Holosseum

Discussion about MARP's regulation play

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Holosseum

Post by BBH »

hate to burst your bubble on this TRB, but the CPU AI seems to be broken on mame90 through mame94... and by "broken", I mean, the CPU NEVER actually tries to attack you. They basically just sit there and let you beat up on them all day.

as far as I can tell, the CPU does behave normally on 0.95 and 0.96, and 0.89 and all other versions prior to that. (I think... didn't test every single one of course)

so, it goes without saying that 0.90, 0.91, 0.92, 0.93, and 0.94 should not be allowed for recordings here. Otherwise it's a free 1st place since it's not very difficult to beat up an opponent that just crouches low the entire time.
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Re: Holosseum

Post by The TJT »

BBH wrote:so, it goes without saying that 0.90, 0.91, 0.92, 0.93, and 0.94 should not be allowed for recordings here. Otherwise it's a free 1st place since it's not very difficult to beat up an opponent that just crouches low the entire time.
Agreed.
That recording should be deleted...Right Valter?

Current rules for Holosseum

Code: Select all

Score is 10 x (nb of rounds won) - (nb of rounds lost) [2 rounds to win per fight] 
Ex : 2-0 (with two doube ko's is 2-0+1-1+1-1 = 4-2), 2-0 , 2-0 , 2-1 , 2-1 , 1-2 will be 13x10 - 6 = 124
upload description wrote: Perfect (200x2=400). I understood it!
What is that "double ko"???
[advertised 400 but i only count 18 rounds won 8 in championship and 10 extra rounds and there are no double kos, double kos are when you and your opponent go down at the same time, as far as i can tell your opponents didn't scratch you! -skito]
{Sorry... 8+10 instead 10+10... ok! However, the "double ko" stuff SUX... if you draw game is better than simply WIN? My proposal: (WINS x 10) - (LOSES x 1) + extra points (5?) for each Perfect. And Draw rounds don't be counted (0) - TRB}
[uh, you might want to read this: viewtopic.php?t=12184 - BBH]
So what you guys think, is this "double ko"-thingy good or bad rule?
It means that you could fight opponent without scratch, except when you finish him you get hit same time?
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Post by Haze »

yeah the s32 random num generator has been removed for now.. so seveal s32 games may be lacking in ai...
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Post by mahlemiut »

Didn't the System32 driver use mame_rand()? Or at least it used to...
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Re: Holosseum

Post by Chad »

The TJT wrote:So what you guys think, is this "double ko"-thingy good or bad rule?
It means that you could fight opponent without scratch, except when you finish him you get hit same time?
I put it in there because there was someone who did a double ko and i thought it had to be accounted for. They are also more difficult than a perfect, to try to prolong the game at risk of stoping the game. Double ko's currently give you 9 bonus points for each doube ko, but you still must finish your 2 rounds for that match to continue the game. Now that there is a timer in this game (i don't think there was before) that might be a better points attributor.
-skito
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Re: Holosseum

Post by The TJT »

Chad wrote: I put it in there because there was someone who did a double ko and i thought it had to be accounted for. They are also more difficult than a perfect, to try to prolong the game at risk of stoping the game. Double ko's currently give you 9 bonus points for each doube ko, but you still must finish your 2 rounds for that match to continue the game. Now that there is a timer in this game (i don't think there was before) that might be a better points attributor.
Thanks, sounds like we can stick with these rules, if nobody has suggestion for much better new rule
...And add something about 0,90-0,94 emulation
Haze wrote:yeah the s32 random num generator has been removed for now.. so seveal s32 games may be lacking in ai...
I wonder which games are victims...should we deny use of 0,90-94 for all of them?
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Post by The TJT »

To partly answer myself, mamed sega32 games are:

Air Rescue
Alien3: The Gun
Arabian Fight (Japan)
Arabian Fight (US)
Burning Rival (Japan)
Burning Rival (World)
Dark Edge (Japan)
Dark Edge (World)
Dragon Ball Z V.R.V.S.
F1 Exhaust Note
F1 Super Lap
Golden Axe: The Revenge of Death Adder (Japan)
Golden Axe: The Revenge of Death Adder (US)
Golden Axe: The Revenge of Death Adder (World)
Holosseum (US)
Jurassic Park
Rad Mobile (US)
Rad Mobile (World)
Rad Rally (US)
Rad Rally (World)
SegaSonic The Hedgehog (Japan, prototype)
SegaSonic The Hedgehog (Japan, rev. C)
Slipstream (bad dump?)
Spider-Man: The Videogame (US)
Spider-Man: The Videogame (World)
Super Visual Football: European Sega Cup
Super Visual Soccer: Sega Cup (US)
The J.League 1994 (Japan)

Not sure which of those are playable/marpable to need for prohibiting previously mentioned mame s32 dark age
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Post by TRB_MetroidTeam »

Well... I almost-randomly found this game ("almost" due years ago I heard about this one, but never tried it before) and played it. At 1st attempt, I finished losing around 5 Perfects. The other holo inps at Marp I don't watched due different versions than my current. I though something was wrong... or maybe the other don't discovered the "jump trick"...

Well... if I am playing in different situation than other, of course my inp need to be deleted. However, some corrections...
BBH wrote:...I mean, the CPU NEVER actually tries to attack you. They basically just sit there and let you beat up on them all day.
Hmmm... to finish it at that 'settings'! Sometimes (few times), the CPU attack you... is very hard to do Perfect at "World Champion" (4th opponent), and other extra characters, mainly the 1st Extra. So, your "all day" will be broken... so, get up your ass from the chair and press some buttons, BBH :lol: Just kidding!
BBH wrote:... as far as I can tell, the CPU does behave normally on 0.95 and 0.96, and 0.89 and all other versions prior to that.
I just saw the rules changed, but the 0.95~ need to be allowed.
BBH wrote:Otherwise it's a free 1st place since it's not very difficult to beat up an opponent that just crouches low the entire time.
Here you are right... "not very difficult", because is possible to lost one round.
Chad wrote:...They are also more difficult than a perfect, to try to prolong the game at risk of stoping the game.
Hey... but this is ALL against the "good spirit of the game"!!! Do you wanna see someone marathonating this game??? Forget this "double KO"... no sense this rule! (PS.: I am not sure now if Double KO x 2 is Game Over, but I think not)
Chad wrote:Now that there is a timer in this game (I don't think there was before) that might be a better points attributor.
At least the holo screenshot at MARP, so I think it was ever there... After I played the 'perfect-score', and very easy to draw it, my proposal was...

Code: Select all

[i](WINS x 10) - (LOSES x 1) + extra points (5?) for each Perfect + the time remaining after the 10th Extra Round (when finish the game)[/i]
Hmmm... or now, after exclude the easy AI behaviors, maybe this rules:

Code: Select all

[i](WINS x 100) - (LOSES x 10) + extra points (50?) for each Perfect + the time remaining after each round won[/i]
Chad wrote:Agreed.
That recording should be deleted...Right Valter?
Yes, for sure!
I don't know I am lucky or unlucky now?!?!? ;)

Well, just to not put my work on the trash...
1 - Using the 0.94 version, who here is sufficient good to finish the game and All-Perfect???
2 - What is your time remaining when finishing? My is 267.
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Post by TRB_MetroidTeam »

TRB_MetroidTeam wrote:my proposal was...

Code: Select all

[i](WINS x 10) - (LOSES x 1) + extra points (5?) for each Perfect + the time remaining after the 10th Extra Round (when finish the game)[/i]
Hmmm... or now, after exclude the easy AI behaviors, maybe this rules:

Code: Select all

[i](WINS x 100) - (LOSES x 10) + extra points (50?) for each Perfect + the time remaining after each round won[/i]
]
And about it??? Some change in the rules guys???
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Post by TRB_MetroidTeam »

Hey guys... the rules (exclude "double KO" add) will be changed or not? And the other parts of my suggestion??? Waiting...
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Post by The TJT »

I think we'll stick with current rules for now...I guess they'll work okayish too. :)
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Post by TRB_MetroidTeam »

The TJT wrote:I think we'll stick with current rules for now...I guess they'll work okayish too. :)
My proposal is some voting to it...
Guys... TIED being better than WINS is stupid thing...
MARP is not to reproduce the Arcade's experience??? Do you think the developers of the game had your best intends like... try do DRAW... dont try to WIN!!!???
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Post by Zhorik »

TRB_MetroidTeam wrote:
The TJT wrote:I think we'll stick with current rules for now...I guess they'll work okayish too. :)
My proposal is some voting to it...
Guys... TIED being better than WINS is stupid thing...
MARP is not to reproduce the Arcade's experience??? Do you think the developers of the game had your best intends like... try do DRAW... dont try to WIN!!!???
I agree completely. Ties scoring higher than a win, regardless of if it is harder, is not in the spirit of the game.
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Post by Chad »

heh, you're going to call a double ko a tie? non. double ko's are WAY more difficult than a perfect. If you are a good holoseeum player you will get two perfects to win the round anyway making your scoring system maxed out. However, the current scoring system allows you to get more and more points. And to do it for a match you will have to get your own strength down to exactally zero and the other fighter's strength down to zero and then try to force the other person to hit at the same time you do. this is NOT a tie, it requires more skill than getting a perfect to do it more than a few times, and you still have to win the round after you do it to maximize your points.
-skito
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Post by TRB_MetroidTeam »

Chad wrote:And to do it for a match you will have to get your own strength down to exactally zero and ...
One personal question to you Skito...
In the real life, do you like to receive kicks and punches???
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