Tecmo Bowl

Discussion about MARP's regulation play

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Is it me or should we score it like all those soccer games?

Poll ended at Wed Apr 03, 2002 12:26 pm

Yes
5
100%
No
0
No votes
 
Total votes: 5

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gameboy9
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Tecmo Bowl

Post by gameboy9 »

100 / won match, 50 / tie (I don't think they exist here, though), 0 for loss, + your score - opponents score for each game.

Game over when you lose a game.
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MrBunny
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Post by MrBunny »

While you're at it, you might want to talk about changing the timer from 3900 units to Free Play.

My 63-0 game in which New York decimated a pitiful Dallas team took about 1000 units, so perhaps four games could be played before game over. If there were no timer constraint, a total of 15 games could be played, albeit a very long playing session would be required.
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Post by gameboy9 »

Didn't you use 1 second / unit? You can use 4 seconds / unit if you'd like. I don't think that creates an NVRAM issue.
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MrBunny
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No timer problem, then.

Post by MrBunny »

Ah. Well then. A game would take about 250 tics, and there would be a total of 11 games to finish. So that would be about 2750 tics used out of a possible 3900. Looks to be around a 3 hour gaming session.
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