American Football / Basketball Scoring (MARP Definition)
Posted: Thu Apr 03, 2003 12:12 pm
Hi all, OK this is the counterpart to my poll. Just a discussion, I figure, at first about what methods could be considered for scoring games that do not have an in-built scoring mechanism.
Here's the current list that I am aware of:
Straight score
The end score is the number of points scored within the game. I.e., if you score 10-0 in a basketball game, the score is 10. Similarly if you score 10-300 in a basketball game, the score is 10. Obviously, there's no accountability for the skill involved in preventing the opposition scoring.
Difference score 1
The end score is the difference of the score between the two teams. So if you score 10-0, the score is 10. If the score is 10-9, the score is 1. If the score is 10-100 there is no point uploading - it's a negative score. Note that this option does not represent the player's skill at scoring in a tight, but lost, game. For example, if the end score is 300-301 where most people score only 100, there is no accountability for the skill involved in getting such a huge score.
Difference score 2
The end score is based on that of many fighter games already decided upon here at MARP. The end score is the number of points for multiplied by 10, less the number of points against. So for a 10-0 score, the end score is 100. For a 10-10 score, the end score is 90.
Phil's suggestion - base on pc_dbldr
Score = (points for)x10 - (points against)
If you win the match : bonus = 1000xlevel choosen
Examples :
Win level 1 with 71/46 = 1000+710-46 =1664
Win level 3 with 50/46 = 3000+500-46 = 3454
Lost (any level) with 50/72 = 500-72 = 428
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I'm not sure how Phil's suggestion can be applied globally, but for those games with skill levels, I can see the reasoning.
Here's the current list that I am aware of:
Straight score
The end score is the number of points scored within the game. I.e., if you score 10-0 in a basketball game, the score is 10. Similarly if you score 10-300 in a basketball game, the score is 10. Obviously, there's no accountability for the skill involved in preventing the opposition scoring.
Difference score 1
The end score is the difference of the score between the two teams. So if you score 10-0, the score is 10. If the score is 10-9, the score is 1. If the score is 10-100 there is no point uploading - it's a negative score. Note that this option does not represent the player's skill at scoring in a tight, but lost, game. For example, if the end score is 300-301 where most people score only 100, there is no accountability for the skill involved in getting such a huge score.
Difference score 2
The end score is based on that of many fighter games already decided upon here at MARP. The end score is the number of points for multiplied by 10, less the number of points against. So for a 10-0 score, the end score is 100. For a 10-10 score, the end score is 90.
Phil's suggestion - base on pc_dbldr
Score = (points for)x10 - (points against)
If you win the match : bonus = 1000xlevel choosen
Examples :
Win level 1 with 71/46 = 1000+710-46 =1664
Win level 3 with 50/46 = 3000+500-46 = 3454
Lost (any level) with 50/72 = 500-72 = 428
-----------
I'm not sure how Phil's suggestion can be applied globally, but for those games with skill levels, I can see the reasoning.