K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Discussion about the MAME Championships
http://sawys.ifrance.com/K7.htm

Moderator: Knockout Coordinators

Post Reply
User avatar
GHEMANT
MARP Seer
MARP Seer
Posts: 647
Joined: Sun Jul 28, 2002 7:11 am
Location: Italy

K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by GHEMANT »

ROUND 2 Puzzle Bobble 2 " pbobble2j " (Taito) 1995

Target Score: TOP 16 players move on ROUND 3.

GENRE: PUZZLE GAME.

Duration of round: October 28th 2010 20:00 GMT – November 4th 2010 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: pbobble2 (parent ROM) and pbobble2j (clone). We'll use the Japanese version for this tournament.

BUTTONS MAP :

BUTTON 1 : shot balls.


- Top scores known in the World –

«2001» 501.955.860 – 1CC – Player : SOLID-S.S from Aichi (Chūbu).

RULES FOR THIS GAME

Defaut settings. Select ひとりでパズル (hitoride puzzle) first mode from left. Another World is allowed (A, left, right, A on the title screen).

--------------------------------------------------------- Image ---------------------------------------------------------

Ok, the fight begins!

----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------

Image
User avatar
MJS
MARP Knight
MARP Knight
Posts: 367
Joined: Mon Jul 29, 2002 10:07 pm
Location: Buenos Aires, Argentina

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by MJS »

So far all games have had dragons... is this on purpose? :lol:
User avatar
sawys
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 584
Joined: Wed Apr 14, 2004 10:13 am
Location: France

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by sawys »

MJS wrote:So far all games have had dragons... is this on purpose? :lol:
Well noticed so what will be the next game ;-)

Maybe that it would be better to focus on this game - lol -

And... good luck to you MJS ! I think that i will need some luck too ^^
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D
User avatar
MJS
MARP Knight
MARP Knight
Posts: 367
Joined: Mon Jul 29, 2002 10:07 pm
Location: Buenos Aires, Argentina

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by MJS »

sawys wrote:And... good luck to you MJS ! I think that i will need some luck too ^^
Thank you and same to you Sawys! :D
Beware of my super skills at puzzle games! :roll: :^o :lol:
IIOPAII
Button Masher
Button Masher
Posts: 48
Joined: Tue Mar 30, 2010 1:21 pm

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by IIOPAII »

WTF!!!! ¿Really??? Today is 28th October or 28th December?? maybe 1st April???
User avatar
shoesama
MARP Serf
MARP Serf
Posts: 116
Joined: Mon Oct 04, 2010 12:41 am

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by shoesama »

Let's go head to head for real

who wants to VS me?
The king of lamer - winner of K8
jbd41
Button Masher
Button Masher
Posts: 44
Joined: Fri Feb 15, 2002 3:09 am

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by jbd41 »

MJSTY's recording uses "Another World". Are we allowed to do that? I thought default settings implied the original world. And if we are allowed to use the other world, what is the code to enter?
User avatar
mahlemiut
Editor
Posts: 4183
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand
Contact:

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by mahlemiut »

A, left, right, A on the title screen.
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
GHEMANT
MARP Seer
MARP Seer
Posts: 647
Joined: Sun Jul 28, 2002 7:11 am
Location: Italy

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by GHEMANT »

Another World is allowed
User avatar
CrazyKongFan
MARP Knight
MARP Knight
Posts: 218
Joined: Wed Sep 17, 2008 5:32 am

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by CrazyKongFan »

I'm out of the competition, but just curious, what's with using Japanese ROMsets on everything?
User avatar
GHEMANT
MARP Seer
MARP Seer
Posts: 647
Joined: Sun Jul 28, 2002 7:11 am
Location: Italy

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by GHEMANT »

Because the japanese romset are the real original games (at least for games from 1986~). Often the western version have cut, censored, wrong score system or infinite pattern (not existing in jap version).
User avatar
el wil
Button Masher
Button Masher
Posts: 36
Joined: Thu Aug 21, 2008 3:28 pm
Location: Spain "Valencia"

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by el wil »

Questo gioco funziona perfettamente su tutte le Wolfmame ho meno di 0.160 Wolfmameplus 8O

Spero che tu mi dia un'altra possibilità di registrare il mio gioco su un altro wolfmame rispetto al 0.106

Grazie! :wink:
User avatar
CrazyKongFan
MARP Knight
MARP Knight
Posts: 218
Joined: Wed Sep 17, 2008 5:32 am

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by CrazyKongFan »

GHEMANT wrote:Because the japanese romset are the real original games (at least for games from 1986~). Often the western version have cut, censored, wrong score system or infinite pattern (not existing in jap version).
Ah ok, I guess that makes sense...just makes all the onscreen text a tad confusing :mrgreen: (I guess unless you can read Japanese text)
User avatar
GHEMANT
MARP Seer
MARP Seer
Posts: 647
Joined: Sun Jul 28, 2002 7:11 am
Location: Italy

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by GHEMANT »

el wil wrote:Questo gioco funziona perfettamente su tutte le Wolfmame ho meno di 0.160 Wolfmameplus 8O

Spero che tu mi dia un'altra possibilità di registrare il mio gioco su un altro wolfmame rispetto al 0.106

Grazie! :wink:
wolfmame 0.99
User avatar
shoesama
MARP Serf
MARP Serf
Posts: 116
Joined: Mon Oct 04, 2010 12:41 am

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Post by shoesama »

lol can we change replay submission void condition for head to head to within 24 hours of opponent's replay submission?

or maybe we do that for K9

It's kind of boring to submit when your opponent doesn't have anything lol
The king of lamer - winner of K8
Post Reply