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Posted: Fri Feb 01, 2002 12:30 pm
by MKL
Phil, the fact is that leeching on the other levels is not a Ghouls-
specific problem: there are tons of games you can finish on 1 life
with a score that can easily be surpassed by appositedly sacrificing
a number of lives on certain fruitful areas. So if we apply the 100k
(or 1M)-per-remaining-lives bonus to solve this problem in Ghouls,
then we would have to extend the rule to all other games with the
same problem, which is not an easy task. Also, this kind of bonus
alters and blurs actual scores, which is not a good thing. On the
other hand, the kind of leeching you refer to does require skill, for
it’s not at all easy to finish the game on your last life. So to me
this leeching is tolerable.
<p>
I of course agree with you that the best inps are those where player
completes the game (any game!) on 1 life, but unfortunately the
scoring systems are often unsuitable for this matter.
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m_nassivera@yahoo.it
Posted: Fri Feb 01, 2002 12:30 pm
by dissolute city
A1/2: Nay.
B, C: Aye.
<p>
Just being different here...
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mdenham@coinet.com
Posted: Fri Feb 01, 2002 12:30 pm
by Kale
Can I propose something? <br>
Like 500k pts for finishing the game LESS the score reached(a la
Cadash)?<br>
Plus the C rule only(no repetition of last level)?<br>
Or I'm asking too much???
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angelo.salese@tin.it
Posted: Fri Feb 01, 2002 12:30 pm
by Chad
Ooo, i like, i vote C and K for Kale. that would totally eliminate
leeching and provide a whole new escape mindset of game play, of
course it might be too backwards for anyone to like it... but it
sounds fun.
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churritz@crash.cts.com
Posted: Fri Feb 01, 2002 12:30 pm
by Tenchi
The difference with Cadash is that in Cadash you gain power with
experience, so beating the final boss with low exp is very difficult.
Going for a low score on Ghouls seems a bit odd.
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rpeng@usc.edu
Posted: Sat Feb 02, 2002 12:30 pm
by Gameboy9
Kale has a legitimate motion, therefore it's a legal vote. All in
favor of rule K as Skito called it will signify by saying "aye", all
opposed will say "no". This vote will end February 8 at 2359 GMT.
The other motions will still end February 5. I will vote aye for rule
K. The other votes will remain the same... GB9
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goldengameboy@yahoo.com
Posted: Sun Feb 03, 2002 12:30 pm
by MKL
Rule K? No way!
<p>
According to Kale’s proposal, players should try to kill as few
enemies as possible... I can’t imagine a more aberrant rule for this
game (which is all about blasting enemies)... Also, I do not see why
this rule should not be extended to any other game of this kind...
<p>
Let’s face it: some leeching is unavoidable in this as well as in
other games, but the real problem of Ghouls is last level leeching:
let’s just eliminate that.
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m_nassivera@yahoo.it
Posted: Mon Feb 04, 2002 12:30 pm
by phil
Kale's idea is not a bad idea : it rewards non dying courses and also
completing level the faster you can
But not with 500k !! When Michele finished the game with 1 life and
270k, his score would be then 500k-270k=230k, so it was better for him
with this scoring to suicide than finish the game !
I would vote yes to K but only with something like 1 million-score
when finished
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plamat@club-internet.fr
Posted: Mon Feb 04, 2002 12:30 pm
by Mark Longridge
Go back to playing through twice, kill Lucifier at the first chance.
That's the only way your going to get the game times to reasonable
levels. Score is the score at the end of 2nd pass, period.
<p>
Track marathon scores separate if you want a stamina category.
<p>
I never realized that the game could drag on over 12 hours, so I'm
going back to my first idea.
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zero1@look.ca
Posted: Mon Feb 04, 2002 12:30 pm
by Steve Fewell
> I'm like Michele ; I'm dreaming of a perfect inp completing this
> game in 1 life without leeching, that's all ; this experimental
> search of a good scoring is an interesting debate indeed.
<p>
Isn't this outside the range of what MARP is? Having a perfect inp
with the game completed in 1 life without leeching would be nice -
but it isn't what MARP is for. MARP is for highest scores, isn't it?
<p>
Likewise, I'd love a perfect inp of ghouls with the dipswitch
difficulty set to 'Hardest', but this will not happen in MARP, as
MARP is only interested in 'normal' levels of difficulty.
<p>
I say, lets stick with the idea of who can get the highest score -
even if stamina does play a part in it.
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kranser@yahoo.co.uk
Posted: Mon Feb 04, 2002 12:30 pm
by Chad
Fortunatley marp isn't about getting highest scores (you can cheat if
you want the highest scores), of course it was origonally put
together to be a proving grounds for the mame record and playback
functionality, and now i think marp is here for the competition of
gamers everywhere. most games have a good scoring systems that
allows a wide range of competition to take place by simply comparing
the scores the game gives. some games don't score well because the
existing scoring systems don't offer unambiguous scoring (racing
games where everyone doesn't finish all laps/courses), some scoring
modifications are trivial (battles won/routes completed less time or
plus ambiguous scorings) some are more difficult (the leechers).
<p>
unfortunatley it's taken a year to get a good, agreed upon by all,
scoring system for ghouls and ghosts. we're very close with this
vote.
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churritz@crash.cts.com
Posted: Mon Feb 04, 2002 12:30 pm
by MKL
I can’t believe “rule K” is being taken seriously...
<p>
Let me stress once again that it is SHEER NONSENSE (at least in this
kind of game): sure, it would totally eliminate leeching but would
also alter the very nature of gameplay: the more enemies you kill,
the less points you score: instead of shooting enemies, players will
have to dodge them! If this rule is applied to Ghouls, then I expect
it to be extended to other games: I’m looking forward to watching all
those inps where players worry to shoot as few enemies as possible
and dodge as many as they can...
<p>
The rise of a new genre... dodge’em up!
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m_nassivera@yahoo.it
Posted: Mon Feb 04, 2002 12:30 pm
by Gameboy9
OK - I'm changing my K vote from aye to nay.
<p>
Steve - you have the right to call a vote to change Ghouls N' Ghosts
settings if you'd like - maybe all we need is a change to hardest
settings anyway... I seriously doubt that will take care of the
stamina problem, though. GB9
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goldengameboy@yahoo.com
Posted: Mon Feb 04, 2002 12:30 pm
by FD
I completely agreed with Michele. The K rule destroy completely the
ghoul's playing spirit. If you like the Dodge'm all, play Pitfall 2.
It's a very cool game who haven't shoot, only jump. The score we made
must be the one we have on the screen. The problem is the last round,
that's all. So, only rules b or c was good rules for Ghouls.
<p>
So, I said no for K rule.
<p>
>Likewise, I'd love a perfect inp of ghouls with the dipswitch
>difficulty set to 'Hardest', but this will not happen in MARP, as
>MARP is only interested in 'normal' levels of difficulty
<p>
Marp isn't interrested in normal level of difficulty. Marp is
interested in Mame Default Settings. Its not the same. They're many
games in Mame who haven't the factory settings. Some are in 'Hard'
(as Twin Eagle) others are in 'Easy' (as Rygar)...
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francois-daniel@libertysurf.fr
Posted: Tue Feb 05, 2002 12:30 pm
by Duh its me LOL
C only folks, yes I managed to come back
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cparsley1@hotmail.com