to do any confirmation/leaderboard until Nov 10. It's your call. :|

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Uhh... I think he means that this round will end on Nov 10.
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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by Zhorik » Wed Nov 05, 2008 8:32 pm

mahlemiut wrote:
NotMan wrote:Uh...what? Does that means no confirmation and leaderboard updates until Nov. 10??? Who is going to check the player's score is correct, playback problems or cheating.

Well...guys (K7 coordinators). There are 3 of you and you guys better work as the team to keep the spirit of tourney going and keep the players happy, afaik. If you guys want to do that as Marco said. I may consider dropping out the tourney if those K7 coordinators don't work at team or being lazy not to do any confirmation/leaderboard until Nov 10. It's your call. :|

NotMan
Uhh... I think he means that this round will end on Nov 10.
Mahlemiut is correct. This means the round ends on November 10th. When Chase HQ was originally swapped out for Don't Pull, Marco had posted that the coordinators were considering adding extra days to this round. His most recent post was to state that the coordinators decided there will be no extra days added to this round, and the round end date remains the original date of November 10th.

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by NotMan » Wed Nov 05, 2008 8:59 pm

Uh..Zhorik! Marco didn't mentioned that deadline is on Nov. 10. I'm not sure exactly what Marco is trying to saying about ALL confirmations will be confirm at Nov 10. Well have 4-5 days left on this round. Oh well...carry on. :(

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by Zhorik » Wed Nov 05, 2008 9:16 pm

NotMan wrote:Uh..Zhorik! Marco didn't mentioned that deadline is on Nov. 10. I'm not sure exactly what Marco is trying to saying about ALL confirmations will be confirm at Nov 10.
NotMan, Marco wrote, "After all, we confirm the end of Round 3 on November 10th 2008 19:59 GMT." What he meant (although his English wasn't perfect) was "We confirm that the end of Round 3 is on November 10th 2008 19:59 GMT".

Replays will continue to be confirmed on an ongoing basis as quickly as possible based on the availability and expertise of coordinators to confirm them. Sorry for any confusion and perceived delays.

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by Marco Marocco » Thu Nov 06, 2008 4:47 am

Sorry for misunderstanding, my english is too bad
Of course George is right

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by dan » Thu Nov 06, 2008 7:11 am

franco.benedetti wrote: what the... :?
if you can do this scores in games that are not that fit...
I am not good at the drive game.
About magical drop,
If you copy my pattern, you will be able to get the same score or more.

Don't pull is good :)

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by BBH » Fri Nov 07, 2008 8:00 am

since I'm sure someone is curious why I haven't submitted anything, I'm just going to come out and say that it's very unlikely I'm going to pass this round. Don't Pull is so bad I can't bring myself to play it at all (brings up bad memories of Tinkle Pit last year), and Magical Drop 3's vs. CPU mode is just horrible for scoring-based competition because it is so imbalanced. We'll see if I manage to find any time/motivation to play these over the weekend, but I don't think that's happening.

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by Chad » Fri Nov 07, 2008 12:42 pm

Chad wrote:where is the link that shows the matchups of round 2? I'm curious to see who got beaten out of round 3.
bump, there was a non marp url that showed the K7 head to head matchups, can anyone show where this link was?
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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by The_Pro » Fri Nov 07, 2008 2:07 pm

I'm kinda surprised no one has copied Dan's strategy for magdrop3. Free points people, plus it wouldn't be too hard to beat his score after that.
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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by verty » Fri Nov 07, 2008 6:17 pm

I'm kinda surprised no one has copied Dan's strategy for magdrop3. Free points people, plus it wouldn't be too hard to beat his score after that.
I haven't been playing much lately. I'll record a 700k tomorrow and then focus on wonder3.

I played it a little tonight but I've been having control issues. The pickup after a drop doesn't always register, which makes getting a big combo tricky. I didn't stick with it for long enough to get it right. One thing I hate in games is unresponsive controls.

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by verty » Sat Nov 08, 2008 7:43 am

Well it seems that when a group of colors is formed, the controls stop responding for a short while. After having it stop me 4 times in a row, I'll not play this game again. One thing I demand from games is that the controls respond fairly.
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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by NotMan » Sat Nov 08, 2008 12:56 pm

I have a question before the deadline approach.

Is All players in this round *must* play 2 games to order to qualify the next round in top 8. If one player submit one game and never submit another game is disqualification before the deadline???

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by verty » Sat Nov 08, 2008 1:11 pm

Dan, your 15 million run on wonder3 is incredible, well done! =D> I'll be lucky to get 5 million.

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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by sawys » Sat Nov 08, 2008 3:46 pm

Chad wrote:
Chad wrote:where is the link that shows the matchups of round 2? I'm curious to see who got beaten out of round 3.
bump, there was a non marp url that showed the K7 head to head matchups, can anyone show where this link was?
http://sawys.ifrance.com/K7.htm

And click on the ROUND 2 sheet
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Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by flutotal » Sat Nov 08, 2008 4:40 pm

BBH wrote:since I'm sure someone is curious why I haven't submitted anything, I'm just going to come out and say that it's very unlikely I'm going to pass this round. Don't Pull is so bad I can't bring myself to play it at all (brings up bad memories of Tinkle Pit last year), and Magical Drop 3's vs. CPU mode is just horrible for scoring-based competition because it is so imbalanced. We'll see if I manage to find any time/motivation to play these over the weekend, but I don't think that's happening.
Perfect words.

Don't pull is terrible, crap game. And I can't understand why japanese rom. And Magical Drop never could be in K7... What is the objective? Stay in first stage for hours until I can do +500K like Dan did? That's no competition...

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