Background: At HS pole vault you can get moles that are worth points, if you succeed getting over current height with
maximum speed. You need very accurate timing to do this.
Points for the moles are, so that if you get consecutive moles the bonus gets higher: 1000, 2000, 4000, 8000, 8000, 8000....
If you don't get max speed(timing) or foul, bonus goes down to 1000 with next mole.
But, you get mole only if you don't get a "world record"(top 3 records for an event) with your jump. Hyperspt.nv is used to store world records, and without it, the world records are too low to get many consecutive moles...Can lose tens of thousands points in the first round and some at later rounds.
At arcade, world records stay in nvram, so world records don't get in your way to score good molepoints. Most mole points can be achieved at first round, since you start at lower height.
And if you didn't know this before, you might be more confused now...
dskys wrote: but even if I had wanted to use NV I can't becuase the 'acceptable' versions of mame for inps don't let you regardless.
You
can use nvram at CLI, type -allownvram.
hyperspt.nv seems to be very compatible with different mame versions. I tried my mame36 hypersport submission nvram file, and it worked fine with Wolf87.
If there was a version that let you use and a 'default' NV file that everyone used then I don't see a problem but when an older recrding uses it yet newer ones can't then there is a problem. Rock and hard place.
I agree, same rules for everyone. How about if I make a default nv with fancy polevault records as a player AAA?
Using that would put all players at level playing field, and level with TG record. I see it's like me losing points if nv is not allowed.
getting mole points is very relevant part of the game. It requires skill and timing and "bottle" to get those mole points.
Al wrote:Why Special Rules cannot be implemented for this game is one for the Editors.
Yes, just add special rules and link to hypersport.nv with pole records good enough(this perevents making better nv AFTER recording).
I don't see a reason why any HS player would object use of hyperspt.nv.
Hell, aren't we supposed to play the game as it was at arcades back then.
Not using nv would take very important part of the game away, scorewise and skillwise.
dskys wrote:I don't really understand the logic behind not being able to go for the TG record
Yet, I feel, and Al feels that reaching a score that we would be VERY proud of does require nv. Without it I'd feel reluctant to try improve my score, if beaten. (I'm sure DSK will beat it soon anyway)
dskys wrote:
Finally, as I have said elsewhere here I think that the HS players should decide.
Yes, use nv:
Al=yes, TJT=yes,DSK=?
That voting is bit old now. Maybe wording of the poll did affect outcome. There was not pre-voting discussion. Also, too many of those who voted, do not play the game themselves...atleast are not experts
IMO, these kind of game specific issues should be discussed amongst players of the game...as we are doing now. I don't see any reason for everyone interested and feeling they have knowledge enough, to tell their opinions here public: vote so that we can see who voted which option. This should apply to other game specific discussions also(proposition). After all why should people who don't play the game be involved in voting....
(I remember one nice public vote concerning Playchoice10-suprmario timer, where Beejay(I think) voted for "do not allow"....because hes own words he hated the game...lol)
ln2 wrote: I would have to check to see if nvram for Hyper Sports is allowed for TGTS-MAME. I can't remember offhand
Who would you ask? There must be damn many pages at marpforums, if you count previous discussions on old forums too, about this. I guess Mark Longridge have read all the blahblahblah about subject, so he should allow use of nvram at this particular game. Yet I'm not sure if Mark can be reached nowadays, and if he is part of TG anymore. Neither am I aware of current TG staff mame posts. Ask same time for some public TG mame staff annoncements and adding mame scores into database, thanks.
I can guarantee that no-breath trick for swimming would't be allowed
Never say never... Why not? It works at arcade machine, I tested at Funspot 2000. It requires skill.
I'm sure Kelly would've used it too, if he had known about it, and if he would've needed it to get past swimming. It would be a bad idea to make different rules for TG than Marp with that trick.
Al wrote:At the end of the day, MARP will not allow nvram. I've excepted this under protest. It's very relevant for this game to have nvram, but as someone said it'll open a can of worms regarding other games.
Can of worms...I think not.
As quoted earlier, rule 2d says:"NVRAM, including the default NVRAM, is prohibited, with the exception of
extraordinary circumstances"
I think this is one that kind of circumstance. There are other games, where use of nv IS accepted. For example I did use that at 720 recording, game just would not playback without special nvram.
Originally rule for nvram was accepted, because it affects playback. marp newcomers didn't understand the use of it. I think the original conversation even claimed that it causes too much work for playbackers...yeah, right...
At some games, for example Gauntlet2, it would be possible to use nvram to give you set of easier levels than without. NV works as a kind of save state at that case. So generally use of nv is not a good idea. Yet if at some game gameplay or playbackability REQUIRES nv, then special rules should be edited.
I hope we get satisfying agreement for all HS players at this, and we don't have to talk this next year again
Thanks you,
TJT