[K11] Rules and Schedule
Posted: Thu Mar 06, 2014 11:55 am
Welcome to MARP's 11th Knockout Tournament
This competition will be a 7 week long challenge covering a variety of different titles, one per week. To get far in this tournament, you must be able to consistently show a degree of skill in many games.
First some common formalities regarding MAME and MARP:
-Each recording shall be played with one credit only.
-All games are to be played on MAME default settings, unless otherwise noted (delete the game's .cfg file if you are not sure if you are playing with defaults)
-Recordings must achieve a minimum averaged speed of 90%
-NVRAM must not be present for a recording to play back properly (record.bat, which is included in the MAME folder typically prevents NVRAM from being created)
-No autofire, custom buttons, or duplicate input settings may be used.
Additional rules for K11:
-The version to use is the most recent release as of this tournament - wolfmame152 (get it here -> http://wolfmame.marpirc.net/wolfmame-0152.7z). We will accept recordings using wolf106 as a backup in case of hardware slowdown/recording issues, but we encourage you to use 152 as one or more games will require it for play.
-Please submit your recordings within 24 hours of achieving your score to keep competition active. This will be enforced during the later rounds, but we would like to discourage sandbagging and sitting on scores throughout the tournament.
-When submitting your inp to marp, you are required to enter K11 somewhere in your description for your score to count.
-If you have a higher score in a specific game on marp or are unable to submit your recording at all, you may upload a .zip file with your recording to the game thread. Please use MARP's normal submission process unless this is necessary.
-You may submit as many scores as you like throughout that game's week as long as the newer submission scores higher than the submission you are replacing.
If you have difficulty setting up or run into issues regarding these regulations, please let us know as soon as you can so we can help.
Tournament Format:
In this year's Knockout, we will be deviating from the normal 1v1 style of past knockouts. Each round shall involve all players competing against each other, and the top scorers will advance.
The tournament will consist of 7 weeks and 7 games. The first three weeks will be qualifier rounds. In the past, these rounds were used for seeding in the eventual bracket.
In this tournament, the placings in these three rounds will be combined and the first elimination will occur after the scores are tallied from the third game. This means all players will be guaranteed the chance to compete in three games, but must do well across all three to advance to the fourth.
Scoring for the qualifier rounds will be as follows:
1st place (0 points)
2nd place (2 points)
3rd place (3 points)
4th place (4 points)
5th..... and so forth
To be ranked and registered for further competition, you must submit a score on at least TWO of the THREE qualifier games. Any players who have only submitted for one game shall be retired from the rankings and all placings will be recalculated then. Players who submit scores for just two games will have their standings calculated as though they have achieved a score of 0 for their missing game. Regardless of this leniency, I strongly encourage you to submit scores for all three games.
From there, we will be following one of two elimination paths, depending on participation level.
After the qualifiers have been calculated, if the number of participants is at least 32, we shall follow this elimination format:
Q1-Q3 (All Entrants, top 30 advances)
R4 (30 players, top 18 advances)
R5 (18 players, top 6 advances)
R6 (6 players, top 2 advances)
R7 (2 players, winner is determined)
Otherwise, for fewer than 32 qualifying players, this format will be used:
Q1-Q3 (All Entrants, top 16 advances)
R4 (16 players, top 8 advances)
R5 (8 players, top 4 advances)
R6 (4 players, top 2 advances)
R7 (2 players, winner is determined)
In the event of a tie at the elimination threshold (two players tied for 16th, for example) additional players will advance. If the final round happens to tie (improbable), the result will be determined a drawn victory.
Tournament Schedule:
Qualifier 1 (GMT 00:00 Sunday March 9th - GMT 23:59 Saturday March 15th)
Qualifier 2 (GMT 02:00 Sunday March 16th - GMT 23:59 Saturday March 22th)
Qualifier 3 (GMT 02:00 Sunday March 23th - GMT 23:59 Saturday March 29th)
Round 4 (GMT 02:00 Sunday March 30th - GMT 23:59 Saturday April 5th)
Round 5 (GMT 02:00 Sunday April 6th - GMT 23:59 Saturday April 12th)
Round 6 (GMT 02:00 Sunday April 13th - GMT 23:59 Saturday April 19th)
Round 7 (GMT 02:00 Sunday April 20th - GMT 23:59 Saturday April 26th)
We reserve the right to delay the start of a play week as needed for coordination/verification purposes. We will do our best to minimize any such delays.
If there are any questions about the format, please ask.
Thank you for your interest in K11 and I hope for us all to see some good competition!
Your coordinators,
Zerst
RAX
Sikraiken
This competition will be a 7 week long challenge covering a variety of different titles, one per week. To get far in this tournament, you must be able to consistently show a degree of skill in many games.
First some common formalities regarding MAME and MARP:
-Each recording shall be played with one credit only.
-All games are to be played on MAME default settings, unless otherwise noted (delete the game's .cfg file if you are not sure if you are playing with defaults)
-Recordings must achieve a minimum averaged speed of 90%
-NVRAM must not be present for a recording to play back properly (record.bat, which is included in the MAME folder typically prevents NVRAM from being created)
-No autofire, custom buttons, or duplicate input settings may be used.
Additional rules for K11:
-The version to use is the most recent release as of this tournament - wolfmame152 (get it here -> http://wolfmame.marpirc.net/wolfmame-0152.7z). We will accept recordings using wolf106 as a backup in case of hardware slowdown/recording issues, but we encourage you to use 152 as one or more games will require it for play.
-Please submit your recordings within 24 hours of achieving your score to keep competition active. This will be enforced during the later rounds, but we would like to discourage sandbagging and sitting on scores throughout the tournament.
-When submitting your inp to marp, you are required to enter K11 somewhere in your description for your score to count.
-If you have a higher score in a specific game on marp or are unable to submit your recording at all, you may upload a .zip file with your recording to the game thread. Please use MARP's normal submission process unless this is necessary.
-You may submit as many scores as you like throughout that game's week as long as the newer submission scores higher than the submission you are replacing.
If you have difficulty setting up or run into issues regarding these regulations, please let us know as soon as you can so we can help.
Tournament Format:
In this year's Knockout, we will be deviating from the normal 1v1 style of past knockouts. Each round shall involve all players competing against each other, and the top scorers will advance.
The tournament will consist of 7 weeks and 7 games. The first three weeks will be qualifier rounds. In the past, these rounds were used for seeding in the eventual bracket.
In this tournament, the placings in these three rounds will be combined and the first elimination will occur after the scores are tallied from the third game. This means all players will be guaranteed the chance to compete in three games, but must do well across all three to advance to the fourth.
Scoring for the qualifier rounds will be as follows:
1st place (0 points)
2nd place (2 points)
3rd place (3 points)
4th place (4 points)
5th..... and so forth
To be ranked and registered for further competition, you must submit a score on at least TWO of the THREE qualifier games. Any players who have only submitted for one game shall be retired from the rankings and all placings will be recalculated then. Players who submit scores for just two games will have their standings calculated as though they have achieved a score of 0 for their missing game. Regardless of this leniency, I strongly encourage you to submit scores for all three games.
From there, we will be following one of two elimination paths, depending on participation level.
After the qualifiers have been calculated, if the number of participants is at least 32, we shall follow this elimination format:
Q1-Q3 (All Entrants, top 30 advances)
R4 (30 players, top 18 advances)
R5 (18 players, top 6 advances)
R6 (6 players, top 2 advances)
R7 (2 players, winner is determined)
Otherwise, for fewer than 32 qualifying players, this format will be used:
Q1-Q3 (All Entrants, top 16 advances)
R4 (16 players, top 8 advances)
R5 (8 players, top 4 advances)
R6 (4 players, top 2 advances)
R7 (2 players, winner is determined)
In the event of a tie at the elimination threshold (two players tied for 16th, for example) additional players will advance. If the final round happens to tie (improbable), the result will be determined a drawn victory.
Tournament Schedule:
Qualifier 1 (GMT 00:00 Sunday March 9th - GMT 23:59 Saturday March 15th)
Qualifier 2 (GMT 02:00 Sunday March 16th - GMT 23:59 Saturday March 22th)
Qualifier 3 (GMT 02:00 Sunday March 23th - GMT 23:59 Saturday March 29th)
Round 4 (GMT 02:00 Sunday March 30th - GMT 23:59 Saturday April 5th)
Round 5 (GMT 02:00 Sunday April 6th - GMT 23:59 Saturday April 12th)
Round 6 (GMT 02:00 Sunday April 13th - GMT 23:59 Saturday April 19th)
Round 7 (GMT 02:00 Sunday April 20th - GMT 23:59 Saturday April 26th)
We reserve the right to delay the start of a play week as needed for coordination/verification purposes. We will do our best to minimize any such delays.
If there are any questions about the format, please ask.
Thank you for your interest in K11 and I hope for us all to see some good competition!
Your coordinators,
Zerst
RAX
Sikraiken