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Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Wed Nov 02, 2011 5:30 pm
by Barthax
Different score, deaths in the same places. I'm done with this one - too frustrated.

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Wed Nov 02, 2011 10:38 pm
by TRB_MetroidTeam
mahlemiut wrote:Try removing NVRAM before recording/playing back.
Is it enough to have "nvram_directory <NULL>" on mame.ini right?
In PC#2 it was ok, but in PC#1 it was enabled!
Now PC#1 pb ok INP#1 and INP#2 :) And PC#2 I get the same result as before.

Well, for now let's allow 0.143 as a second allowed version.
However I would like to know something about the 1-2-3 notes of my previous post...

Zicher wrote:Time for your son to register for the tourney ;).
Yes dickmoreland... Zicher is right (if his parents permit, and if MARP rules permit too) :)

Barthax wrote:Different score, deaths in the same places. I'm done with this one - too frustrated.
C'mon Barthax... it looks like Kung Fu Chaos... ;)

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Wed Nov 02, 2011 11:08 pm
by Barra
Good to see some awsome scores already posted! Who will be the first to crack 500k? (If anyone?)

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Wed Nov 02, 2011 11:34 pm
by mahlemiut
TRB_MetroidTeam wrote:Is it enough to have "nvram_directory <NULL>" on mame.ini right?
I'd set it to NUL (or /dev/null for Linux/BSD/OS X), to be sure. I think using <NULL> could just make it use the default, or maybe the current directory. There are some versions of MAME that don't like this though, but I think that was after 0.106, and hopefully not with current versions of MAME (will need to test that).

EDIT: Yes, under SDLMAME at least, current MAME SVN has no issue with -nvram_directory /dev/null

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Thu Nov 03, 2011 12:47 am
by Zhorik
I was verifying some replays and it looks like at least a couple of players are using the incorrect romset.

Agodzilla and RichyS both seem to have used the Magical Crystals (World, 91/12/10) (mgcrysto) romset instead of the correct Magical Crystals (World, 92/01/10) (mgcrystl) romset.

-George

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Thu Nov 03, 2011 12:42 pm
by The TJT
Zhorik wrote:I was verifying some replays and it looks like at least a couple of players are using the incorrect romset.

Agodzilla and RichyS both seem to have used the Magical Crystals (World, 91/12/10) (mgcrysto) romset instead of the correct Magical Crystals (World, 92/01/10) (mgcrystl) romset.

-George
Yeah, there are TWO world versions, I too noticed using wrong version only when trying to playback a recording.

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Thu Nov 03, 2011 1:46 pm
by bigbee99
The TJT wrote:
Zhorik wrote:I was verifying some replays and it looks like at least a couple of players are using the incorrect romset.

Agodzilla and RichyS both seem to have used the Magical Crystals (World, 91/12/10) (mgcrysto) romset instead of the correct Magical Crystals (World, 92/01/10) (mgcrystl) romset.

-George
Yeah, there are TWO world versions, I too noticed using wrong version only when trying to playback a recording.
I have 2 sets as well but I do not have the Magical Crystals (World, 92/01/10) (mgcrystl). I have mgcrysto and mgcrystj. I'll have to find the other one. At least I have not submitted yet.

B

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Thu Nov 03, 2011 7:19 pm
by DaLar
Hi,, Nice gamepick! :)

My thoughts:
--Whats up with the "end stage bonus" -- from 1K to 4K, depending on time left..(??)
Bonus stages:
--How to consi. beat Tug of War..? A and/or B?
--My hammercursor moves slighly slower than other replays I've watched..? :(

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Thu Nov 03, 2011 7:32 pm
by Barra
DaLar wrote:Hi,, Nice gamepick! :)

My thoughts:
--Whats up with the "end stage bonus" -- from 1K to 4K, depending on time left..(??)
Bonus stages:
--How to consi. beat Tug of War..? A and/or B?
--My hammercursor moves slighly slower than other replays I've watched..? :(
1. End stage bonus depends on the colour you land on. Blue is 1000, green 2000, red 3000 and yellow 4000.
2. In tug of war I just mash the shoot button
3. Cant really help here, are you using keyboard or joystick?

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Thu Nov 03, 2011 9:52 pm
by TRB_MetroidTeam
I edited the link (added a "$"). Now mgcrystlo with K9 in description will no more be shown...
http://replay.marpirc.net/index.cgi?mod ... xlines=199

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Fri Nov 04, 2011 2:00 am
by realswaggers
As far as I can tell the bonus stages are simply a 1P vs 2P and they don't seem to provide any points in a 1P environment.

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Fri Nov 04, 2011 2:56 am
by mahlemiut
realswaggers wrote:As far as I can tell the bonus stages are simply a 1P vs 2P and they don't seem to provide any points in a 1P environment.
You get a bonus life if you win or reach the target in a bonus stage.

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Fri Nov 04, 2011 10:39 am
by realswaggers
mahlemiut wrote:
realswaggers wrote:As far as I can tell the bonus stages are simply a 1P vs 2P and they don't seem to provide any points in a 1P environment.
You get a bonus life if you win or reach the target in a bonus stage.
Ahh, thanks. Was wondering what the purpose of the bonuses stages were.

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Fri Nov 04, 2011 1:14 pm
by Chrono256
Barra wrote:Good to see some awsome scores already posted! Who will be the first to crack 500k? (If anyone?)
Done! Also thanks to you who was the first to tell how to get 4k in the "Goal" (don't know why I didn't try that before). :D

I don't think I'll continue playing this game, but really a good pick TRB!

Re: [K9] Round 1 - Magical Crystals (mgcrystl)

Posted: Fri Nov 04, 2011 1:39 pm
by TRB_MetroidTeam
Congratulations and thanks!

C'mon guys... let's share some tips, tactics, etc. It seems everyone is playing very seriously :)
Well, to some players that hadn't figured out yet, if you charge the shot button, you will do a powerful shot when release. It can be useful in some situations...
Another tactic is to use jumps to avoid almost everything in the game... so... jump, jump, jump :)