[K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by The_Pro » Mon Nov 14, 2011 2:14 am

The score I posted is the total after beating the 4th loop boss. I died at the same time which sent me back to the third loop. Does that mean I can score more points without breaking the 4th loop rule? In any case, I opted not to add the points I got after that, it's just a few thousand anyhow. Plus I doubt people will see this as a needed strategy for this tournament.
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by TRB_MetroidTeam » Mon Nov 14, 2011 2:29 am

The_Pro wrote:The score I posted is the total after beating the 4th loop boss. I died at the same time which sent me back to the third loop. Does that mean I can score more points without breaking the 4th loop rule? In any case, I opted not to add the points I got after that, it's just a few thousand anyhow. Plus I doubt people will see this as a needed strategy for this tournament.
Despite there are 12 (or 16?) enemies between the last boss, and the exact starting point, the K9 score will be the score you have just after you defeat (by first time) the last boss in the 4th loop. And if you die just after beating him in the 4th loop, your score will finish at that moment. In other words, you are not allowed to defeat 4th loop last boss (earning the points) and respawn and try killing it again.

Tip: There are many ways to increase points during the game! Good luck!
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by mahlemiut » Mon Nov 14, 2011 2:34 am

wolfman24 wrote:not sure what is going on but my wolfmame1.4 is saying that the rom files are missing their rom image or chd image not sure how to setup it up.
thanks for any help
First thing to check, is that Alcon is the parent set, you'll need alcon.zip also.
Second thing to check, is that you have the MCU dump that was added in 0.139. Can't help you with this, other than to say, Google is your friend.
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by TRB_MetroidTeam » Mon Nov 14, 2011 2:51 am

Now that's official!
OFFICIAL BRACKETS HERE
An important change: Now we have another bracket (Continue Bracket) after the Losers Bracket. Players that lose (in Losers Bracket) until the Round 6 will go down to this "last chance" bracket, and can continue in the competition. See the link for details!
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by Phil Lamat » Mon Nov 14, 2011 2:26 pm

TRB_MetroidTeam wrote:
The_Pro wrote:The score I posted is the total after beating the 4th loop boss. I died at the same time which sent me back to the third loop. Does that mean I can score more points without breaking the 4th loop rule? In any case, I opted not to add the points I got after that, it's just a few thousand anyhow. Plus I doubt people will see this as a needed strategy for this tournament.
Despite there are 12 (or 16?) enemies between the last boss, and the exact starting point, the K9 score will be the score you have just after you defeat (by first time) the last boss in the 4th loop. And if you die just after beating him in the 4th loop, your score will finish at that moment. In other words, you are not allowed to defeat 4th loop last boss (earning the points) and respawn and try killing it again.

Tip: There are many ways to increase points during the game! Good luck!
Oops ! before reading this here, I've edited The_Pro's score to final score.
I'm ok with your rule, but this is not the same than Marp rule, which can be disturbing : maybe we can vote "max=4 loops" for this set ?
and keep marathon play for other sets ?

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by The_Pro » Mon Nov 14, 2011 2:50 pm

Phil Lamat wrote: Oops ! before reading this here, I've edited The_Pro's score to final score.
How DARE you sir! ;)
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by TRB_MetroidTeam » Mon Nov 14, 2011 2:52 pm

Phil Lamat wrote:maybe we can vote "max=4 loops" for this set ?
Good idea!

PS.: How can I "convert" that Brackets.xls to an image to add here as image? Only one image would be fine. Or one image to each Bracket, if necessary. Ideas?
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by bigbee99 » Mon Nov 14, 2011 3:48 pm

ROM still not working for me. I have .140 now. I have slapfigh.zip and alcon.zip. Are there more parent roms?

Also, how do you record with .140 lol

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by mahlemiut » Mon Nov 14, 2011 5:41 pm

bigbee99 wrote:ROM still not working for me. I have .140 now. I have slapfigh.zip and alcon.zip. Are there more parent roms?
That should be all you need. Open the zip and check all the ROMs are there.
bigbee99 wrote:Also, how do you record with .140 lol
record.bat should be supplied. Open a command prompt, change to the folder containing wolfmame (cd <folder>) and start recording by typing (record <game shortname> <inp filename>)
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by RichyS » Mon Nov 14, 2011 7:11 pm

unclechicken wrote:
RichyS wrote:Not sure if it is a ROM issue, but whatever front-end I try my ship moves itself to the extreme right edge of the screen and won't move left. Running Win Vista if anyone has any clues / pointers.

<edit> OK, I think that it may be a ROM issue - same issues when running directly from command prompt - will search for new ROMs

Cheers

RichyS
Have you got a joypad with analog sticks on it? (Like on the PS2 and 3?) If so this made my MAME games go funny because of a bad calibration. If not, check your PM's.
Well I never - unplugging the old PS2 faithful did the trick. No issue with this on 0.106.

Keyboard / dreadful score it is then :)

Cheers

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by unclechicken » Tue Nov 15, 2011 12:04 am

I did have the above problem like I said, but go into Windows control panel/game controllers, and really configure/calibrate the joypad, move the analog thumb sticks around when it says Press all directions on the Dpad, try to get it in the centre and move it in all 4 corners.

This sometimes works.

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by Yar » Tue Nov 15, 2011 7:35 am

bigbee99 wrote:ROM still not working for me. I have .140 now. I have slapfigh.zip and alcon.zip. Are there more parent roms?

Also, how do you record with .140 lol

B
pm sent re roms.

re recording there is a good page found via the "Help" option in the middle of the MARP main menu, then choose windows commandline. The "record" and "playback" batch files should already be in your MAME 140 folder, so you don't need to add them manually.

Cheers!

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by dickmoreland » Tue Nov 15, 2011 12:24 pm

bigbee99 wrote: Also, how do you record with .140 lol

B
I'm command line challenged so I'm using the gui (I think it's Mamepgui 1.5.0 but I'm not at home right now to check). I guess I never checked to make sure it was recording properly as I spent all of my small amount of free time last night just getting the darn thing set up. Once set up though, the gui is sweet.

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by mahlemiut » Tue Nov 15, 2011 5:40 pm

MAMEPGUI and QMC2 are both good, cross-platform frontends for both MAME and MESS. Just set the NVRAM folder to NUL (or /dev/null for Linux/OS X users) and that should cover any NVRAM issues.
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by ballas » Wed Nov 16, 2011 7:18 am

If someone can please just check my submission under "ballas" on the scoreboard. I think I recorded correctly. Just want to confirm this.
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