K7 - Round 1 - Part 2 - View Point (viewpoin)

Discussion about the MAME Championships
http://sawys.ifrance.com/K7.htm

Moderator: Knockout Coordinators

User avatar
PeterPunk
Button Slapper
Button Slapper
Posts: 12
Joined: Tue Jul 10, 2007 11:01 am

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by PeterPunk » Fri Oct 03, 2008 2:19 pm

Code: Select all

11. 0.352.520 - 170 PTS (Position 185 pts + Target 200 pts) Target A + C - Player : Last Ninja 2
I think there's something wrong, GHEMANT :wink:
Image

User avatar
GHEMANT
MARP Seer
MARP Seer
Posts: 643
Joined: Sun Jul 28, 2002 7:11 am
Location: Italy

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by GHEMANT » Fri Oct 03, 2008 3:02 pm

yes thanks, is correct now.

46 players for now, I hope for at least 60 at the end of this second game.

verty
Button Masher
Button Masher
Posts: 50
Joined: Wed Sep 10, 2008 7:49 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by verty » Sat Oct 04, 2008 7:21 am

I'm finding this game really difficult right now. My left hand is not controlled enough for this game (PC keyboard). In Golden Axe I could use my left hand for jump and attack but here the ship is underpowered so one needs to be accurate with charged shots. This is not like Star Force where one just shoots. My left hand struggles with the shooting, so I'm shooting with my right hand but the isometric angle makes the steering quite tough. So I'm struggling...

User avatar
JoshF
Button Slapper
Button Slapper
Posts: 7
Joined: Sun Jun 22, 2008 7:56 pm
Location: United States
Contact:

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by JoshF » Sat Oct 04, 2008 9:42 am

Yeah, I'm finding simple spread patterns too difficult to dodge in this game.

Generally, I don't like shooters where most of the difficulty stems from optical illusion. :D
(Thunder Dragon, Master of Weapon, etc.)

User avatar
destructor
MARPaholic
MARPaholic
Posts: 1970
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by destructor » Sat Oct 04, 2008 12:15 pm

Scoring is a bit unfair. Target C is easy and big score for it yes. Sometimes stupid move and one star can fly out. For example I can do score over 1mln but my score will be more weak than score about 300k because I miss one item.

User avatar
sikraiken
MARP Seer
MARP Seer
Posts: 720
Joined: Wed Feb 06, 2002 3:28 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken » Sun Oct 05, 2008 10:56 am

Six stars in stage 6:

Destroy the 1st walker in the beginning of the stage on the left side (sorry for not having a screenshot).

Image
Destroy the 5 walkers in this area.

Image
Destroy the walker on the left side of the screen.

Image
If you have destroyed those 7 walkers, you should get six stars by destroying the walker on this platform.

The_Pro
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 459
Joined: Sat Aug 21, 2004 11:10 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro » Sun Oct 05, 2008 1:39 pm

There must be some other requirement as I've done this more than a few times and no stars appear.
Aurcade - Find the coin-op games you want to play!

User avatar
sikraiken
MARP Seer
MARP Seer
Posts: 720
Joined: Wed Feb 06, 2002 3:28 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken » Sun Oct 05, 2008 2:17 pm

I'm looking at it again, then. If I -just- destroy the walkers, I get it. If I destroy EVERYTHING, I get it. If there's another requirement, then it's outside of the level (no deaths...?)

The_Pro
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 459
Joined: Sat Aug 21, 2004 11:10 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro » Sun Oct 05, 2008 2:20 pm

My save state at this point has no deaths but it doesn't pick up all previous stars.
Aurcade - Find the coin-op games you want to play!

User avatar
franco.benedetti
Button Masher
Button Masher
Posts: 43
Joined: Thu Aug 14, 2008 8:31 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by franco.benedetti » Sun Oct 05, 2008 2:25 pm

same here...

i've been trying this many many times too and the only times i've succeeded i've done it with infinite plasma or flame bomb :(

as far as i know the only two requirements seem to be getting the 3 bombs (the two from the tanks crushed by dodecahedrons and the one stuck within the cubes) AND kill all walkers (or everything as mentioned)

User avatar
sikraiken
MARP Seer
MARP Seer
Posts: 720
Joined: Wed Feb 06, 2002 3:28 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken » Sun Oct 05, 2008 2:30 pm

I don't get any of the bombs and I get the six stars.

The save state I use doesn't pick up all previous stars either.

User avatar
franco.benedetti
Button Masher
Button Masher
Posts: 43
Joined: Thu Aug 14, 2008 8:31 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by franco.benedetti » Sun Oct 05, 2008 2:43 pm

if you are using wolf106 could you please attach the save state you start from?

The_Pro
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 459
Joined: Sat Aug 21, 2004 11:10 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro » Sun Oct 05, 2008 2:51 pm

Yeah, getting all the bombs does nothing for me as well. Same for reaching that point with all bombs or full shield.
Aurcade - Find the coin-op games you want to play!

User avatar
sikraiken
MARP Seer
MARP Seer
Posts: 720
Joined: Wed Feb 06, 2002 3:28 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by sikraiken » Sun Oct 05, 2008 3:59 pm

I'm not sure how well save states transfer from machine to machine, but it's attached (wolfmame106). It's on save state F. Look at the lives count. ; )
Attachments
viewpoin-f.zip
(258.47 KiB) Downloaded 91 times

The_Pro
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 459
Joined: Sat Aug 21, 2004 11:10 pm

Re: K7 - Round 1 - Part 2 - View Point (viewpoin)

Post by The_Pro » Sun Oct 05, 2008 4:23 pm

Yeah, doesn't work for me. So you're implying you found the level 3 1-up? Good job.
Aurcade - Find the coin-op games you want to play!

Post Reply