disadvantages: it's complex and it uses the feared division operator and the shutout rule exception, but advantage: this does eliminates a heck of a lot of ties.
disadvantages: it's complex and it uses the feared division operator and the shutout rule exception, but advantage: this does eliminates a heck of a lot of ties.
oh yeah forgot you can't have a negative losing score, thus +1 is ok for eliminating divide by zero! you sure you want that 200 in there. might as well make it 1000 to add more precision and make it easier on the calculator fingers
Chad wrote:oh yeah forgot you can't have a negative losing score, thus +1 is ok for eliminating divide by zero! you sure you want that 200 in there. might as well make it 1000 to add more precision and make it easier on the calculator fingers
Sure, that works for me. (Like I said, the only reason I picked 200 is because that keeps games at x-1 worth the same. I think that with 1000, a shutout is now worth the same as it would have been through the exception.)