What do you want to play for our test round?
Moderator: giro-X
What do you want to play for our test round?
So... what say ye? I'll probably randomize all the votes unless you clearly want to try a particular game.
When you vote, include:
1. How long the competition will last, and why. (remember, 0-1 hours to complete the game should be 10 days, 1-2 hours, 15 days, 2+ hours, 20 days)
2. Wheather there should be a penalty for continuing, up to three minutes, and why there should be a penalty. (that's in addition to the time you lose trying to start a new game)
3. If you want a time limit game or a game to completion, and why.
4. If the game is near-infinite and you want a game of completion, how many stages it will take to complete the game.
5. Anything I forgot about that you should be talking about.
If you write down everything I'm requesting, you have a chance that that game will be picked. (and for all those why's... those reasons can be short in length, of course. )
When you vote, include:
1. How long the competition will last, and why. (remember, 0-1 hours to complete the game should be 10 days, 1-2 hours, 15 days, 2+ hours, 20 days)
2. Wheather there should be a penalty for continuing, up to three minutes, and why there should be a penalty. (that's in addition to the time you lose trying to start a new game)
3. If you want a time limit game or a game to completion, and why.
4. If the game is near-infinite and you want a game of completion, how many stages it will take to complete the game.
5. Anything I forgot about that you should be talking about.
If you write down everything I'm requesting, you have a chance that that game will be picked. (and for all those why's... those reasons can be short in length, of course. )
Gameboy9 - Founder and coordinator of MARP Time Trials and Olympiad
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
- Francois Daniel
- MARP Seer
- Posts: 625
- Joined: Tue May 28, 2002 8:11 am
Re: What do you want to play for our test round?
So, the test game is Bubble Bobble, because it's a game with an ending and with 100 rounds. I mean it's a good choice for a test.gameboy9 wrote: 1. How long the competition will last, and why. (remember, 0-1 hours to complete the game should be 10 days, 1-2 hours, 15 days, 2+ hours, 20 days)
2. Wheather there should be a penalty for continuing, up to three minutes, and why there should be a penalty. (that's in addition to the time you lose trying to start a new game)
3. If you want a time limit game or a game to completion, and why.
4. If the game is near-infinite and you want a game of completion, how many stages it will take to complete the game.
5. Anything I forgot about that you should be talking about.
1. 15 days for 1-2 hours of play
2. 3 minutes penality for using any continue
3. Completion, end of inp after the boss is beated (the game must be play on 2 players for be finished)
4. All 100 stages must be played. No use of any warping will be allowed (even by umbrella or by reach level 50 with first life)
5. Played on Default Setting
Francois
- Francois Daniel
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Yes, as I said in point 3mahlemiut wrote:There's only technically an ending to Bubble Bobble if you play a 2 player game. And what about power up codes? (Normal MARP rules allow these, but not tournament rules)
For power up codes, you mean those in the play ? As 30 jump for have speed fire ? I allow these because they don't change a lot the play finally.
But codes made before the play are forbidden.
Francois
Power up codes as in entered on the title screen - Power up!, Original Game and Super.
Power up give permanent shoes, fast fire, and quick fire (there's a difference).
Original game gives the secret room doors on 20, 30, 40, plus the warp on level 50, regardless of whether you die or not.
Super swaps enemies around. Different enemies will appear on each stage. This is the only way of getting the true ending too, but you still need 2 players to for that ending.
My opinion - allow Power up and/or Super, but not original game as you already said no warping. Power up makes it easier and fairer, but it's still not all that easy, especially if you still have to go through rounds 51-69.
Power up give permanent shoes, fast fire, and quick fire (there's a difference).
Original game gives the secret room doors on 20, 30, 40, plus the warp on level 50, regardless of whether you die or not.
Super swaps enemies around. Different enemies will appear on each stage. This is the only way of getting the true ending too, but you still need 2 players to for that ending.
My opinion - allow Power up and/or Super, but not original game as you already said no warping. Power up makes it easier and fairer, but it's still not all that easy, especially if you still have to go through rounds 51-69.
- Barry Rodewald
MARP Assistant Web Maintainer
MARP Assistant Web Maintainer
I honestly don't think Bubble Bobble is a good game for testing out time trials. It is a LONG game, and not many players are capable of finishing it on one credit. And correct me if I'm wrong, but the game does NOT have a regular continue option... the only way to extend play is to start playing on the 2P side right as you lose your last life.
If a game is too long, it doesn't encourage much "repeat" play, i.e. players wouldn't be able to try as often as possible to be able to beat their times.
If a game is too long, it doesn't encourage much "repeat" play, i.e. players wouldn't be able to try as often as possible to be able to beat their times.
- AL
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re....
Actually Matt , you can continue ad infinitum on Bubble Bobble .
Consider yourself corrected !
Cheers ,
AL
Consider yourself corrected !
Cheers ,
AL
HAL: " It's puzzling . I've never seen anything quite like this before..? "
- mike_myers
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1. How long the competition will last, and why. (remember, 0-1 hours to complete the game should be 10 days, 1-2 hours, 15 days, 2+ hours, 20 days)
2. Wheather there should be a penalty for continuing, up to three minutes, and why there should be a penalty. (that's in addition to the time you lose trying to start a new game)
3. If you want a time limit game or a game to completion, and why.
4. If the game is near-infinite and you want a game of completion, how many stages it will take to complete the game.
5. Anything I forgot about that you should be talking about.
-------------------
The game: Street Hoop
1. 10 days (0-1 hours)
2. No penalty
3. With limit. It ends when you finish 1st stage.
4. It isn't near-infinite
5. Scoring: points difference in that match
1. How long the competition will last, and why. (remember, 0-1 hours to complete the game should be 10 days, 1-2 hours, 15 days, 2+ hours, 20 days)
2. Wheather there should be a penalty for continuing, up to three minutes, and why there should be a penalty. (that's in addition to the time you lose trying to start a new game)
3. If you want a time limit game or a game to completion, and why.
4. If the game is near-infinite and you want a game of completion, how many stages it will take to complete the game.
5. Anything I forgot about that you should be talking about.
-------------------
The game: Street Hoop
1. 10 days (0-1 hours)
2. No penalty
3. With limit. It ends when you finish 1st stage.
4. It isn't near-infinite
5. Scoring: points difference in that match
Re: re....
Umm, are you sure? What version are you playing? I could've sworn the last time I tried bublbobl, I let all three lives die at the beginning, and then immediately the screen comes up showing what the highest round reached that day was. There is no prompting asking you to continue.AL wrote:Actually Matt , you can continue ad infinitum on Bubble Bobble .
Consider yourself corrected !
Cheers ,
AL
Anyways, I was thinking that Contra would be a good game for time attack purposes. It is pretty short (around 10 minutes to finish) and isn't too unreasonable to finish. Just takes a little practice.
How about Camel Try (Special Course). No "warping" through walls, best time wins. It's a short game, and after a few tries you are guaranteed to be able to always finish the game. so...
Game: Camel Try (Special Course)
1. 10 days (0-1hours)
2. No continuing. Even if continuing is allowed, that just means you are slow (or just hit an aweful lot of negative time), and won't be getting high in the rankings.
3. Game has a built in timer (total time given after game completion)
4. N/A
5. No warping through walls.
Game: Camel Try (Special Course)
1. 10 days (0-1hours)
2. No continuing. Even if continuing is allowed, that just means you are slow (or just hit an aweful lot of negative time), and won't be getting high in the rankings.
3. Game has a built in timer (total time given after game completion)
4. N/A
5. No warping through walls.
Re: re....
what?!?BBH wrote:I was thinking that Contra would be a good game for time attack purposes. It is pretty short (around 10 minutes to finish) and isn't too unreasonable to finish. Just takes a little practice.
Since when can you go through a whole loop of Contra in only 10 minutes?!?
Just viewed scores for Contra...seems like a golden case where having that as a time of completion record would be better...cuz the scores are all based on amount of leeching done throughout or just the skill of the player.
I see a few completed it with far less score than others. I'd bet those are actually the more skilled replays...extreme efficiency of just getting through it all.
QRS, LOL
- Metrackle
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Megaman: The Power Battle
1. 10 Days, 0-1 hours
2. One minute penalty for continuing, because you pick up exactly where you left off when you died
3. Completion, because this game can be beaten very quickly, is pretty easy to beat, and as mentioned before when you continue, you pick up where you left off when you died
4. Eight short stages
5. Path: Megaman 7; Difficulty: Hard
1. 10 Days, 0-1 hours
2. One minute penalty for continuing, because you pick up exactly where you left off when you died
3. Completion, because this game can be beaten very quickly, is pretty easy to beat, and as mentioned before when you continue, you pick up where you left off when you died
4. Eight short stages
5. Path: Megaman 7; Difficulty: Hard