Cadash scoring change motion
Posted: Sat Feb 24, 2001 12:30 pm
I move a change in the way MARP scores cadash and it's clones as follows:
<p>
1. If you die at any point in the game, your score is the number of experience points you earned - like what we're doing now.
<p>
2. If you win the game, your score is 150,000 minus the number of experience points you earned at the end of the game.
<p>
I think this motion should take effect for the following reasons:
<p>
1. Even though the leeching is legal(because it's maximizing the score on a time limit), it's quite boring to watch.
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2. In Role Playing Games, like this one, I feel you're better if you can beat the game in a lower level.
<p>
This motion would put all the action back in the game. At least it would reduce the leeching by at least 70 %.
<p>
I will proceed with the motion unless there's any objections. GB9
--
goldengameboy@yahoo.com
<p>
1. If you die at any point in the game, your score is the number of experience points you earned - like what we're doing now.
<p>
2. If you win the game, your score is 150,000 minus the number of experience points you earned at the end of the game.
<p>
I think this motion should take effect for the following reasons:
<p>
1. Even though the leeching is legal(because it's maximizing the score on a time limit), it's quite boring to watch.
<p>
2. In Role Playing Games, like this one, I feel you're better if you can beat the game in a lower level.
<p>
This motion would put all the action back in the game. At least it would reduce the leeching by at least 70 %.
<p>
I will proceed with the motion unless there's any objections. GB9
--
goldengameboy@yahoo.com