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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 27, 2008 8:34 am
by GHEMANT
about MISSION IMPOSSIBLE....
A new information
these are the max scores possible, stage for stage:
stage 1 : 014,0 pts
stage 2 : 036.0 pts
stage 3 : 096.0 pts
stage 4 : 095.0 pts
stage 5 : 168.0 pts
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 27, 2008 10:57 am
by verty
GHEMANT wrote:about MISSION IMPOSSIBLE....
A new information
these are the max scores possible, stage for stage:
stage 1 : 014,0 pts
stage 2 : 036.0 pts
stage 3 : 096.0 pts
stage 4 : 095.0 pts
stage 5 : 168.0 pts
By my reckoning, that leaves 12 points on stage 3 and 6 points on stage 5 to find. I don't know what is special about those stages; what they have the other stages seem to have too. Innuendo is perhaps the only one who has a clue.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sat Sep 27, 2008 12:18 pm
by verty
verty wrote:I'll try to get an A+B+D this weekend...
I've decided not to attempt this anymore, the game is just too annoying. A particular problem is the vertical speed of the skeletons. Sometimes they move up or down fast and sometimes slow, and I can't yet predict which it'll be, so timing the attack is difficult. Target D is too difficult for now.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 12:49 am
by dave88
Some great performances on this game guys.
I just can't stand playing it.
Hope the next game is something I can enjoy playing.
Cheers,
DAS
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 7:08 am
by CrazyKongFan
Marco Marocco wrote:CrazyKongFan wrote:I agree with you though, I hate these type of games as well. I can't even get past those 2 big guys near the beginning. Guess I'll probably have to take a pass on Knockout 7

make your best and send your inp

So far, my best score is 12...Why bother?

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 5:29 pm
by GHEMANT
MISSION COMPLETED!!
This first match is end
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 5:42 pm
by verty
Wow, many people got quite high scores. 3000 would get you 25th place, 3400 for 15th place. The cut off was about 2700.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 5:42 pm
by Jinkot
Congratulation for the pro, pat33999, musty, lasninja2, innuendo, vertex-dan, phoenix reloaded, verty, sf champ and spinal blood for yours performances
This game is a good choice, golden axe is a great game of history games.
See you soon.

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 6:11 pm
by verty
Jinkot wrote:Congratulation for the pro, pat33999, musty, lasninja2, innuendo, vertex-dan, phoenix reloaded, verty, sf champ and spinal blood for yours performances
This game is a good choice, golden axe is a great game of history games.
See you soon.

Thank you!
Now I'm wondering what the unknown technique for the impossible mission is...
PS. Congrats everyone.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 6:17 pm
by GHEMANT
you can see Phoenix Reloaded's replay.
The secret was.... kill and put in the abyss Bizarrians and enemy at the same time

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 6:39 pm
by The_Pro
Thought so, got tired of trying to make it work though.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 7:50 pm
by verty
GHEMANT wrote:you can see Phoenix Reloaded's replay.
The secret was.... kill and put in the abyss Bizarrians and enemy at the same time

I did notice how those Bizarrians fell and I did think that the score seemed high, but I wasn't familiar with the scoring and didn't realise at the time just how valuable it is to score all possible points from the S3 brothers (he didn't kill one of them). When I learned more about the scoring, I didn't think to check that replay again.
I think I understand it now though. An animal has two modes: with or without a rider. If an animal is marked as being with a rider, then it adds points when it falls into the abyss. If it is without rider, it doesn't add those points. When the rider is knocked off, there is a short animation (61 frames) where the animal looks upward and then lies down. I think that the flag "without rider" is only set when that animation finishes, so if the animal falls into the abyss within a second of being dismounted, you get an extra pit-death counted.
I think they did that because they only want you to be able to mount the animal after that 1 second delay which would allow you to be hit by someone else just after knocking off the rider. There should have been a third state, dismounting, that made the player wait but didn't score a pit-death. I'm calling it "pit death" for now because "abyss death" doesn't sound as nice.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Sun Sep 28, 2008 8:59 pm
by outbackjack
I can upload the wlf file if you need it but I'll make sure to include it next time for sure.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Mon Sep 29, 2008 12:23 am
by INNUENDO
I´m very curious to understand how it´s possible to do 96 points on stage 3...

Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Posted: Mon Sep 29, 2008 3:03 am
by destructor
Am I 36th?
EDIT
Ouch, I'm 35th
