K7 - Round 1 - Part 2 - View Point (viewpoin)

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http://sawys.ifrance.com/K7.htm

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PeterPunk
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by PeterPunk »

Code: Select all

11. 0.352.520 - 170 PTS (Position 185 pts + Target 200 pts) Target A + C - Player : Last Ninja 2
I think there's something wrong, GHEMANT :wink:
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GHEMANT
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by GHEMANT »

yes thanks, is correct now.

46 players for now, I hope for at least 60 at the end of this second game.
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by verty »

I'm finding this game really difficult right now. My left hand is not controlled enough for this game (PC keyboard). In Golden Axe I could use my left hand for jump and attack but here the ship is underpowered so one needs to be accurate with charged shots. This is not like Star Force where one just shoots. My left hand struggles with the shooting, so I'm shooting with my right hand but the isometric angle makes the steering quite tough. So I'm struggling...
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by JoshF »

Yeah, I'm finding simple spread patterns too difficult to dodge in this game.

Generally, I don't like shooters where most of the difficulty stems from optical illusion. :D
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destructor
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by destructor »

Scoring is a bit unfair. Target C is easy and big score for it yes. Sometimes stupid move and one star can fly out. For example I can do score over 1mln but my score will be more weak than score about 300k because I miss one item.
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken »

Six stars in stage 6:

Destroy the 1st walker in the beginning of the stage on the left side (sorry for not having a screenshot).

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Destroy the 5 walkers in this area.

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Destroy the walker on the left side of the screen.

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If you have destroyed those 7 walkers, you should get six stars by destroying the walker on this platform.
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro »

There must be some other requirement as I've done this more than a few times and no stars appear.
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken »

I'm looking at it again, then. If I -just- destroy the walkers, I get it. If I destroy EVERYTHING, I get it. If there's another requirement, then it's outside of the level (no deaths...?)
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro »

My save state at this point has no deaths but it doesn't pick up all previous stars.
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franco.benedetti
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by franco.benedetti »

same here...

i've been trying this many many times too and the only times i've succeeded i've done it with infinite plasma or flame bomb :(

as far as i know the only two requirements seem to be getting the 3 bombs (the two from the tanks crushed by dodecahedrons and the one stuck within the cubes) AND kill all walkers (or everything as mentioned)
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken »

I don't get any of the bombs and I get the six stars.

The save state I use doesn't pick up all previous stars either.
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by franco.benedetti »

if you are using wolf106 could you please attach the save state you start from?
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro »

Yeah, getting all the bombs does nothing for me as well. Same for reaching that point with all bombs or full shield.
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken »

I'm not sure how well save states transfer from machine to machine, but it's attached (wolfmame106). It's on save state F. Look at the lives count. ; )
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Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro »

Yeah, doesn't work for me. So you're implying you found the level 3 1-up? Good job.
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