GHEMANT wrote:destructor wrote:I tried with autofire on A button too, no success, 1mln tries. With autofire on B button all works fine.
eh eh

is normal if you use autofire on mame emulator.
default autofire on mame is not good because it's very slow
for use autofire on A button, you must use autofire with 30 shoot/s with stick.
Heh. I don't know if diamonds and GB are possible with button A but for sure are possible (EASY to do) with button B or with directions

If someone will made D or GB using A button only or have replay with it (replay for watch by me

) please report it here
EDIT
I check more using pause (P) and step by frame (shift + P) and P21 replay (he deleted it from MARP because he has A and B button under one key).
And now I have more correct info
HAGGAR TIME
TIME is counted from press A, not from hit object! TIME between press A and button B/direction MUST be
11 frames.
Example.
Code: Select all
frame 0 - A
frame 1 - A (because you are not Terminator and A is still pressed, you can hold A even until frame 11 it's never mind)
frame 2 - A
frame 3 - A
frame 4 - nothing
frame 5 - nothing
frame 6 - nothing
frame 7 - nothing
frame 8 - nothing
frame 9 - nothing
frame 10 - UP
frame 11 - B (and still UP is pressed)
If you miss frame 11 then no diamond or goldbar. Otherwise in frame 11 insted B button can be joystick direction.
Example with miss frame 11:
Code: Select all
frame 0 - A
frame 1 - A (because you are not Terminator and A is still pressed)
frame 2 - A
frame 3 - A
frame 4 - nothing
frame 5 - nothing
frame 6 - nothing
frame 7 - nothing
frame 8 - nothing
frame 9 - nothing
frame 10 - B
frame 11 - B
frame 12 - UP
In example above player hit B in frame 10 and next move joy UP in frame 12. Frame 11 is missed.
Game have 60 frames per second then 11 frames is:
11/60 = 0,183 sec
Now, when I know what time in frames is required I can check theory with A button, GHEMANT

I will check it now
EDIT
Sorry GHEMANT but when I hit A in frame 11 no diamond or GB. I still have on HD replay for CANAME where player have autofire for button A but he don't use A button to made diamonds or GB, he press A button once and next he circle joy and hold button B - under B button he have autofire too. Then button A for sure doesn't works.
How easy test it?
1. Stay with HAGGAR near object
2. Press P (pause, I use wolf106),
3. Press A (and hold until next point because if you release it during pause, no signal will send to MAME)
4. Press SHIFT+P (step by one frame) - A button is visible in this frame by MAME
5. Now you can release A
6. Press SHIFT+P 10 times. Next frame will be 11 from hit A!!!
7. Press B or joystick to any direction and HOLD until point 8 because will be no signal if you release it during pause
8. Press SHIFT+P, you can release B (or joystick direction now).
9. Press P - you will see diamond or GB now
Time to check GUY and CODY times now.
GUY - 5 frames.
5/60 = 0,083 sec
CODY - 5 frames too.
How work autofire in wolf106 on button A for example.
Delay = 1
Code: Select all
frame 0 - A
frame 1 - nothing
frame 2 - A
Delay = 2
Code: Select all
frame 0 - A
frame 1 - A
frame 2 - nothing
frame 3 - A
frame 4 - A
frame 5 - nothing
Delay = 3
Code: Select all
frame 0 - A
frame 1 - A
frame 2 - nothing
frame 3 - nothing
frame 4 - A
frame 5 - A
frame 6 - nothing
frame 7 - nothing
Bit useless for any tests

'A' should be once only after 'nothing's.
GHEMANT wrote:I see a old video and JUMP is not used
I see punch (to destroy object) and gold bar appear. Not other movements are visible (like left or right direction, or jump or down).
GHEMANT wrote:
player have autofire on button A. In Final fight 90% of players use autofire in Japan, and this video is one of this.
I thought about it today, and I know

Player has to button A connected Up direction, when he use right autofire settings then Up direction always hit in 5th or 11th frame. Why Up direction? When I watch some replays player after punching always throw enemies from one side to other, it is normal when you hold Up and use punch or when you press Up and punch at once after some punching.