Lock 'n' Chase

Discussion about MARP's regulation play

Moderator: BBH

Post Reply
User avatar
JoustGod
MARP Serf
MARP Serf
Posts: 170
Joined: Sun Mar 10, 2002 8:03 am
Location: Las Vegas, Nevada, USA

Lock 'n' Chase

Post by JoustGod »

svullo needs to eliminate either his lnc .inp or his clocknch .inp as they are the exact same recording. That also should be noted that the same .inp was capable of being played back on both titles. I would be happy to confirm svullo's recording now that I've watched it. However, which one is it?
User avatar
mahlemiut
Editor
Posts: 4186
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand
Contact:

Post by mahlemiut »

It would be impossible for one inp to play back on both titles as they are quite different hardware. Most notably, clocknch has to load the game from cassette before it starts. MAME will load the game stored in the inp header, you can't force it, unless you remove the header entirely (or record it with MacMAME).
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
Chad
Tournament Coordinator
Posts: 4463
Joined: Tue Mar 05, 2002 3:15 pm
Location: calif

Post by Chad »

it's the non-cassette one, you can tell which game is being played back by watching the 'Playing back previously recorded game lnc (Lock'n'Chase) [press return]' line and also this recording doesn't do the DECO count down too..

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
-skito
LN2
MARPaholic
MARPaholic
Posts: 1669
Joined: Wed Jul 24, 2002 4:46 pm

Post by LN2 »

also just compare the #bytes of the 2 inps.

oh well...seems one was already removed so I can't compare that.

I agree no way same inp can be submitted for 2 different versions.

As Barry noted, I have seen this with a few inps for other games also...where on confirming in macmame I might have selected the wrong rom set yet it still plays back fine anyway.

Clearly need 2 different plays even if the play of the game from 2 rom sets is identical where the inp can playback on more than 1 rom set.
User avatar
JoustGod
MARP Serf
MARP Serf
Posts: 170
Joined: Sun Mar 10, 2002 8:03 am
Location: Las Vegas, Nevada, USA

Post by JoustGod »

I understand the lack of a countdown when I played it back as clocknch. However, it still played back nonetheless. Explanation? I was curious myself as to how it skipped over the countdown process.
User avatar
JoustGod
MARP Serf
MARP Serf
Posts: 170
Joined: Sun Mar 10, 2002 8:03 am
Location: Las Vegas, Nevada, USA

Post by JoustGod »

By the way, here are the two "different" .inps:
User avatar
JoustGod
MARP Serf
MARP Serf
Posts: 170
Joined: Sun Mar 10, 2002 8:03 am
Location: Las Vegas, Nevada, USA

Post by JoustGod »

OK...that didn't work...here's the other:
User avatar
Chad
Tournament Coordinator
Posts: 4463
Joined: Tue Mar 05, 2002 3:15 pm
Location: calif

Post by Chad »

JoustGod wrote:I understand the lack of a countdown when I played it back as clocknch. However, it still played back nonetheless. Explanation? I was curious myself as to how it skipped over the countdown process.
oh, it actually didn't skip the countdown process it played the lnc game, mame chose the gamename in the inp header frame (lnc) rather than choosing the game name specified on the command line (clocknch)
-skito
User avatar
JoustGod
MARP Serf
MARP Serf
Posts: 170
Joined: Sun Mar 10, 2002 8:03 am
Location: Las Vegas, Nevada, USA

Post by JoustGod »

I see. Thanks for the explanation, Chad.
LN2
MARPaholic
MARPaholic
Posts: 1669
Joined: Wed Jul 24, 2002 4:46 pm

Post by LN2 »

yep, they definitely seem like the same exact inp file.

Maybe that wasn't intentional though...where he uploaded the same one again without realizing it.

oh well, if 1 of them as removed and user notified, then all is well. :P
Post Reply