### Alien Syndrome life leeching

Posted:

**Sun Feb 03, 2019 6:34 pm**I expect this is why Gamest had scores of >10 million.

Summary:

- It is possible to leech 128 lives at the beginning of the game.

- It can only be done when you have exactly 100,000 points, so point leeching is impossible.

- It is not possible to top up your lives afterwards unless you clock the score counter (30+ hours of play).

- It doesn't work on "aliensynj", which fixes the exploit by having 1ups also award 100 points.

Method:

1. Score low on purpose so you can reach exactly 100,000 points. Ideally on round 4.

2. Collect four guaranteed 1ups from the containers.

3. Create a safe spot and wait until time runs out, losing one life and resetting the containers.

4. Repeat until you have 128 lives (~2 hours). 129 overflows to negative.

Since lives have an upper limit (albeit an extremely high one), and it is impossible to leech points in the process, I think this needs an explicit ruling.

e.g. for the parent set, disallow restarting a stage with exactly 100,000 points.

Perhaps explicitly allow it in "aliensynjo" plus one of the western clones in case anyone is crazy enough to want to marathon this.

Clocking the score counter (100,000,000 points) means completing 150+ loops, averaging less than 1 death per loop over the course of 30+ hours. I have no idea how realistic it would be to actually accomplish and I'm not planning on trying.

Summary:

- It is possible to leech 128 lives at the beginning of the game.

- It can only be done when you have exactly 100,000 points, so point leeching is impossible.

- It is not possible to top up your lives afterwards unless you clock the score counter (30+ hours of play).

- It doesn't work on "aliensynj", which fixes the exploit by having 1ups also award 100 points.

Method:

1. Score low on purpose so you can reach exactly 100,000 points. Ideally on round 4.

2. Collect four guaranteed 1ups from the containers.

3. Create a safe spot and wait until time runs out, losing one life and resetting the containers.

4. Repeat until you have 128 lives (~2 hours). 129 overflows to negative.

Since lives have an upper limit (albeit an extremely high one), and it is impossible to leech points in the process, I think this needs an explicit ruling.

e.g. for the parent set, disallow restarting a stage with exactly 100,000 points.

Perhaps explicitly allow it in "aliensynjo" plus one of the western clones in case anyone is crazy enough to want to marathon this.

Clocking the score counter (100,000,000 points) means completing 150+ loops, averaging less than 1 death per loop over the course of 30+ hours. I have no idea how realistic it would be to actually accomplish and I'm not planning on trying.