basketball

Discussion about MARP's regulation play

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Phil Lamat
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basketball

Post by Phil Lamat »

I've tried a new scoring on a basketball game (pc_dbldr) which takes care of best attack but also good defense ; I would like to know what marpers think of it and if we may apply this to all basket games (like we already did on soccer games)

The pc_dbldr also takes care of level's opponent, but this not the case for most of others basketball games

This is to reward for example a 50-20 against a 50-40, or a 70-60 against a 50-40

I think it's good, but the only doubt I have concerns inputs showing a defeat : shall we count 0 or shall we give a few points ?
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gameboy9
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Post by gameboy9 »

I moved it here - it really does belong here instead of general...

We should probably do offence - defence with the exception of Konami's arcade double dribble, which keeps playing until you lose when your time allotment ends...

In the PC version, we should multiply by the level you played in. So 50-40 on level 3 = 30. Bonus for playing on harder difficulty... you know?
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Phil Lamat
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Post by Phil Lamat »

yes I had thought about the easiest "points for minus points against", but it is partially satisfying ; because with that (for a same difficulty) a 70-60 is the same than a 50-40 ; and in basket I think we should reward attack first, then pts difference
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gameboy9
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Post by gameboy9 »

oh so you're saying 70-60 = 80 pts on lv 1, 50-40 = 60 pts on lv 1, and 50-40 = 180 pts on lv 3?

I'll buy that!

That should reduce the negative instances...
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MDenham
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Post by MDenham »

So is the scoring system:

((your score * 2) - (opponent's score)) * (difficulty level)

or should it be more like:

((your score) * (difficulty level + 1) - (opponent's score))
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Phil Lamat
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Post by Phil Lamat »

No Matt ...
Scoring I'm proposing is :
(1000 for a win)x level + (points for)x10 - (points against)

Let's take your examples :
70-60 level1 = 1000 + 700 - 60 = 1640
50-40 level1 = 1000 + 500 - 40 = 1460
50-40 level3 = 3000 + 500 - 40 = 3460

So that the main thing is to win against highest level
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