Hi !
I got a look at the special rule on DOA++ on marp but i think that something is wrong, there isn't any mention about the time that you finish the game , similar games like Soul calibur or star gladiator does have the finishing time as an important variable to the game score in their special rules , why doa++ does not have it ?
I think that is an error on special rule, could someone fix it ?
Thanks !
DEAD OR ALIVE ++ wrong special rule ?
Moderator: BBH
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- Button Masher
- Posts: 30
- Joined: Thu Aug 14, 2008 1:26 pm
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- Button Masher
- Posts: 30
- Joined: Thu Aug 14, 2008 1:26 pm
Re: DEAD OR ALIVE ++ wrong special rule ?
I looked better at the special rules and i see that there was a mention for the completion time so it's my mistake, sorry i did not see it first.
Ok ! Now i can submit my score
Sorry to bother you guys
Ok ! Now i can submit my score
Sorry to bother you guys
Re: DEAD OR ALIVE ++ wrong special rule ?
I watched and confirmed scores by SFChampion and Fungo.
Anyway Fungo's replay is *not* a flawless victory (maybe he intended that he did not lose a round, that is true)
According to the description, the confirmed inp from Rodrigo Lopes (now 3rd) should have score 146 (10*15-4)
[advertised 7 but is 2-0,2-0,2-0,2-0,2-1,2-1,2-0,1-2 with JANN-LEE]
Anyway Fungo's replay is *not* a flawless victory (maybe he intended that he did not lose a round, that is true)
According to the description, the confirmed inp from Rodrigo Lopes (now 3rd) should have score 146 (10*15-4)
[advertised 7 but is 2-0,2-0,2-0,2-0,2-1,2-1,2-0,1-2 with JANN-LEE]
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: DEAD OR ALIVE ++ wrong special rule ?
Rax is right for Rodrigo's score : this is 146 instead of 126.
And for better cohesion, I've also applied there (rules changed and scores edited) the classic formula (Wx10 - L)x100000 + (100000-T), already in use for several other fight games such as aof3, ninjamas, samsho4-5-5sp, svc, tekken, vf (virtua fighter) ...
And for better cohesion, I've also applied there (rules changed and scores edited) the classic formula (Wx10 - L)x100000 + (100000-T), already in use for several other fight games such as aof3, ninjamas, samsho4-5-5sp, svc, tekken, vf (virtua fighter) ...