When I record a Toobin game it plays fine, I go to play it back and I crash half way through with this:
Anyone else had anything similar happen to them? Could anybody with some tech know-how shed some light on this? I don't have this problem with any other game.
Win2k, Chad. I havent tried any other versions of Wolf95 yet but this is a problem which goes back several versions for me. At least to 89/90 as far as I can remember.
recording playsback fine to 1482350 but crashes on esc with xmame (haven't tried dosmame) can't get it to playback correctly in gdb mode to see where it crashes at 1.4M but it does crash in libfree under end_resource_tracking when failing to playback properly and ESC.
D:\mame096u1>gdb mame
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(gdb) run toobin -window
Starting program: D:\mame096u1/mame.exe toobin -window
Program received signal SIGSEGV, Segmentation fault.
0x0049f5be in HandleTransparencyNone_raw (tilemap=0x5ee71a8, x0=936, y0=16,
flags=3) at src/tilemap.c:2644
2644 ((UINT8 *)transparency_bitmap->line[y])[x] = code_opaque;
(gdb) bt
#0 0x0049f5be in HandleTransparencyNone_raw (tilemap=0x5ee71a8, x0=936,
y0=16, flags=3) at src/tilemap.c:2644
#1 0x0049ff65 in update_tile_info (tilemap=0x5ee71a8, cached_indx=373,
col=117, row=2) at src/tilemap.c:1000
#2 0x0049b34a in draw16BPP (tilemap=0x5ee71a8, xpos=-941, ypos=0, mask=15,
value=0) at src/tilemap.c:1929
#3 0x004a07c9 in tilemap_draw_primask (dest=0x5145e40, cliprect=0x22f8c0,
tilemap=0x5ee71a8, flags=0, priority=0, priority_mask=255)
at src/tilemap.c:1337
#4 0x004a0355 in tilemap_draw (dest=0x5145e40, cliprect=0x22f8c0,
tilemap=0x5ee71a8, flags=0, priority=0) at src/tilemap.c:1148
#5 0x0194fd2a in video_update_toobin (bitmap=0x5145e40, cliprect=0x22f8c0)
at src/vidhrdw/toobin.c:243
#6 0x0041ae1b in force_partial_update (scanline=63) at src/mame.c:1219
#7 0x0193e929 in force_update (scanline=64) at src/vidhrdw/atarimo.c:263
#8 0x0047eb15 in mame_timer_set_global_time (newbase=
{seconds = 113, subseconds = 202361111111106640}) at src/timer.c:345
#9 0x0046ea49 in cpu_timeslice () at src/cpuexec.c:889
#10 0x0046dc42 in cpu_run () at src/cpuexec.c:415
#11 0x00419e97 in run_machine_core () at src/mame.c:595
#12 0x00419d3b in run_machine () at src/mame.c:532
#13 0x004199ff in run_game (game=3942) at src/mame.c:353
#14 0x0086b628 in main (argc=3, argv=0x3e2768) at src/windows/winmain.c:212
---Type <return> to continue, or q <return> to quit---
This is strange because i have this kind of error (not exactly the same values) when i try to play with -nosound but not with all the games (esprade, puzzli for example.
And with sound, the game runs perfectly.
Any idea ?
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