Baseball Scoring System
Posted: Mon Jul 22, 2002 7:29 pm
Well, it's time to start the Baseball Scoring System poll. The scoring systems will follow below. Please read them carefully, and if you have any questions about one or more of them, then ask. I'm sure the guys behind each scoring system will answer your questions.
This poll win run for 10 days as there might be a lot of questions, especially if you didn't follow the Baseball debate thread.
Please remember that it has been decided in another poll that we'll play a whole game of nine innings in Baseball games from now on, no matter how many credits that takes.
Okay, here we go. I've contacted all 3 guys and asked them to send me these informations about their scoring systems: 'Some examples of scores to help people see how the scoring system works, some explanation if they think that's needed and finally the ups and downs of their scoring system.'
The following is what they wrote back.
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Scoring System No.1 by Roncli:
100 for a win, 50 for a draw, and 0 for a loss. If you win, add the point difference to the score.
Player 5, Computer 5 - 50 points for a draw.
Player 40, Computer 0 - 100 points for a win plus 40 points difference, 140 total.
Player 0, Computer 40 - 0 points for a loss.
Player 40, Computer 20 - 120 points for a win plus 20 points difference, 120 total.
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Scoring System No.2 by Skito:
For all rules from the last poll: at least 9 innings of defence must be played. Extra Innings playing is required as real Baseball, new game (credit) is required (to play more extra innings) if mame game ends in tie.
100*RunsScored/RunsAllowed; If a Shutout occurs (No RunsAllowed) then 1000*RunsScored
Advantages: punishes well for defensive mistakes to prevent people from ignoring defense play and concentrating on getting points from offense. Eliminates ambiguous ties than the Points difference method: (RunsScored-RunsAllowed) would reward tie the two scores (10-0 and 11-1) equally. Giving up a run is obviously more lame as getting an extra run is difficult.
Disadvantages: awards defense a little more than offence. 1-0 game would be scored more than a 2-1 game, i.e. it goes under the assumpiton it is easier to score runs than it is to give them up. Still doesn't eliminate all ties 4-2 would be the same as 2-1.
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Scoring System No.3 by Matt Denham:
Formula: 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1)
Examples:
Player 8, Computer 3: 1000 * (8+1) * (8-3) / (3+1) = 11,250
Player 6, Computer 0: 1000 * (6+1) * (6-0) / (0+1) = 42,000
Player 11, Computer 1: 1000 * (11+1) * (11-1) / (1+1) = 60,000
Player 4, Computer 14: 1000 * (4+1) * (4-14) / (4+1) = -10,000
Player 5, Computer 6: 1000 * (5+1) * (5-6) / (5+1) = -1000
Player 0, Computer 1: 1000 * (0+1) * (0-1) / (0+1) = -1000
Pros: Ties are almost impossible, and, for the most part, final scores are relatively logical (shutouts are worth the most of any game where you score a certain number of runs, and games are worth more the more runs you score).
Cons: Games where the player loses are worth negative amounts of points (and losses by N runs are worth simply N*(-1000)).
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Now ask if you have questions, but please consider twice before voting.
This poll win run for 10 days as there might be a lot of questions, especially if you didn't follow the Baseball debate thread.
Please remember that it has been decided in another poll that we'll play a whole game of nine innings in Baseball games from now on, no matter how many credits that takes.
Okay, here we go. I've contacted all 3 guys and asked them to send me these informations about their scoring systems: 'Some examples of scores to help people see how the scoring system works, some explanation if they think that's needed and finally the ups and downs of their scoring system.'
The following is what they wrote back.
----------
Scoring System No.1 by Roncli:
100 for a win, 50 for a draw, and 0 for a loss. If you win, add the point difference to the score.
Player 5, Computer 5 - 50 points for a draw.
Player 40, Computer 0 - 100 points for a win plus 40 points difference, 140 total.
Player 0, Computer 40 - 0 points for a loss.
Player 40, Computer 20 - 120 points for a win plus 20 points difference, 120 total.
----------
Scoring System No.2 by Skito:
For all rules from the last poll: at least 9 innings of defence must be played. Extra Innings playing is required as real Baseball, new game (credit) is required (to play more extra innings) if mame game ends in tie.
100*RunsScored/RunsAllowed; If a Shutout occurs (No RunsAllowed) then 1000*RunsScored
Advantages: punishes well for defensive mistakes to prevent people from ignoring defense play and concentrating on getting points from offense. Eliminates ambiguous ties than the Points difference method: (RunsScored-RunsAllowed) would reward tie the two scores (10-0 and 11-1) equally. Giving up a run is obviously more lame as getting an extra run is difficult.
Disadvantages: awards defense a little more than offence. 1-0 game would be scored more than a 2-1 game, i.e. it goes under the assumpiton it is easier to score runs than it is to give them up. Still doesn't eliminate all ties 4-2 would be the same as 2-1.
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Scoring System No.3 by Matt Denham:
Formula: 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1)
Examples:
Player 8, Computer 3: 1000 * (8+1) * (8-3) / (3+1) = 11,250
Player 6, Computer 0: 1000 * (6+1) * (6-0) / (0+1) = 42,000
Player 11, Computer 1: 1000 * (11+1) * (11-1) / (1+1) = 60,000
Player 4, Computer 14: 1000 * (4+1) * (4-14) / (4+1) = -10,000
Player 5, Computer 6: 1000 * (5+1) * (5-6) / (5+1) = -1000
Player 0, Computer 1: 1000 * (0+1) * (0-1) / (0+1) = -1000
Pros: Ties are almost impossible, and, for the most part, final scores are relatively logical (shutouts are worth the most of any game where you score a certain number of runs, and games are worth more the more runs you score).
Cons: Games where the player loses are worth negative amounts of points (and losses by N runs are worth simply N*(-1000)).
----------
Now ask if you have questions, but please consider twice before voting.