K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

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http://sawys.ifrance.com/K7.htm

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sikraiken
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by sikraiken »

I never thought rewarding people with points throughout the week was a good idea - it just can lead to, once again, the inevitable "let me hold my score until the deadline," except it can now potentially happen multiple times a round instead of just once.

These knockout tournaments could be a lot larger, I think. Let's talk about that instead...
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Kale
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by Kale »

gameboy9 wrote:
Haze wrote: I still applaud Neill Corlett for what he did with AlphaMAME, simply for proving that such solutions are unworkable, and the only thing you're creating is a very false sense of security, and hoops for everybody else who wants to use the system normally. This might not be a popular opinion here, but the only thing you can do is trust your users.
I think, if my memory serves me correctly, that it wasn't Neill's actual hacking that rubbed us(or at least me) the wrong way, that part could have easily been appreciated, rather it was how he handled the incident on our forums and our IRC channel. Now, this being said, this was something that happened seven years ago, so it's probably best for us to move on. :)
Yeah, it was the "I'm da best" attitude that really pisses us off.
And his contributions to the emulation scene are more damaging than anything else, for example I think the ECM crap toward PSX/Saturn discs. :? But this is neither the right time nor place to talk about him so ...
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MJS
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by MJS »

Another idea... does inp recording work with a previous save state load?

If it does, the tournament organizers could provide a save state every 24h and it is very unlikely an inp recorded without having previously loaded that save state would work.

Of course, this would only be possible for games with save states support.
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shoesama
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by shoesama »

inp recording breaks with f3 so it will probably break with savestate loading as well (MAME would need to either be coded to load a savestate during inp playback or the inp would need to include the savestate code)

Also the savestate saving/loading is disabled during inp recording on the versions of MAME we're using.

Hey let's eliminate people if they don't beat the opponent's score in 48 hours.
Hiding your score won't do you any good if you're already elminated
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sawys
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by sawys »

Mjsty, i can''t play more than i try this week (almost 80 times only) and i can announce that you are victorious :-)

Good luck for the next round... against the winner of the "ghost duel" of this week... PAC, The Pro ? Where are you ?

What will be decided if none of them send his score ?

Wait and see :-)
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by MJS »

Well played Sawys! =D>
I had more free time than usual this week, I hope I can keep up playing the following rounds otherwise it'll be over for me too.

Btw, happy birthday GHEMANT!!! :D
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by gameboy9 »

sikraiken wrote:These knockout tournaments could be a lot larger, I think. Let's talk about that instead...
52 players isn't bad for a tournament... but we did have 88 for K7 and 68 for K6... (if I researched/counted correctly) but then again, I had six players for the HARP championships... :lol:
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shoesama
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by shoesama »

52 players isn't very competitive for a 32 man tournament bracket lol

Some people will end up getting easy opponents for most of their rounds with those kinds of numbers
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Kale
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by Kale »

Uhm ... think that you have one good opponent the very next round, so if I was you I would rather avoid in going into trash talking land right now.
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sawys
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by sawys »

Just to notice...
04 Nov 10 20:19 PAC pbobble2j Puzzle Bobble 2 (Ver 2.2J 1995/07/20) wolf106 70000000 (14th)
k8
19 minutes after the dead line...
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D
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Kale
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by Kale »

Yeah, imho that's also quite against the basic sportsmanship as well. Final result on PAC vs. The Pro is 0 - 0, so it definitely needs some decision from the knockout tourneys. Any thoughts?
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by ZID »

Kale wrote:Yeah, imho that's also quite against the basic sportsmanship as well. Final result on PAC vs. The Pro is 0 - 0, so it definitely needs some decision from the knockout tourneys. Any thoughts?
Kale wrote:Question: what happens if both players in a head to head match doesn't submit anything or for whatever (almost impossible) case their scores are the same? Who passes the turn? Presumably the best ranked one?
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Phil Lamat
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by Phil Lamat »

For me 2 options :
1°) no score before deadline, no one pass, mjsty is directly in 1/4
2°) a "lucky loser" takes the place (the best score of the eliminated people)
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franco.benedetti
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by franco.benedetti »

I agree with phil's first proposition: if no score is sent from two players before deadline they are both out of the tourney
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PAC-MAN
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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by PAC-MAN »

I think 0-0 it´s Technically a tie. We would have to break a tie
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