[K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

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[K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by TRB_MetroidTeam »

Round: 3
Game: Slap Fight (Japan set 1)
ROMset: slapfigh (note: you need 2 ROMsets: SLAPFIGH and ALCON in your ROMs folder)
Year: 1986


Default Settings:
Lives = 3
Bonus Life = 30000 100000
Difficulty = Medium

K9 rules:
- 4 (four) loops maximum!
- Use of tricks like "full fire", "maximum power-up", and advance some levels with the trick are allowed!
- Get "Helper" is allowed, however it's not allowed to use P2 control!
- Get extra star when starting a new life is allowed!

Note: Despite there are 12 (or 16?) enemies between the last boss, and the exact starting point, the K9 score will be the score you have just after you defeat (by first time) the last boss in the 4th loop. And if you die just after beating him in the 4th loop, your score will finish at that moment. In other words, you are not allowed to defeat 4th loop last boss (earning the points) and respawn and try killing it again. Tip: There are many ways to increase points during the game! Good luck!

Round Start: (Sunday) 13 November 2011, 00:00:00 GMT (Round 3 is 6 days long)
Round End: (Friday) 18 November 2011, 23:59:59 GMT => TIME REMAINING (Link)


Allowed version: use only wolf140 for this round!
http://wolfmame.marpirc.net/wolfmame-0140.exe

CURRENT RANKING (Link)

OFFICIAL BRACKETS HERE
An important change: Now we have another bracket (Continue Bracket) after the Losers Bracket. Players that lose (in Losers Bracket) until the Round 6 will go down to this "last chance" bracket, and can continue in the competition. See the link for details!

ImageImageImage ImageImageImage ImageImageImage ImageImageImage ImageImageImage ImageImageImage

In Round 3 will be allowed NewComers (late players) too, being the last chance to join K9. The rule for NewComers is the same as R2. I will add the slots in the losers bracket as soon as possible

- For "late players" (or "newcomers") that didn't play Round 1, they will be allowed to join in Round 2, however, the hard part is that they will enter in special matches, not head-to-head (2 players) match, however in "head-to-head-to-head" (3 players) matches against some of the worst placed in Round 1. Depending of the number of players in Round 1, and the number of players that want to join in Round 2, it's possible we have some "4 players matches". We will try to fit these special matches in a way to not affect players best placed in Round 1. Details to be decided according to the number of players involved in.

- We will call "slots" the positions where are the possibility of new players enter. Players that want to enter in Round 2 need to post your interest publicly in the forum related to that Round 2, or submit a record to that game with “K9” in the description. The time limit to post that you are interested is 48 hours (2 days) after the beginning of the round, and it’s required to submit the first INP in the time limit of 72 hours (3 days) after the beginning of the round. Chronological sequence will be considered, or by “lottery” if it seems necessary.

- Also to be decided yet, is the possibility of late players joining in Round 3, however in the losers bracket. To be decided!
(yes, it was allowed for R3 too!)

====================

Knockout / Championship general forum: viewforum.php?f=7

[K9] KNOCKOUT 9 - OFFICIAL RULES: viewtopic.php?f=7&t=14892
[K9] KNOCKOUT 9 - "List of Players": viewtopic.php?f=7&t=14889
[K9] KNOCKOUT 9 - Brackets (Challonge example): http://challonge.com/k9 or http://challonge.com/k9/fullscreen?multiplier=1.0
[K9] KNOCKOUT 9 - OFFICIAL BRACKETS (Excel): https://skydrive.live.com/view.aspx?cid ... B38A%21135

.....[K9] Round 1 - Magical Crystals (mgcrystl):
..........Forum: viewtopic.php?f=7&t=14893
..........Ranking: http://replay.marpirc.net/index.cgi?mod ... xlines=199
..........Time Remaining: http://www.timeanddate.com/counters/cus ... ec=59&p0=0

.....[K9] Round 2 - Go Go! Mile Smile (gogomile):
..........Forum: viewtopic.php?f=7&t=14899
..........Ranking: http://replay.marpirc.net/index.cgi?mod ... xlines=300
..........Time Remaining: http://www.timeanddate.com/counters/cus ... ec=59&p0=0

.....[K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]:
..........Forum: viewtopic.php?f=7&t=14902
..........Ranking: http://replay.marpirc.net/index.cgi?mod ... xlines=500
..........Time Remaining: http://www.timeanddate.com/counters/cus ... ec=59&p0=0
Last edited by TRB_MetroidTeam on Wed Nov 16, 2011 9:50 pm, edited 11 times in total.
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Re: [K9] Round 3 - (...)

Post by TRB_MetroidTeam »

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Re: [K9] Round 3 - (...)

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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by The_Pro »

Recent roms are needed as well, last change was .138u3.
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by TRB_MetroidTeam »

Right! This is the reason of only accepting 0.140 for this round.

Another tip: Please wait until the title screen to press any button, to avoid enter in "Screen Test" screen. If you entered it, it's good you close your game, go to your "cfg" folder and delete "slapfigh.cfg" file, and restart your play and recording.
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by The TJT »

Well someone tell us where to find these recent roms...

Edit:
Ok, I found roms. Thanks for pm's guys.
Last edited by The TJT on Sun Nov 13, 2011 4:32 am, edited 1 time in total.
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by Gerhard S »

wolfmame140 makes reset in winxp :cry:
work only wolf106 for me an here is the game not working

is this wrong ?
C:\Mame\wolfmame140\mame.exe slapfigh -nvram_directory NUL -window -mouse -record slapfigh.inp
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by mahlemiut »

Gerhard S wrote:is this wrong ?
C:\Mame\wolfmame140\mame.exe slapfigh -nvram_directory NUL -window -mouse -record slapfigh.inp
You don't need -mouse unless you're using the mouse for control (or menu access), but otherwise, that should work just fine.
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by unclechicken »

C:\Mame\wolfmame140\mame.exe slapfigh -record slapfigh.inp

thats the easiest way to do it.

or copy the below text and save it as RECORD.BAT using notepad, into the wolfmame140 directory and run that everytime you try. The output will be in the INP directory.

mame slapfigh -record slapfigh.inp
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by mahlemiut »

Or use the supplied record.bat file, which handles NVRAM for you. (If not included, then copy it from another version)

Besides, Gerhard was already handling NVRAM with -nvram_directory NUL
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by Gerhard S »

C:\Mame\wolfmame140\mame.exe slapfigh -record slapfigh.inp
makes also reset
all "commandline" versions from wolfmame makes reset
what I'm doing wrong ?
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by el_fumador »

Gerhard S wrote:C:\Mame\wolfmame140\mame.exe slapfigh -record slapfigh.inp
makes also reset
all "commandline" versions from wolfmame makes reset
what I'm doing wrong ?
If you're having problems with command line perhaps you should use Mamegui + wolfmame 0.140 (Mamegui allows to launch games as a frontend and get rid of commands :mrgreen: )
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by mahlemiut »

What do you mean by "makes also reset"? It resets your PC when you run it? (Which should never happen, that's just weird)
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by Gerhard S »

mahlemiut wrote:What do you mean by "makes also reset"? It resets your PC when you run it? (Which should never happen, that's just weird)
YES -- PC RESET when i startet mame newer as version 106 - only mame32-versions works
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]

Post by mahlemiut »

MAME is no different than MAMEUI (formerly MAME32). Do you have the same issue with an official binary from mamedev.org?

Also, mention your system and OS specs.
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