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				anti antialiasing on mame
				Posted: Fri Mar 01, 2002 12:30 pm
				by mark
				is there a way of turning off anti-antialiasing on mame?  i ask this because when i put scanlines on it looks terrible,  i didnt have a problem with this on older versions of mame because the anti antialiasing didnt kick in. And i hate it without scanlines,  the anti antialiasing looks too blurry
<p>
BTW i have a TNT2 32meg agp card
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thanks
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hendrix8@ntlworld.com 
			 
			
					
				
				Posted: Fri Mar 01, 2002 12:30 pm
				by Chad
				are you sure it's not the hardware streching option that streches 
pixels to fit exact perspectives, this sometimes makes the screen 
look yukky.  try -nohws
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churritz@crash.cts.com 
			 
			
					
				
				Posted: Fri Mar 01, 2002 12:30 pm
				by mark
				thanks, it worked!
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hendrix8@ntlworld.com 
			 
			
					
				
				Posted: Sat Mar 02, 2002 12:30 pm
				by Chad
				Yeah nvidia SUCKS the big one for hardware streching, with nowhs the 
look ok but you usually don't get a full spaning full screen game or 
the pixels are too small but that's better than having them look 
blurry.  I have a geforce 3 ti200, my old ATI wonder did a much 
better job with streching pixels in mamew.  I wonder if the raedon 
8500's strech pixels good (i.e. you don't have to specify nohws to 
make the pixels look square)  does anyone have a readon?
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churritz@crash.cts.com 
			 
			
					
				
				Posted: Wed Mar 06, 2002 12:30 pm
				by Barry Rodewald
				Of course, all NVidia cards (at least TNT/GeForce cards) can use 
custom resolutions, so long as it's a multiple of 4.  This means you 
can use full screen resolutions of 384x224 for CPS1/2 games, and so 
on.  This of course means that you can avoid the hardware filtering.  
Quite why some people get so uptight about bilinear filtering is 
beyond me, it gives a better arcade feeling, a lot more so than the 
extremely sharp PC monitor would.
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bsr@hnpl.net