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[K10] Round 2 - Hang-On [hangon]

Posted: Fri Mar 22, 2013 9:24 pm
by BBH
K10 Round 2 (Qualifying Round 2)

Hang-On (Rev A) [hangon]


Image

Year - 1985
Manufacturer - Sega
Genre - Racing

Settings: Default settings (Difficulty Medium/Normal, Time Adjustment Normal)
Versions of MAME allowed: WolfMAME 0.106 or WolfMAME 0.148


Button Configuration:
Paddle - Handlebars (steering)
Pedal 1 - Accelerator
Pedal 2 - Brake



Round Duration: Saturday March 23rd, 00:00 GMT - Friday March 29th, 23:59 GMT
TIME REMAINING


World Record - 53,528,560 by Fukutake Yukio
MARP Record - 34,913,750 by RAX@AIVA



HISTORY

Created by legendary Sega game designer Yu Suzuki in 1985, Hang-On was a revolutionary game for its time - the quick sprite scaling arguably gave a greater sense of actually "being there" compared to driving games that had been released in arcades prior. Furthermore, the game got released to arcades in three different cabinet types - a standup version, a "seated" version, and a deluxe version that simulated riding a motorcycle. The deluxe version was obviously the biggest draw to arcadegoers, but it still enjoyed a good amount of success when it was ported to the Sega Master System, and was famously included as a full playable game in the in-game "arcade" in the Dreamcast game Shenmue (also designed by Yu Suzuki).

Image

I'll be frank though - playing this game in MAME is not quite the same experience as riding that motorcycle. It's still completely and totally playable on a digital (non-analog) control scheme, but you may not have the same precise controls as the arcade handlebars. One can still do very well on this game using a keyboard, pad, or joystick... but you may have to play around a little with the analog settings.

(In testing this game, I found that I initially had issues with 0.106 in that the control would sometimes get "stuck" when going to the left, or not respond immediately when pushing to the left. Going into the analog settings and raising the Paddle Autocenter Speed to the maximum of 255 seemed to fix this, I think. Still, I found that the control worked better for me in 0.148, but your mileage may vary (it's an automobile joke! Get it?!...). And yes, I played back quite a few personal attempts at this with 0.148 and encountered no desyncs, so here's hoping what happened with Cosmo Gang was an isolated incident that only happened with that driver. Anyway, if you have any issues with the controls, post and we'll try to help you out)



SAMPLE PLAY

http://bbh.marpirc.net/k10/bbh_hangon_2 ... olf148.zip


This is the second of the three qualifying rounds. If you don't like this game, or racing games in general, you still have one more chance next week to gain points to make the top 32. Good luck to everyone!

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Fri Mar 22, 2013 9:24 pm
by BBH
Live Scoreboard
(please remember to include "K10" in your upload description or it will not show up here!)

Confirmed Scoreboard for Round 2

Code: Select all

 
01. RedStar                       43,025,950      100 pts
02. RAX@AIVA                      40,046,580       90 pts
03. colman paolo                  38,238,950       80 pts
04. *Goldtimes*                   37,851,480       75 pts
05. AGODZILLA@AIVA                35,967,450       70 pts
06. oldtimes                      35,586,900       65 pts
07. Sawys                         35,010,810       62 pts
08. Kale                          32,827,420       60 pts
09. nii-san                       32,435,360       58 pts
10. Barra                         30,513,550       56 pts
11. Pengafin!                     30,323,620       54 pts
12. Dax                           29,969,000       52 pts
13. el fumador                    26,693,100       50 pts
14. MarcoMarocco@AIVA             21,397,110       48 pts
15. Hunter Killer                 19,179,700       46 pts
16. RdP                           17,270,680       44 pts
17. essekappa                     16,852,010       42 pts
18. wolfman24                     15,910,490       40 pts
19. Tekkaman@AIVA                 15,829,850       38 pts
20. RJM                           13,977,500       36 pts
21. sikraiken                     13,685,290       34 pts
22. DeSangre                      13,526,700       32 pts
23. INNUENDO                      13,403,490       30 pts
24. Phil Lamat                    13,229,920       29 pts
25. Potante                       13,197,860       28 pts
26. nibbler 69@AIVA               13,186,060       27 pts
27. chrisbo                       10,434,770       26 pts
28. Fordy                         10,416,050       25 pts
29. BDFil                         10,277,270       24 pts
30. saulonpb                      10,219,590       23 pts
31. DaLar                         10,168,770       22 pts
32. kernzy                         9,832,640       21 pts
33. Metrackle                      9,093,670       20 pts
34. Chrono256                      7,734,960       19 pts
35. giro-X                         7,482,690       18 pts
36. Gerhard Schindler              7,217,380       17 pts
37. Paulo Valmir                   7,131,730       16 pts
38. simpsons99                     7,086,920       15 pts
39. MassimoGaspari@AIVA            6,845,550       14 pts
40. Yar                            6,824,180       13 pts
41. RichyS                         6,611,410       12 pts
42. CrazyKongFan                   6,455,360       11 pts

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Fri Mar 22, 2013 9:33 pm
by kernzy
lol, i see BBH LOADED A SCORE BEFORE MIDNIGHT... ha!!
thank god that game is over. the ingame smarmy cheesy 70's style keyboard music made me feel ill.... :mrgreen:

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 3:29 am
by ballas
The game Shenmue that BBH was refering to above is also a great game. Used to test this game for Sega about 12 yrs ago.

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 3:34 am
by kernzy
hang on does not appear in my wolf106. other clones do, though....

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 3:37 am
by kernzy
does not work in 148 either.
that's me out then. #-o

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 4:17 am
by chrisbo
Yeah, I had some probs too initially.

Wolf106 didn't like the 1st romset I downloaded (containing 28 files like epr-6819.ic27, etc) but Wolf148 was fine.

I then found another romset (containing 32 files like 6819.ROM, etc) and it plays fine on Wolf106 but not in Wolf148.

Perhaps someone more knowledgeable than me can explain the differences? Will it matter which romset version I use to record the INP's?

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 5:03 am
by BBH
I don't think the roms themselves have changed, they just changed the filenames for the required roms inside the zip file at some point. If all the CRC's match despite the different filenames then MAME *SHOULD* run it whether it's 0.106 or 0.148. Or at least, I'm not having any issues with it.

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 8:42 am
by Kale
fwiw it's recommended to use 0.148 because engine sound is emulated much better (and doesn't have that annoying whistle at start-up)

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 9:44 am
by chrisbo
BBH wrote:I don't think the roms themselves have changed, they just changed the filenames for the required roms inside the zip file at some point. If all the CRC's match despite the different filenames then MAME *SHOULD* run it whether it's 0.106 or 0.148. Or at least, I'm not having any issues with it.
I've just submitted an INP (made by Wolf106 with the "older" romset) so it can be confirmed by the judges whether its working okay. Don't want to spend hours playing if it ain't recording properly.

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 10:17 am
by sawys
I post my score here.

14.728.510 - Stage 5

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 12:04 pm
by sawys
It will be enough for today :
Finished - 22.674.380

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 12:37 pm
by sikraiken
If anyone cares, you can crash into the "G" in Hang-On on stage 4 to get +20sec.

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 2:59 pm
by Hunter Killer
sikraiken wrote:If anyone cares, you can crash into the "G" in Hang-On on stage 4 to get +20sec.
Will this be valid for this game in this run?

Re: [K10] Round 2 - Hang-On [hangon]

Posted: Sat Mar 23, 2013 3:21 pm
by DeSangre
Hi all, I'm tryiong to use my X360 pad but the sensitivity for steering seems to be always too high no matter what I do. Any hints?
Thansk! :mrgreen: