Should we consider diallowing pausing in certain games?
Posted: Sat Sep 09, 2000 12:30 pm
I'd like to poll the general MARP community on whether we should disallow pauses on certain game types in MARP. The three basic categories I was thinking of are: 1)question and answer games, 2)tetris-style games, and 3)memory/thought puzzle games.
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For some examples of each category type:
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1) Quiz and Dragons, Quiz King of Fighters.
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2) Tetris, Gun Dealer.
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3) Logic Pro, Poly-Play (memory), Blasto.
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This would ensure that players treat these games as they were meant to be played, and not take 'time-outs' to figure out what to do next. I'm not pointing any fingers, just trolling for opinions.
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Thanx respondents,
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Q.T.Quazar, MARP Rules Coordinator
--
qan@home.com
<p>
For some examples of each category type:
<p>
1) Quiz and Dragons, Quiz King of Fighters.
<p>
2) Tetris, Gun Dealer.
<p>
3) Logic Pro, Poly-Play (memory), Blasto.
<p>
This would ensure that players treat these games as they were meant to be played, and not take 'time-outs' to figure out what to do next. I'm not pointing any fingers, just trolling for opinions.
<p>
Thanx respondents,
<p>
Q.T.Quazar, MARP Rules Coordinator
--
qan@home.com