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puzzle madness

Posted: Fri Mar 25, 2016 1:30 am
by wolfman24
Puzzle Madness
Puzzle Madness, a contest that will pin some of the best puzzle players in the world in 6 games. Puzzle Madness will start at midnight est on april 1st and end at 11:59 pm est on the 11th. This will be the 1st wolf contest since wolf 4 in 2013 to require strong proof for score inp/ru/stream/ or video.

Date April 1st to April 11th

Other Rules:
INPs sent that will include use of macros, autofire, 2 players cooperation, altered speed, will be not considered. To be precise about recording speed, it must be included between 95% and 100~101%.
All scores require an inp, video or stream
-The score you claim must be done on the first credit of your inp recording. Failure to do so will result in your score being changed to what it was for the first credit.
-To encourage good sportsmanship, no recording can be uploaded 24 hours after you recorded it. If these periods are violated, then that person's score for that game will be changed to zero.
-No Autofire
No Pausing
If using an inp file can use one of the following: latest WolfMAME, WolfMAME .106, or RetroUprising

Scoring:
will be Ranking per game(on the site it shows % it should be changed soon)
we are working on bonus points for early submissions to prevent sandbagging

Adjudication – We understand different people have access to different equipment - both for broadcast/recording and gameplay (e.g arcade/MAME cabinets). Every score is subject to challenge / review, regardless of what forms of evidence is supplied. Therefore, it is in every player's best interest to provide as much evidence as possible.

sign up here
http://tournaments.twingalaxies.com/#/e ... dness/main

Re: puzzle madness

Posted: Mon Mar 28, 2016 6:35 pm
by wolfman24
game list
https://docs.google.com/document/d/1rKF ... sp=sharing

also for latest wolfmame is wolfmame .171, don't use fast forward in mame, and there won't be a last quarter drop

Re: puzzle madness

Posted: Mon Mar 28, 2016 6:42 pm
by mahlemiut
wolfman24 wrote:also for latest wolfmame is wolfmame .171
0.172 should be out tomorrow.

Re: puzzle madness

Posted: Mon Mar 28, 2016 7:55 pm
by Zhorik
Did you add new goodness in Wolf .172 we shouldn't pass up? The concern with switching is we already did play-testing, confirming default settings, and checking rom differences in .171, so wanted to lock things down on .171. But if there's some great new stuff in .172 maybe we can consider switching.

Re: puzzle madness

Posted: Mon Mar 28, 2016 10:26 pm
by mahlemiut
Main thing is the playback button in the UI, as far as anything WolfMAME specific stuff goes. Otherwise, there are also many core changes (mostly related to file handling), and HLSL stuff ported to BGFX (so it can be used on any OS). It's also the first GPL release (since somewhere in 0.2x range, at least).

Re: puzzle madness

Posted: Tue Mar 29, 2016 8:17 pm
by MJS
I'm looking forward to trying the integer scaling feature now that ddraw is gone.
It's useful if you want to play rotated games on CRT displays with pixel perfect image and the proper refresh rate, e.g. to play Star Force rotated on 320x240 at 60 hz.

Anyway, I've put together my own MAME 0.170 version with GroovyMAME + WolfMAME patches just in case bgfx/d3d doesn't perform as well as ddraw :mrgreen:

Re: puzzle madness

Posted: Wed Mar 30, 2016 7:44 am
by mahlemiut
0.172 is out now. Main features are: core rewrites related to file use (7zip support actually works from the file manager now), BGFX shader support (with HLSL shaders ported to it), first proper GPL release (except for a couple releases in the 0.2x region). And probably plenty more that I've forgotten. :)

Re: puzzle madness

Posted: Wed Mar 30, 2016 1:11 pm
by giro-X
Eeeeh I've lost the tournament! :lol: 0 of 6 that I've already played in the past!
*sighs*


Also, little typo in the text, the BIOS is namcoc69 (not namboc69)
If you search by name, it's simply called "C69". (hence why I couldn't find anything under N)

Re: puzzle madness

Posted: Wed Mar 30, 2016 9:52 pm
by Zhorik
mahlemiut wrote:
wolfman24 wrote:also for latest wolfmame is wolfmame .171
0.172 should be out tomorrow.
Wolfman's decided we're sticking with WolfMAME .171 for Puzzle Madness. So you can use WolfMAME .171, WolfMAME .106, or RetroUprising.

Mahlemiut (and the rest of MAMEdev), a huge thanks to all the work you guys do on MAME and WolfMAME! However, we didn't want to switch versions this close to the start of the tournament.

-George

Re: puzzle madness

Posted: Wed Mar 30, 2016 9:57 pm
by Zhorik
giro-X wrote:
Eeeeh I've lost the tournament! :lol: 0 of 6 that I've already played in the past!
*sighs*
I wouldn't give up too quickly. I suspect most of the players haven't played any of the games before, or at most a couple of them, so the playing field should be pretty level for most folks, with the possible exception of a few people.

Re: puzzle madness

Posted: Thu Mar 31, 2016 3:11 am
by Phil Lamat
I remember that Pnickies has been in a tourney a long time ago (fun game).
Doesn't logicpro involve a certain sort of leeching ?

Re: puzzle madness

Posted: Thu Mar 31, 2016 2:37 pm
by giro-X
Phil Lamat wrote:I remember that Pnickies has been in a tourney a long time ago (fun game).
Doesn't logicpro involve a certain sort of leeching ?
Logic Pro (first chapter) had a particular score system that gave extra points for filling the time bar from almost empty to full. This doesn't happen in Pro 2.
I didn't explore it well enough yet, so I can't answer "fully".

Re: puzzle madness

Posted: Fri Apr 01, 2016 2:18 am
by wolfman24
puzzle madness has started good luck to everyone
sign up will remain open for the 1st 2 days

Re: puzzle madness

Posted: Fri Apr 01, 2016 11:12 am
by Phil Lamat
I've signed up again (forgot my old password) but I don't manage to "submit score" (when clicking on it, no effect)

Re: puzzle madness

Posted: Fri Apr 01, 2016 11:46 am
by Zhorik
What browser are you using? For me sometimes I have problems with the site in Internet Explorer and it behaves better for me in Google Chrome.

Also note that late registration will be allowed until 11:59PM Eastern on April 2nd. If you want to register late you'll need to notify one of the coordinators (Wes Copeland, Wolf, Xelnia or myself) so we can have you manually added as a participant. No registrations will be accepted after 11:59PM Eastern on April 2nd.