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Tempest 512k, anyone get it to play back?

Posted: Mon Sep 13, 1999 12:30 pm
by Chad
Obviously it can't be verified with xmame 36b4 as stated in the description because it's not out yet :) But i've tried dos mame 36b2 + 36b4 and get the same ruptured score 245k.

--
churritz@cts.com

Posted: Tue Sep 14, 1999 12:30 pm
by Dave Kaupp
An unofficial patch was released for 36b4.

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info@kaupp.cx

Posted: Tue Sep 14, 1999 12:30 pm
by Dave Kaupp
I played it back with defaults and then setting it to hard. Same
results as above.

<p>

I think I've had problems playing back my inp's when I had .cfg or
.hi files laying around on win32.

--
info@kaupp.cx

Posted: Tue Sep 14, 1999 12:30 pm
by Chad
I think i'll try inserting a header, since macmame doesn't record
haeders. i'll bet one frame from the missing header could through it
off ONLY if there was a close call where the play needed to move away
at exactally one frame, which might not happen for a while. IF that
is the cause i'll see if i can create an exe to autocheck/set headers
by version number before playback. Anyone know the first mame version
mame started to record headers with the game name in?

--
churritz@cts.com

Posted: Tue Sep 14, 1999 12:30 pm
by Ken Lui
That's odd. I replayed it under the following versions:
MacMAME 36b4 running under MacOS 8.6 on an 8500 w/ G3 and a 3400c.
xmame 36b3 under FreeBSD. I had to specify the ROM.
DOS MAME 36b4, under Windows 98 (full screen). I also had to specify
the ROM.

<p>

My FreeBSD and Windows 98 machine is an AMD K6-2-based PC (dual boot).

<p>

MacMAME ignores the configuration and high scores when it plays INPs.
And I haven't had specific problems under DOS or xmame, either.

<p>


Ken

--
tempest@ecst.csuchico.edu

Posted: Wed Sep 15, 1999 12:30 pm
by Chad
Ok, even with the forced header record "tempest..." i couldn't
get the dos playback passed 245k, but with xmame36b3 i was able to
play it back to the 516k with the extra header AND with out (and
specifying tempest on command line.) Dang those invisible levels must
be fun :) If anyone was able to get it to playback with a dos email
me with the opts / mame.cfg you used.

--
churritz@cts.com

Posted: Wed Sep 15, 1999 12:30 pm
by Ken Lui
Well, I checked my original INP file and sure enough it doesn't play
after 245K under DOS MAME. It plays fine under MacMAME 36b4 and xmame
36b2/36b3, though. I guess it's not enough if the INP plays fine for
10 minutes--I got tired of watching the INP for the fourth time (40
minutes duration) and assumed it worked under DOS, too.

<p>

Sorry for the confusion. I've updated the entry to reflect that it
doesn't playback under DOS.

--
tempest@ecst.csuchico.edu

Posted: Wed Sep 15, 1999 12:30 pm
by Mark Longridge
Yes, I tried the same thing Chad. I padded the beginning of the
tempest.inp file with "tempest" then 25 NULL characters after it.

<p>

I got the same thing, no way would it playback beyond 245K under
DOS. What a shame, I really wanted to watch it all the way through.

<p>

I'm pretty sure mame 36 betas use a 32 byte header, but I'm not
100% positive.

<p>

I'm glad to hear you got it to work with xmame 36 beta 3. I guess
this one is a special case. No go at all on Ken's Missile Command
300K with only 6 cities. Can anyone verify this one?

--
cubeman@iname.com

Posted: Wed Sep 15, 1999 12:30 pm
by Ken Lui
Mark,<p>

I didn't post Missile Command here because I only could get it to
replay under MacMAME, and neither DOS MAME (test mode) nor xmame (X/Y
axis screwed up). Your site mentioned having a better facility to
cater to MacMAME-created INPs but I guess the problem comes from OS
versions? I will have to check out what happens when using OS 8.5.1.

<p>


Ken

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tempest@ecst.csuchico.edu

Posted: Tue Jan 02, 2001 12:30 pm
by sikorski zbyszek