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Posted: Fri Feb 27, 2004 6:56 pm
by tar
Cost of living in 1977
m4 : 329 : Barthax : M-4
: 290 : Phil Lamat : recordable since
: 214 : diabolik : m34b1
The increase in 1999
gigawing : 84631325647170 : Violet@TeamRainbow : Giga Wing (US 990222)
: 38915439339300 : GSH : recordable since
: 36923277919330 : dj BBH : m62
inflation

Posted: Fri Feb 27, 2004 7:11 pm
by diabolik
LordGaz wrote:
Another example:

IPM Invader (impinvad) - 46390 - diabolik
IPM Invader (impinvad) - 46390 - LordGaz
Here's another one:

Yosaku To Donbei (set 2) [yosakdoa] : 2690 : diabolik
Yosaku To Donbei (set 2) [yosakdoa] : 2690 : WRX2

Posted: Fri Feb 27, 2004 8:17 pm
by tar
Top 3 wrote: spacewar : 15 : tar : Space Wars
: 15 : WRX2 : recordable since
: 13 : German Krol : m35b6
our korean friends are peculiar

Posted: Fri Feb 27, 2004 9:29 pm
by Weehawk
tar wrote:
Top 3 wrote: spacewar : 15 : tar : Space Wars
: 15 : WRX2 : recordable since
: 13 : German Krol : m35b6
our korean friends are peculiar
The phenomenon you are observing is well documented, but until recent events was unexplainable.

A WRX2 defector has, in return for his own island near Cabo San Lucas, revealed to Western investigators their first details of the organization and structure of the WRX2 network.

The phenomenon at hand is a result of the method in which the inp retrieval spider traverses the massive WRX2 network of computers. According to the defector, the network is set up in a hierarchical structure according the the strength of the individual player at that location, based on previous MARP submissions, and results of certain Asian scoreboards and competitions. The entire structure can be envisioned as a virtual pyramid, with the average players at the lowest level (there are no below-average players in the WRX2 league - players performing at a lower level are removed through methods not suitable for public discourse). These average players make up the largest skill level, those slightly better are slightly fewer in number and occupy the next "higher" level in the "pyramid". The structure thusly terminates with the legendary Kang-Kyu, alone at the "top".

The simplest traversal method for the spider would of course be to start at the top and work down, but this would place too great a band-width burden on the sole top computer. Therefore, a slightly more sophisticated algorithm is used, whereby the spider starts at the lowest level, searching it completely for a score beating the MARP submission which automatically triggered the spider's operation, before moving on to the next "higher" level. Only if none of the other several thousand computers in the network contains a recording which would regain the MARP high score does the spider ever reach the "top" computer.

Since the spider stops as soon as it has found such a recording, and because the computers searched first are the lesser caliber players, often it will be seen that the MARP submission is only slightly bested, or even tied. Of course if that score is bested by another MARP player, then the entire process is restarted, searching for an inp that would beat it.

Posted: Fri Feb 27, 2004 9:34 pm
by mahlemiut
We need to hax0r the WRX2 network :twisted:

Posted: Fri Feb 27, 2004 9:42 pm
by Weehawk
mahlemiut wrote:We need to hax0r the WRX2 network :twisted:
Dibs on any Centipede/Millipede recordings.

Posted: Fri Feb 27, 2004 10:33 pm
by BBH
LN2 wrote:
Weehawk wrote:Find the game where the 2nd place score is the lowest percentage of the top score. (Which game has been "owned" the most completely)
http://marp.retrogames.com/index.cgi?mo ... lines=9999

quickly comes to mind... :P
100,000,210 / 8,969,050 = 11.15 times higher.

http://marp.retrogames.com/index.cgi?mo ... lines=9999

10,247,210 / = 2394.21 times higher.

not even close.

573rd post... Happy Konami Day! or something

Posted: Sat Feb 28, 2004 8:41 am
by LN2
BBH wrote:10,247,210 / = 2394.21 times higher.

not even close.
I don't think you can say that one qualifies as it really only has the 1 score for the game.

I'm guessing it's pretty trivial to match and surpass that 4,000 score.

What have you scored on this game BBH?

I'm guessing with a few plays you likely could get 1+ million.

Posted: Sat Feb 28, 2004 8:53 am
by BBH
LN2 wrote:
BBH wrote:10,247,210 / = 2394.21 times higher.

not even close.
I don't think you can say that one qualifies as it really only has the 1 score for the game.

I'm guessing it's pretty trivial to match and surpass that 4,000 score.

What have you scored on this game BBH?

I'm guessing with a few plays you likely could get 1+ million.
Oops, I had the number in there but I was re-typing the post and accidentally forgot to put it back in. Should've been:

10,247,210 / 4280 = 2394.21 times higher.

You know exactly what I mean though since I gave the link to the scores.

I know you're proud of your Nibbler score but there are plenty of other games on MARP with bigger differences between 1st and 2nd place than 11 times the score...

http://marp.retrogames.com/index.cgi?mo ... lines=9999

How's that?

And I've only tried Wonder Planet once I think so I honestly don't know what kind of score I would get.

Posted: Sat Feb 28, 2004 1:23 pm
by LN2
BBH wrote:I know you're proud of your Nibbler score but there are plenty of other games on MARP with bigger differences between 1st and 2nd place than 11 times the score...
Well, I am sure there are....it just quickly came to mind when the question was posed...since it was one of mine.
How's that?
Same thing as Wonder Planet IMHO....only 1 real score for the game.
Find one that has at least a few other scores where those scores require some skill at the game to achieve also.

There are some 1st place scores far more impressive than my Nibbler scores...but not as high of a ratio versus 2nd place.

Check the tetris type games. I think there are a few there where someone has semi-marathoned it getting tons higher score than all others who have played it.

Posted: Sat Feb 28, 2004 2:35 pm
by sikraiken
IIRC, Wonder Planet gives you 10M for finishing the game.

Posted: Sat Feb 28, 2004 3:21 pm
by SprintGod

Posted: Sat Feb 28, 2004 5:08 pm
by LN2
yeah, that is a good one.

Watch that inp and you will see it's quite a simple pattern he uses to clear rack after rack after rack...same pattern each rack.

Posted: Sun Feb 29, 2004 2:28 pm
by tar
jtc , an idea for brand a new avatar .
Image

Posted: Sun Feb 29, 2004 2:30 pm
by tar
and signature
Image