Ghost and goblins special rules

Discussion about MARP's regulation play

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Ghost and goblins special rules

Post by jm2003 » Sun Dec 12, 2010 3:26 pm

1°)extra life leaching (it is possible to sit in certain areas -usually the 3rd- and repeatedly kill enough enemies to earn an extra life before losing a life, which allows the player to earn lots of extra points with very little skill)

2°) inhibating timer (it is possible to get infinite time on an area if you manage to become a frog in the exact second when timer reach 0:00)

last edited 02 Jul 2001 13:55:52 GMT by Phil Lamat (phl)

This is a five lives only game. Your score will be after your fifth life. Agreed to by a 6-1 vote on December 3, 2001

If this is a five lives only game, why is banned leaching techniques?

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Re: Ghost and goblins special rules

Post by Kale » Sun Dec 12, 2010 4:21 pm

As a rule of thumb, on MARP you can't sit on a spot and do infinite leeching (i.e. with one life, repeately killing the same enemies over and over). Additionally, any kind of glitch that causes a timer to stop or not function correctly gets naturally DQed, like if you become a frog in GnG when the timer reaches 0:00.
Obviously, even if you have five lives you can still take advantage of this glitch.

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