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Ridge Racer 1/2 and Rave Racer splits

Posted: Sat Dec 10, 2016 11:28 am
by OutRunner
I'm testing the emulation of System 22 PCB on MAME and actually it's perfect with a good processor and/or a proper frameskip.

I think would be good a split for the different courses of this games like in other driving games...

Re: Ridge Racer 1/2 and Rave Racer splits

Posted: Sat Dec 10, 2016 2:50 pm
by pred
"god processor" :))
Quantum one? :))

Re: Ridge Racer 1/2 and Rave Racer splits

Posted: Mon Mar 06, 2017 4:36 pm
by OutRunner
OutRunner wrote:I'm testing the emulation of System 22 PCB on MAME and actually it's perfect with a good processor and/or a proper frameskip.

I think would be good a split for the different courses of this games like in other driving games...
Thanks for the recent "Pocket Racer" split. It's still necessary splits for other Namco System 22 driving games, but It's understandable that it's not done yet, because of the nuisance it generates.

Re: Ridge Racer 1/2 and Rave Racer splits

Posted: Mon Mar 06, 2017 8:19 pm
by Phil Lamat
OutRunner wrote: Thanks for the recent "Pocket Racer" split
Yes I ask for it to Pat, because 1st and 2nd places weren't done on the same circuit, and one is shorter than the other.

For ridgerac & raceracw, it's up to Pat if he want to have a look.
These 2 ones run very slowly for me