WCC6 week 7: TOOBIN

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Phil Lamat
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WCC6 week 7: TOOBIN

Post by Phil Lamat »

Maybe you think you have finish with water games after week 6 ?
Wrong ...

Game this week will be "Toobin" (5 clones but we will play with the parent set) :
http://marp.retrogames.com/index.cgi?mo ... xlines=999

Warps are allowed.

Special bonus points :
* 5 pts for the first to finish the game
* 5 pts for the first to beat the almost 8 years old Marp hiscore :
2952480 by Andy Hofle with ... m33b6 !

Points can be cumulated by same person (and even -this is highly possible- in same inp)
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Post by Phil Lamat »

Oh I forgot :
if you finish the game, you also will be able to earn 50$, as it is one of ddpx's bounty game :
viewtopic.php?t=12297&start=0

j) Finish the game on one credit: $50. You may use the first two warps to advance through the game.

Read this post, there is some infos (like not warping to gain more extra lives)
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Post by mahlemiut »

Records:
MARP:
2,952,480 -- Andy Hofle (rev 3, presumably US version, assuming the set is the same was that in 1998)

Twin Galaxies:
1,570,336 -- Ara Shirinian (medium difficulty, presumably some US version)
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Phil Lamat
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Post by Phil Lamat »

Picture of the Graal :
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Post by Phil Lamat »

mahlemiut wrote: Twin Galaxies:
1,570,336 -- Ara Shirinian (medium difficulty, presumably some US version)
Maybe no warp allowed ?
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Post by The TJT »

If you collect all letters for " TOOBIN' ", you get a secret code that you send to Atari Games and win a T-shirt. But you must do it before December 1st 1988 #-o

What other shirt challenges were there:
Gauntlet I? &II(exit secret room)
Road Blasters(finish game)
Klax(finish game)

I hear Atari lost millions! of dollars for printing those darn Road Blasters and Klax T-shirts, since those were so easy to finish. In the end they had to dig up Atari2600 ET-cartridges and give them instead. That didn't prevent the industry crashing. All because some shirts. Doh.
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Post by mahlemiut »

Phil Lamat wrote:
mahlemiut wrote: Twin Galaxies:
1,570,336 -- Ara Shirinian (medium difficulty, presumably some US version)
Maybe no warp allowed ?
Warpzones can be freely used.
- Barry Rodewald
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pat33999
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Post by pat33999 »

In WolfMAME 104, the game is crashing, and sometimes (but not always) has strange graphical glitches. Is anyone else having this problem? I'm going to try 103.
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Post by pat33999 »

103 has a glitch, with the 2nd character looking blue. I played through a large part of this game on 102 a few months ago, and it worked perfectly. I suggest that we use 102.
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Post by BBH »

The TJT wrote:What other shirt challenges were there:
Gauntlet I? &II(exit secret room)
Road Blasters(finish game)
Klax(finish game)
Puzzle Bobble - finish the game
Gauntlet Legends - either beat Skorne or build a character up to Level 99, not sure which
WAR Final Assualt - no idea but I know there was a t-shirt involved

and of course, Asylum had a t-shirt offer ready to go but that game was never released ;)
I hear Atari lost millions! of dollars for printing those darn Road Blasters and Klax T-shirts, since those were so easy to finish. In the end they had to dig up Atari2600 ET-cartridges and give them instead. That didn't prevent the industry crashing. All because some shirts. Doh.
that was a joke, right? :P
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Post by pat33999 »

Now I see that the blue 2nd character is in every version of MAME I've tried, so maybe its not a glitch? Either way, toobin is unplayable in 104, but fine on 103.
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Post by The TJT »

BBH wrote:
I hear Atari lost millions! of dollars for printing those darn Road Blasters and Klax T-shirts, since those were so easy to finish. In the end they had to dig up Atari2600 ET-cartridges and give them instead. That didn't prevent the industry crashing. All because some shirts. Doh.
that was a joke, right? :P
Yep. When we could finish Toobin or Gauntlet secret room, we were already late :(
JST did finish Klax too...I believe it when you show me the shirt JST! :)

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ET and it's phone bills
...And later put cement on the landfill to stop stealing kids. Makes me wonder if there are still 5 Million! (not kidding) ET-cartridges buried there!
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Post by NotMan »

Ach's replay was done on easiest mode in M33b6 not medium difficulty.
So, drop the 5 bonus points on that, Phil!

I did some testing on pb problems on Toobin. Wolf83,89,99,100, and 101 pb works so far. Wolf90,78, and 95 have some serious pb problems due the Pokey (??) bug or random generator code causing the game crash no reasons. :(

Pat33999. Let Phil decide which version that we should be playing Toobin! I think that Wolf 101 or 99 should work better. IMHO. :P

Later,

NotMan
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Post by destructor »

In wolf101 game crash (exit to windows) after some time. I don't know why. I didn't test it on other wolf versions.
You can send to me always what game will be next Phil. Maybe I will test game. I'm not interesting in playing in WCC6.
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Post by pat33999 »

A strange glitch just happened in Wolf 101. I don't know if its the fault of MAME, or the game itself.
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